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SCHOOL’D Concept Design A Ridiculous Parody
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Michael Yablonsky - IAT 4102 it’s a war out there… The school lies in a state of martial law. Fear runs rampant through the halls as JOCKS engage NERDS in a vicious war for supremacy. Trained in the ways of the Warrior by OLD BEN – your friendly neighborhood, baseball bat wielding Janitor – it is now up to you to save the school from utter ruin… Old Ben – the Janitor
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Michael Yablonsky - IAT 4103 don’t play a playah Don’t Pimp a Pimp: Players with a (sometimes) sick sense of humor. Don’t Be Hatin’: Players with no sense of humor at all, however, will not be excluded, as there will be plenty of non-funny content. Don’t Be Borin’: Players who are aiming for constant, simple action.
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Michael Yablonsky - IAT 4104 our feature presentation Adrenaline In My Cornflakes: There will be a constant influx of action, enemies around every corner, and no shortage of weapons. Speaking of Weapons…: A mixture of ranged (slingshot, dodgeball, water balloon) and melee (ruler, yard stick, text book) weapons to fend off your enemies. Silent but Deady: Stealth mechanics for devastating attacks such as the swrily, or the all powerful wedgie! And it’s funny too!: Cartoonie drawings to detract from the brutality of the game to fool those lousy censors! Nerd
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Michael Yablonsky - IAT 4105 an experience in itself Remember X-Men Legends?
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Michael Yablonsky - IAT 4106 control freak… 3D movment in all Directions
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Michael Yablonsky - IAT 4107 fight ‘em hard! Shoot ‘em up!Beat ‘em up!Sneak ‘em up!
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Michael Yablonsky - IAT 4108 justify? no, align right! Play the Game: Simple and easy to get into, thus with as little frustration as possible, players won’t be turned off. Hit that Funny Bone: Largely a big joke, and who wouldn’t want to have a laugh? It helps involve players into the process and therefore becoming eager to continue. Formula for success: Previous games in a similar style have fared well – ex. X-Men Legends, Marvel Ultimate Alliance and Zombies Ate My Neighbors!
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Michael Yablonsky - IAT 4109 User Testing Forthcoming…
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Michael Yablonsky - IAT 41010 comin’ up short Requires a lot of art Needs to build somewhat heavily on existing game engines Large scope of game – require lots of work to realize Development limitations may mean that story will be left underdeveloped
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Michael Yablonsky - IAT 41011 expanding horizons Change level based design into freeroaming Add new adventures and user created mods Branch off into sequals – can anyone say “SCHOOL’D – College Years”?
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Michael Yablonsky - IAT 41012 What Now? VOTE! Jock
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