Presentation is loading. Please wait.

Presentation is loading. Please wait.

SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 22, 2001.

Similar presentations


Presentation on theme: "SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 22, 2001."— Presentation transcript:

1 SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 22, 2001

2 Wireframing What is the main idea? – Separate content from layout and display – Nielsen: What does the layout communicate? Test if a page of content becomes more usable because of the layout A template (for a home page) should contain what items? – Bloopers Ch. 3, Sano reading from SIMS 202 Use the page layout to signal the flow of interaction Group conceptually related items together See lecture on graphic design as well

3 From http://www.useit.com/alertbox/980517.html

4

5

6

7 Nielsen Wireframing Example Different parts of the designs scored better Best parts were taken from each design and combined Resulted in an overall better score

8 A view of how to tie it together Kelly Goto & Eric Ott of Macromedia http://www.gotomedia.com/macromedia/monterey/architecture/

9 From http://www.gotomedia.com/macromedia/monterey/architecture/

10

11 Modes What are they? When are they necessary? Why can they be problematic? How can these problems be fixed?

12 Toolglass + Magic Lenses An innovative way to deal with modes: – Make selection of operations visible as you are doing the operations – Work by Fishkin, Stone, and Bier at Xerox PARC

13 Toolglass & Magic Lenses A palette of tools Applying the fill-color tool Composing two tools – Fill-color and magnify

14 Toolglass + Magic Lenses Magic Lenses are windows which know about what’s below them, and/or what’s above them. – Using them makes the mode explicit – They can alter input, output, or both. – They can be combined See video


Download ppt "SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 22, 2001."

Similar presentations


Ads by Google