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UML for Embedded Systems Development--Revisited
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table_05_00 * * * * *
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Arms/disarms system Accesses system via internet Responds to alarm event Encounters an error condition Reconfigures sensors and related system features Homeowner System administrator Sensors (Pressman, p. 163, Figure 7.3) Use case: requirements specifications Graphical description: Text description: Use case name Participating actors Flow of events Entry condition(s) Exit condition(s) Quality requirements
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Use case writing guide: --each use case should be traceable to requirements --name should be a verb phrase to indicate user goal --actor names should be noun phrases --system boundary needs to be clearly defined --use active voice to describe flow of events, make clear who does what --make sure the flow of events describes a complete user transaction ---if there is a dependence among steps, this needs to be made clear --describe exceptions separately --DO NOT describe the user interface to the system, only functions --DO NOT make the use case too long—use extends, includes instead --as you develop use cases, develop associated tests
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Use case additions—simplifications of use case descriptions A. Include: one use case includes another in its flow of events (cases A and B both include case C) B.Extend: extend one use case to include additional behavior (cases D and E are extensions of case F) A B C > F E D
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Use case additions (continued) C. Inheritance: one use case specializes the more general behavior of another G and H specialize behavior of J) H J authenticate Authenticate with card Authenticate with password G
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Class and object diagrams: Identify Objects from Use Case Specifications: USE ENDUSER’s TERMS AS MUCH AS POSSIBLE Entity objects: “things”, for example: --nouns (customer, hospital, infection) --real-world entities (resource, dispatcher) --real-world activities to be tracked (evacuation_plan) --data sources or sinks (printer) Boundary objects: system interfaces, for example: --controls (report(emergencybutton) --forms (savings_deposit_form) --messages (notify_of_error) Control objects: usually one per use case --coordinate boundary and entity objects in the use case Use the identified objects in a sequence diagram to carry out the use case
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fig_05_01 Example: graphical use case
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fig_05_02 Example: associated text use case
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fig_05_03 Things in the system: classes / objects
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fig_05_04 Example: classes
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fig_05_05 Example: classes—interface relation
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fig_05_06 Example: classes—container (“has-a”) relation
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fig_05_07 Example: classes—container (“has-a”) relation
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fig_05_11 Example: sequence diagram—how classes work together to support a use case goal
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fig_05_13 Example: activity diagram—flow of control
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fig_05_16 State diagrams--options
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fig_05_18 Example: state diagrams
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fig_05_19 Example: state diagrams (continued)
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Note: UML was developed for modeling software. For modeling embedded systems, there are additional behaviors that must be addressed. G. Martin, CADENCE, DATE 2002: --Embedded systems are composed of multiple subsystems or functional units --These components carry out computation and communication tasks using a heterogeneous set of models of computation --Components may be implemented in a variety of ways, combining hardware and software --Mapping of function to architecture is not fixed; “design space exploration” is important for optimization --High-level system modeling and delay of commitment to particular components until late in the design cycle is desirable
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Embedded systems are heterogeneous: Multiple domains: --signal processing, --wired and wireless communications, traditional data processing Multiple computing models: --continuous time --finite-state-machine --Data flow --Discrete event --Reactive Multiple physical implementations: --Dataflow and control-oriented software --Microprocessors --DSPs --Analog and mixed-signal components --Digital harsware blocks --RF, optical, and MEMS components
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Embedded systems are “compositional”: Typical embedded system is composed from subsystems which are based on different computational models Both functional and architectural compositions must be carried out Thus validity of how system is composed is as important as whether each module is correct Embedded systems are too complex to design from scratch: Moving from generation N to N+1 typically increases complexity by an order of magnitude Complexity requires more design knowledge than for any sone single product Must maximize productivity through use of embedded system platforms, reuse, synthesis based on system-level models
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System context must also be modeled: Environmental issues: Channel characteristics Noise scenarios Weight Weather Etc. User concerns: Need use cases for multi-function embedded systems
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Necessary additions: “Platform” model Tools to move from one platform level to another Constraint definition and budgeting methodology to control optimization process in design transformation and synthesis
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“UML-platform”—components to be added: --“uses” and “needs” relationships to allow platform components to request and receive services from other components --”stack” stereotype to describe hierarchical layered implementations of platform services --”peer” stereotype for components and services at same level --Quality of Service (QoS) tags which can be derived from specifications, mapped into constraints, and used to guide implementation choices [including time deadlines] --defined platform layers for classifying services for deployment: --ASP—application specific programmable --API—application programming interface --ARC—architectural --inclusion of “extension points” for future application requirements and new or variant service offerings
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