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Children's Participation in a Media Content Creation Community: Israeli Learners in a Scratch Programming Environment Ina Blau Department of Education & Psychology, Chais Research Center, OUI Oren Zuckerman IDC Herzliya School of Communications Andrés Monroy-Hernández MIT Media Lab
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Scratch: Online Community of Interactive Projects Browse View projects Download
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Scratch: Online Community of Interactive Projects Project creation: Create Share Remix
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Scratch: Online Community of Interactive Projects Social participation: Write comments Add friends Add to galleries Mark as love-it Add to favorites
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Background 1 Scratch - constructionist, social environment (Papert, 1980; Resnick, 2007 ) Participation patterns (Jenkins, 2006; Monroy-Hernández & Resnick, 2008)
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Background 2 Motivation for contribution (Rafaeli & Ariel, 2008; Rafaeli, Raban & Ravid, 2007) Uses and gratification (Rubin, 1994)
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Study hypotheses 1.Project creation and social participation measures would not correlate 2.Individual investment in the community would positively correlate with community feedback both on a user and a project level 3.There would be no significant gender differences in participation patterns and project complexity
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Method: Participants 65 Israeli Scratch users, mostly elementary school students 35 girls (53.8%) Age range: 9-17 (Mean: 11.5) (Median: 11)
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Method: Instrument and Procedure Israeli Scratch online community logs in July, 2008 Project creation: number of original and remixed projects per user Social participation: number of comments, friends, favorites, posting in galleries, and "love-its" rating Project complexity: mean of a project’s scripts and sprites Community feedback: User level: number of participants defined a user as their friend Project level: User's projects viewed, commented, marked-as- favorite, downloaded, remixed, or marked-as-love-it
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Projects created by Israeli Scratch community (July 2008) 80% / 17% / 3% 100 / >1000
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Results - Individual investment Project creation: Medium-high correlations within different measures of project participation investment (original projects, remixed projects) Social participation: Medium-high correlations between most of social participation measures (favorites, friends, galleries, comments, love-its) As hypothesized, measures of the project creation are not correlated with social participation Suggestion : Different participation patterns may fulfill different Scratch users' needs (future research needed)
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Results: Individual investment and community feedback – in the user level As hypothesized, all participants received community feedback (in the form of befriended) 7 predictors (number of views, downloads, user's friends, galleries a user participated in, comments made, favorites and "love-its" added to other projects) accounted for 81.1% of variance in community feedback
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Results: Individual investment and community feedback – in the project level As hypothesized: project feedback positively correlates with social-participators investment Opposite to the hypothesis: project feedback negatively correlates with project-creation investment It seems that social participants give feedback to projects of their friends.
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Results: Gender No statistically significant gender differences are found in participation patterns or project complexity. It seems that Scratch opens similar possibilities to both genders in programming, learning and participation.
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Conclusion Project creators and social participators are different users Community feedback: –In the user level: all participants receive feedback - as befriended –In the project level: a project feedback positively correlates with social participation investment, but negatively correlates with project creation investment => it seems feedback based on friendship and not project quality No gender differences
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Motivation for participation? Design for participation?
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