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Computer Architecture
First: a fake one
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The Pep/8 Computer Simulated computer system
Has features in common with many real architectures Illustrates fundamental concepts that apply to most systems
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Pep/8 “hardware” components
CPU Main memory I/O devices Bus
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Pep/8 CPU “Electronics” that comprise the Pep/8 instruction set:
ALU Control unit Registers: specialized high-speed memory locations
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Pep/8 registers Status register (NZVC) contains 4 bits; values set by results of various operations: N bit: set when a result is negative Z bit: set when a result is 0 V bit: set when an overflow occurs C bit: set when a carry occurs Accumulator (A): 16-bit register; contains result of an operation
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Pep/8 registers that communicate with main memory
Index (X) used for accessing array elements; 16 bits Program Counter (PC) is used to keep track of current instruction; 16 bits Instruction Register (IR): 24-bit register that holds the current instruction Stack Pointer (SP): keeps track of runtime stack; 16 bits
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Main memory Aka core memory
65,536 8-bit bytes, addressed from 0000 (top address) to FFFF (bottom address) Word: specific # of bytes, usual working storage unit size Pep/8 has 16-bit word; this accounts for the size of most of the registers Address of a word is the lower (in value) of the two bytes
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Addresses vs. Contents Both are 16 bits, but address never means data, and content never means address (unless we’re talking about pointers, which we’re not, for now) The bit sequence stored in a word of memory could be interpreted as an instruction or as one of several types of data – as far as memory is concerned, it’s just bits
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Input devices Pep/8 simulates 2:
Keyboard File In a particular program, you can use either, but not both
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Output devices Same sort of rules as input; 2 supported, but only one at a time: Screen Text file
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Flow of Data & Control All data flow through memory en route to and from CPU: Input Memory CPU CPU Memory Output Control signals originate in the CPU; processor controls all other parts of computer
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Instructions In general, the instruction set is wired into the CPU:
Varies among manufacturers May also vary within a specific manufacturer’s set of platforms (e.g. IBM) Pep/8 Instruction set 32 instructions; 1 or 2-part All instructions have a 1-byte instruction specifier; 2-part instructions have this, plus a 16-bit operand specifier
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Pep/8 Instruction Specifier Format
Each instruction specifier is composed of: 4-bit opcode: determines which instruction will be executed 1-bit register specifier: determines whether the instruction affects the accumulator (O=A) or index register (1=X) 3-bit addressing mode specifier (ignored if instruction is unary)
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Pep/8 Addressing Modes Immediate: operand specifier contains operand itself Direct: operand specifier is address of memory word containing operand Indirect: operand specifier is address of memory address containing address of operand Stack relative: operand specifier contains offset to add to SP - specifies memory address and 4 others
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Character I/O I/O devices based on ASCII set
Interpretation/encoding of data occurs in I/O devices, not memory
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Pep/8 op codes The next several slides introduce some of the Pep/8 op codes The instructions described either use no addressing, or direct addressing mode: The operand specifier contains the memory address of the operand Memory is treated as an array, with the number in the operand specifier acting as the array address We will look at some instructions that use other addressing modes later on
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Op code 0000 Stop execution: Halts execution of current program
Ignores all bits except op code Hex version is 0x where x is any value < 8 (but is most often written 00)
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Data movement instructions
1100: memory to register transfer (LOAD) Loads 1 word (2 bytes) from specified memory to specified register Register involved is A or X affects N & Z bits 1110: register to memory transfer (STORE) Stores content of A or X to specified memory location
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LOAD examples hex instruction: C1004A binary expansion:
address to read from op code addressing mode: 1 means direct register: 0 means A, 1 means X hex instruction: C97F43 Load from address 7F43 to X register
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Effects of LOAD instruction on status bits
If the data contained at the source address is negative, N bit is set (to 1); if not, it is cleared (to 0) If the data is 0, the Z bit is set; otherwise, it is cleared
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STORE instruction: examples
Hex code: E9004A binary: opcode: STORE Use register X with direct addressing Write data from index register to address 004A Hex code: E1621C First 8 bits: opcode: STORE direct addressing register A Write data from accumulator to address 621C
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Byte-size data transfer: variations on LOAD and STORE
1101: load byte to register Loads data into right (lower) half of A or X Leave upper (left) half unchanged 1111: store byte to memory (from register): stores lower half of A or X to specified byte of memory
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Examples Hex code: D1004A Load byte (opcode 1101) to accumulator (0), using direct addressing (001) from memory address 004A Hex code: D92F0c Op code: 1101 Destination: 1 (X) Addressing mode: 001 Source: 2F0C Hex code: D9004A Hex code: D11234 Op code: Op code: Source: X Source: Addressing mode: 001 Addressing mode: Destination: Destination:
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Arithmetic operations: ADD
0111: Add operand to register Examples: 71004A: add value stored at 004A to accumulator Opcode: 0111 Register: 0 (A) Mode: 01 (direct) 7922FA: add value at 22FA to X
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Effects of ADD on status bits:
If sum is negative, N set to 1; otherwise, cleared to 0 If sum is 0, sets Z; clears otherwise If overflow occurs, V is set, else cleared If carry from MSB, C set, else cleared
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Arithmetic operations: SUB
1000: subtract from register Value from specified address subtracted from specified register (A or X) Examples: 89004A: subtract value in 004A from X Opcode: 00100 Register: 1 Mode: 01 8102B3: subtract value in 02B3 from A
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Effects of SUB on status bits
N: set if result (stored in register) negative, cleared if not Z: set if result 0, cleared if not V: set if overflow C: set if borrow in MSB
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Shift operations 0001 110r ASL (shift register left)
r ASR (shift right) Shift is a unary operation: affects register only No addressing mode used Examples: 1C performs ASL on A 1F performs ASR on X
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