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CMPS-115 Software Project JCLUE Adam Thompson - Facilitator Eleonora Acuna - Documentor Crystal Lee - Tester Jeff Poyzner- Coder Raviraj Joshi - Coder Adam Thompson - Facilitator Eleonora Acuna - Documentor Crystal Lee - Tester Jeff Poyzner- Coder Raviraj Joshi - Coder
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JClue User Experience Multiplayer (2-6) Game Length: Approximately 1 hour Each player has a map, cards, checklist, text window Multiplayer (2-6) Game Length: Approximately 1 hour Each player has a map, cards, checklist, text window
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JClue Game Description Based on the board game Clue Solve the murder mystery! Welcome to Tudor Mansion. Your host, Mr. John Boddy, has met an untimely end – he ’ s the victim of foul play. To win this game, you must determine the answer to these three questions: Who done it? Where? And with what Weapon? Based on the board game Clue Solve the murder mystery! Welcome to Tudor Mansion. Your host, Mr. John Boddy, has met an untimely end – he ’ s the victim of foul play. To win this game, you must determine the answer to these three questions: Who done it? Where? And with what Weapon?
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How to Play JClue Each player starts with some of the cards of potential suspects/rooms/murder weapons and can disprove the other's accusations by revealing those cards to the accuser. Move your piece around the mansion When you enter a room make a murder suggestion based on: who, where, and how? Use a checklist to keep track and eliminate possible suspects/rooms/weapons. Finally, once you are sure of what took place, make an accusation. If correct, you win JClue! Each player starts with some of the cards of potential suspects/rooms/murder weapons and can disprove the other's accusations by revealing those cards to the accuser. Move your piece around the mansion When you enter a room make a murder suggestion based on: who, where, and how? Use a checklist to keep track and eliminate possible suspects/rooms/weapons. Finally, once you are sure of what took place, make an accusation. If correct, you win JClue!
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JClue: Core Functionality Platform Requirements to run the software Java Virtual Machine (JVM) 1.5.0 for Win, Mac, or Unix OS Java 2 Platform, Standard Edition (J2SE platform) 5.0 Minimum 10 Mbit Ethernet Minimum 15-inch 1024x768 resolution color display. Implementation The game will be implemented graphically in Java, with several panes showing each client their current location in the mansion, a map of the whole mansion showing the locations of all other players, a checklist for keeping track of props, and a text window with constant updating of all suggestions and responses submitted by all players. Platform Requirements to run the software Java Virtual Machine (JVM) 1.5.0 for Win, Mac, or Unix OS Java 2 Platform, Standard Edition (J2SE platform) 5.0 Minimum 10 Mbit Ethernet Minimum 15-inch 1024x768 resolution color display. Implementation The game will be implemented graphically in Java, with several panes showing each client their current location in the mansion, a map of the whole mansion showing the locations of all other players, a checklist for keeping track of props, and a text window with constant updating of all suggestions and responses submitted by all players.
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JClue Wishlist Future add-ons: Chat function for enhanced communication between players 3-dimensional graphics Attractive animations (e.g. die rolling, player movement World-wide distribution on iPods and cellphones etc. Future add-ons: Chat function for enhanced communication between players 3-dimensional graphics Attractive animations (e.g. die rolling, player movement World-wide distribution on iPods and cellphones etc.
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JClue Possible Project Risks Slow network, protocol communication implementation complications Unfriendly User Interface Error Recovery Management: System failure causing game to crash, clients disconnected Module design Slow network, protocol communication implementation complications Unfriendly User Interface Error Recovery Management: System failure causing game to crash, clients disconnected Module design
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Estimated Project Complexity Estimated Lines of Code: 1,000-2,000 Game Engine: 25% GUI: 60% Other: 15% Estimated Time to Delivery: 8 weeks Estimated Man hours: 5 persons * 8 weeks * 20 hours = 800 man hours Estimated Consultant Fees: $10 million per team member Stock options Estimated Lines of Code: 1,000-2,000 Game Engine: 25% GUI: 60% Other: 15% Estimated Time to Delivery: 8 weeks Estimated Man hours: 5 persons * 8 weeks * 20 hours = 800 man hours Estimated Consultant Fees: $10 million per team member Stock options
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GAME OVER !!
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