Presentation is loading. Please wait.

Presentation is loading. Please wait.

UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras.

Similar presentations


Presentation on theme: "UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras."— Presentation transcript:

1 UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras

2 UFCEKT-20-33D Modelling and Animation Agenda Types of Lights Creating and Editing Lights Creating Cameras Camera Settings Using the Camera Switcher

3 UFCEKT-20-33D Modelling and Animation Lights - What Types? Given your experience in using 3D environments what types of lights and associated properties might you expect MotionBuilder lights to feature?

4 UFCEKT-20-33D Modelling and Animation Light Types

5 UFCEKT-20-33D Modelling and Animation Light Types  Global light created in scene by default  Not able to change position or intensity - no support for shaders or animation Global illumination (left) with added light(right)

6 UFCEKT-20-33D Modelling and Animation

7 UFCEKT-20-33D Modelling and Animation Changing the Global Light

8 UFCEKT-20-33D Modelling and Animation Infinite Lights Infinite lights are uni-directional.

9 UFCEKT-20-33D Modelling and Animation Point Lights Point lights radiate out in all directions - no fog effects.

10 UFCEKT-20-33D Modelling and Animation Spot Lights Spot lights have attributes such as cone angle and fall off etc.

11 UFCEKT-20-33D Modelling and Animation Setting a light to cast on an object

12 UFCEKT-20-33D Modelling and Animation Picture Slide Create lights from the Elements folder in the Asset Browser by dragging and dropping a light into the scene

13 UFCEKT-20-33D Modelling and Animation Picture Slide Lights with Gobos and Projected Image

14 UFCEKT-20-33D Modelling and Animation Picture Slide Create cameras from the Elements folder in the Asset Browser by dragging and dropping a camera into the scene

15 UFCEKT-20-33D Modelling and Animation Cameras - What Properties? Given your experience in using 3D environments what properties might you expect MotionBuilder cameras to feature?

16 UFCEKT-20-33D Modelling and Animation Cameras - Basic

17 UFCEKT-20-33D Modelling and Animation Cameras -Advanced Settings

18 UFCEKT-20-33D Modelling and Animation Cameras - Point of Interest

19 UFCEKT-20-33D Modelling and Animation Camera Switcher The camera switcher window allows you to change the current camera over time via keyframes to create a ‘take’ featuring several camera angles


Download ppt "UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras."

Similar presentations


Ads by Google