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1 CS 791m Human-Computer Interaction Fall 2003 Course Syllabus [Preliminary] August 25, 2003.

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Presentation on theme: "1 CS 791m Human-Computer Interaction Fall 2003 Course Syllabus [Preliminary] August 25, 2003."— Presentation transcript:

1 1 CS 791m Human-Computer Interaction Fall 2003 Course Syllabus [Preliminary] August 25, 2003

2 2 Outline The Instructor The Instructor The Students The Students The Course The Course The Texts The Texts Initial WWW Pointers Initial WWW Pointers Grading Scheme Grading Scheme Policies Policies Tentative Schedule Tentative Schedule

3 3 The Instructor. Sergiu Dascalu Sergiu Dascalu Room SEM-236 Room SEM-236 Telephone 784-4613 Telephone 784-4613 E-mail dascalus@cs.unr.edu E-mail dascalus@cs.unr.edudascalus@cs.unr.edu Web-site www.cs.unr.edu/~dascalus Web-site www.cs.unr.edu/~dascaluswww.cs.unr.edu/~dascalus Office hours: Office hours:  Tuesday and Thursday 1:00 – 2:30 pm or by appointment or chance

4 4.The Instructor Sergiu Dascalu Sergiu Dascalu PhD, Dalhousie U., Halifax, NS, Canada, 2001 PhD, Dalhousie U., Halifax, NS, Canada, 2001 Teaching and research at Dalhousie University, 1993-2001 (software engineering focus) Teaching and research at Dalhousie University, 1993-2001 (software engineering focus) Teaching and research at the University Politehnica Bucharest, Romania, 1984-1995 Teaching and research at the University Politehnica Bucharest, Romania, 1984-1995 (RT embedded systems focus) Consultant for software development companies in Canada and Romania Consultant for software development companies in Canada and Romania

5 5 The Students Registered as of yesterday: 9 students Prerequisite: Instructor’s approval

6 6 The Course Classroom : Classroom : OSN-202 (building 21 on UNR map); 6:00 pm-7:15 pm. Outline [tentative]: This course examines topics related to designing computer systems that support people to carry on their activities productively and safely. Possible topics covered include input-output devices, input-output channels, interaction styles, usability principles and paradigms, task analysis, dialog notations and semantics, screen design, implementation support, multimedia, interfaces for web-sites, and virtual reality.

7 7 The Texts. Textbook: ONE of, most likely, the following: Textbook: ONE of, most likely, the following: Alan Dix et al's "Human-Computer Interaction“ Alan Dix et al's "Human-Computer Interaction“ or or Ellen Isaacs and Alan Walendowski's "Designing from Both Sides of the Screen“ Ellen Isaacs and Alan Walendowski's "Designing from Both Sides of the Screen“Ellen Isaacs and Alan Walendowski's "Designing from Both Sides of the Screen“Ellen Isaacs and Alan Walendowski's "Designing from Both Sides of the Screen“ or Jenny Preece et al's "Interaction Design: Beyond Human-Computer Interaction" or Jenny Preece et al's "Interaction Design: Beyond Human-Computer Interaction" Jenny Preece et al's "Interaction Design: Beyond Human-Computer Interaction" Jenny Preece et al's "Interaction Design: Beyond Human-Computer Interaction"

8 8.The Texts Lecture notes: Lecture notes: Presentations by the instructor Presentations by the instructor Notes you take in the classroom Notes you take in the classroom Additional texts (see pages 16 and 17) Additional texts (see pages 16 and 17) Material that will be indicate dlater by the instructor (papers, articles, tutorials, etc). Material that will be indicate dlater by the instructor (papers, articles, tutorials, etc).

9 9 Initial WWW Pointer Gary Perlman’s HCI Bibliography: http://hcibib.org/ More will be indicated later

10 10 Grading Scheme. Tentative (slight modifications are possible): Tentative (slight modifications are possible): Assigned reading/assignments 20% Presentation 12% Midterm tests 30% Project 28% Class participation 10%   TOTAL 100% Note that there are no make-up tests or homework in this course

11 11.Grading Scheme Passing conditions (): Passing conditions (all must be met): 50% overall & 50% overall & 50% in tests & 50% in tests & 50% in project & 50% in project & 50% in assigned readings, assignments, presentation, and class participation 50% in assigned readings, assignments, presentation, and class participation

12 12 Grading Scale Numerical-letter grade correspondence Numerical-letter grade correspondence A90 -100 [maximum 100] A90 -100 [maximum 100] A-86 - 89 A-86 - 89 B+83 - 85 B+83 - 85 B77 - 82 B77 - 82 B-73 - 76 B-73 - 76 C+70 - 72 C+70 - 72 C64 - 69 C64 - 69 C-61 - 63 C-61 - 63 D+58 - 60 D+58 - 60 D54 - 57 D54 - 57 D-50 - 53 D-50 - 53 F< 50 F< 50

13 13 Policies.. Late submission policy: Late submission policy: Maximum 2 late days per assignment/project deliverable Each late day penalized with 10% No subdivision of late days No late days for presentation and tests Example: a 90/100 worth assignment gets 81/100 if one day late (90*0.9 = 81) or 72/100 if two days late (90*0.8 = 72)

14 14.Policies. Legal notices on the world-wide web: Read and comply with accompanying legal notices of downloadable material Legal notices on the world-wide web: Read and comply with accompanying legal notices of downloadable material Specify references used Specify references used Do not plagiarize (see next slide) Do not plagiarize (see next slide)

15 15..Policies Plagiarism and cheating: Will not be tolerated. Please read the policies of University of Nevada, Reno regarding academic dishonesty: Plagiarism and cheating: Will not be tolerated. Please read the policies of University of Nevada, Reno regarding academic dishonesty: www.unr.edu/stsv/acdispol.html

16 16 Additional Texts.. Each student will deliver a presentation based on one of the following additional texts Each student will deliver a presentation based on one of the following additional texts 1 Don. A Norman, The Design Of Everyday Things 2 Steven Krug, Don’t Make Me Think: A Common Sense Approach to Web Usability 3 Alan Cooper & Robert Reimann, About Face 2.0: The Essential of Interaction Design 4 Alan Cooper, The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

17 17.Additional Texts. 5 Carolyn Snyder, Paper Prototyping: The Fast and Easy Way to Refine User Interfaces 6 B.J. Fogg, Persuasive Technology: Using Computers to Change What We Think We Do 7 Jef Raskin, The Humane Interface: New Directions for Designing Interactive Systems 8 Ellen Isaacs & Alan Walendowski, Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology 9 Jeff Johnson, GUI Bloopers: Don’ts and Do’s for Software Developers and Web Designers

18 18..Additional Texts 10 Karen Donahue, Built for Use: Driving Profitability Through the User Experience 11 Joel Spolsky, User-Interface Design for Programmers 12 Chris Crawford, The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software 13 Eric Begnan (editor), Information Appliances and Beyond

19 19 Tentative Schedule. Week #Dates (M, W)Contents 1Aug 25, 27Lectures by Instructor 2_, Sep 3 Student Introduction, Presentation draw, Lecture 3Sep 8, 10 Lectures, Selection additional text, A#1 given 4Sep 15, 17 Lectures A#1 due 5Sep 22, 24Lectures, A#2 given 6Sep 29, Oct 1 Lectures, A#2 due Project requirements given 7Oct 6, 8Lecture, Midterm 1 (10/08),

20 20.Tentative Schedule 8Oct 13, 15Lectures 9Oct 20, 22Lectures 10Oct 27, 29Lectures, Project part I due 11Nov 3, 5Lectures 12Nov 10, 12Midterm 2 (11/10), Lecture 13Nov 17, 19Presentations by students 14Nov 24, 26Presentations by students 15Dec 1, 3Presentations by students, A#3 due 16Dec 8 (check)Project part II due


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