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Introduction to Signal Processing (The mathematical side of EE) Prof. Mari Ostendorf
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Context: The New Revolution Dramatic increase in computing power From mainframes to laptops to PDA/cell phones Exponential growth of the internet 1983: 200 computers on the internet 1996: 10-15 million computers on the internet 90’s: commercial web browsers appeared Exponential growth in wireless technology Cell phone market growing far faster than landlines Wifi on campus, at home, in coffee shops, … Bluetooth
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Context: Undergraduate Life 1976: no personal computers (terminal access to main computer) no internet, no browsers, searching is in the library stacks no email, no wireless phones, no fax music from record players, movies in theatres 2008: wireless computing all over campus, accessing libraries electronically, electronic office hours cell phones, texting, iPods, TiVo, kindle, … We can be sure of drastic changes in the next 20-30 years!
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Music Evolution Analog to Digital Records and turntables CDs MP3, music over the internet Home to Portable Cassette tapes, Sony Walkman Sony Discman iPods Entertainment evolution more generally: move to digital images, videos, TV, … interactive media
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Causes of the Revolution Hardware: Invention of the transistor & Moore’s law Signal processing: Shannon’s sampling theorem Leveraging imperfect human perception
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Goals of this Lab Learn basic concept of representing signals in terms of frequency content Explore sound synthesis & recognition Learn how to be a special effects creator
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Which spectrogram goes with which sound? flute tweetwoohoo hahaha
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A Little Advertising Fall 2008 EE Halloween Design Contest Winter 2009 EE135: The Digital World of Multimedia Ask me more after you learn more….
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