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test Physics 202 Professor Lee Carkner Lecture 10
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Announcement Tuesday help session moved to SC120 (physics discussion room) Practice problems on WebAssign and web page Test Friday ½ conceptual multiple choice ½ problems Equations given, but not labeled or explained Bring calculator and pencil
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PAL #9 Sound Changing medium to get max v v = (B/ ) ½ Want large B and small A low density fluid that is hard to compress Changing medium to get max p m p m = v s m = (B/ ) ½ s m = B ½ ½ s m Large v and large Want to increase v by increasing B, not decreasing Want medium with large B and large Such a fluid would be hard to move Heavy and hard to compress
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PAL #9 Sound (cont.) Interference from two loudspeakers To get destructive interference you want the received waves to be out of phase by ½ wavelength Want the difference in path length to be ½ f = 1150 Hz, v = 343 m/s (for room temperature air) v = f, = v/f = 343/1150 = 0.3 m Want L to be 0.15 m If L 1 is 4m, make L 2 4.15 m Constructive interference occurs when L = 0, 1, 2 … L 2 = 4 m (or 4.3 m or 3.7 m etc.)
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Intensity of Sound The loudness of sound depends on its intensity, which is the power the wave delivers per unit area: I = P/A The units of intensity are W/m 2 The intensity can be expressed as: I = ½ v 2 s m 2 Compare to expression for power in a transverse wave Depends directly on and v (medium properties) Depends on the square of the amplitude and the frequency (wave properties)
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Intensity and Distance Consider a source that produces a sound of initial power P s As you get further away from the source the intensity decreases because the area over which the power is distributed increases The total area over which the power is distributed depends on the distance from the source, r I = P/A = P s /(4 r 2 ) Sounds get fainter as you get further away because the energy is spread out over a larger area I falls off as 1/r 2 (inverse square law)
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Inverse Square Law Source r 2r A 1 =4 r 2 I 1 = P s /A 1 A 2 =4 (2r) 2 = 16 r 2 = 4A 1 I 2 = P s /A 2 = ¼ I 1
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The Decibel Scale The human ear is sensitive to sounds over a wide range of intensities (12 orders of magnitude) To conveniently handle such a large range a logarithmic scale is used known as the decibel scale = (10 dB) log (I/I 0 ) I 0 = 10 -12 W/m 2 (at the threshold of human hearing) log is base 10 log ( not natural log, ln) There is an increase of 10 dB for every factor of 10 increase in intensity
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Sound Levels Hearing Threshold 0 dB Whisper 10 dB Talking 60 dB Rock Concert 110 dB Pain 120 dB
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Music A musical instrument is a device for setting up standing waves of known frequency A standing wave oscillates with large amplitude and so is loud We shall consider an generalized instrument consisting of a pipe which may be open at one or both ends Like a pipe organ or a saxophone There will always be a node at the closed end and an anti-node at the open end Can have other nodes or antinodes in between, but this rule must be followed Closed end is like a tied end of string, open end is like a string end fixed to a freely moving ring
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Sound Waves in a Tube
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Harmonics Pipe open at both ends For resonance need a integer number of ½ wavelengths to fit in the pipe Antinode at both ends L = ½ n v = f f = nv/2L n = 1,2,3,4 … Pipe open at one end For resonance need an integer number of ¼ wavelengths to fit in the pipe Node at one end, antinode at other L = ¼ n v = f f = nv/4L n = 1,3,5,7 … (only have odd harmonics)
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Harmonics in Closed and Open Tubes
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Musical Instruments When playing a musical instrument you change n, v or L to produce a sound at the desired frequency Musical notes are related to a specific frequency For example: A = 440 Hz Music is the superposition of all of the notes being played at one time Smaller instruments generally produce high frequency sound f is inversely proportional to L
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Beat Frequency You generally cannot tell the difference between 2 sounds of similar frequency If you listen to them simultaneously you hear variations in the sound at a frequency equal to the difference in frequency of the original two sounds called beats f beat = f 1 –f 2
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Beats
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Beats and Tuning The beat phenomenon can be used to tune instruments Compare the instrument to a standard frequency and adjust so that the frequency of the beats decrease and then disappear Orchestras generally tune from “A” (440 Hz) acquired from the lead oboe or a tuning fork
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