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Settlement Scheme & Connectivity Satoshi Mitarai 1/17/2007
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Two Extreme Settlement Schemes 1. Bouncing Settlement = particle being within nearshore waters during competency Multiple settlements per particle 2. Non-bouncing Settlement = same as above, but particles are allowed to settle only once
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# of Settlement Events per Particle Sampling Frequency = 1 d BouncingNon-bouncing Connectivity may be very different with different schemes
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Connectivity Matrix BouncingNon-bouncing Unexpectedly general connectivity patterns persist
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More Connectivity BouncingNon-bouncing General connectivity patterns persist
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And More,... BouncingNon-bouncing Connectivity pattern persists, but why???
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Settlement Range Per Particle “Settlement range” = SD of alongshore settlement locations per particle Multiple settlements occur in narrow region Bouncing Case Let us measure spatial scale of multiple settlements per particles
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This result implies Multiple settlements occur on the arrival of a larval packet Most packets do not “bounce” (i.e., not settle multiple times) Note that packet model assumes one- to-one correspondence between a source and destination, and it works
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Conclusion Connectivity patterns are insensitive to particle bouncing scheme because larval packets do not bounce Do you agree?
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