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Summary by Zaheer 1. More attention needed on Security Certain Topics Concurrency Net-centric computing Human computer interaction Software engineering.

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Presentation on theme: "Summary by Zaheer 1. More attention needed on Security Certain Topics Concurrency Net-centric computing Human computer interaction Software engineering."— Presentation transcript:

1 Summary by Zaheer 1

2 More attention needed on Security Certain Topics Concurrency Net-centric computing Human computer interaction Software engineering Management information systems Systems issues Professional practice Learning outcomes Communication skills Teaching of PL and multiple paradigms 2

3 Industry feedback Security Access, encryption, networking, safe programming Quality issues Debugging, reliability, documentation Software engineering principles and techniques Release mgmt, source control principles, working in teams Code archeology Making sense of big, ill-documented code bases Performance tuning 3

4 Industry feedback Want students who have contributed to open source Have industry internships Have done systems software projects Good compiler writers (even if the company is not in that business) The thing that we can't afford to do […] is teach candidates how to think critically, to be effective problem, solvers, and to have basic mastery of programming languages, data structures, algorithms, concurrency, networking, computer architecture, and discrete math / probability / statistics. I can't begin to emphasize the importance of algorithms and data structures to the work we do here 4

5 Knowledge Areas Discrete Structures Programming Fundamentals Algorithms and Complexity Architecture and Organization Information Management Net-Centric Computing Programming Languages Human-Computer Interaction Graphics and Visual Computing Intelligent Systems Operating Systems Social and Professional Issues Software Engineering Computational Science 5

6 Changes Discrete Structures Less on purely formal (symbolic) proof, more on rigorous and sound proof arguments. Programming Fundamentals More on care and attention in the teaching of basic programming. Computer Architecture Less on logic design level, more on architectural issues (multi-core processors, devices) Net-centric computing circuit switching, packet switching, streams and datagrams, common gateway interface programs dropped. service-oriented-architecture and grid computing added. 6

7 Changes (contd.) Intelligent Systems more on Perception, planning, ontologies, games, or entertainment software Social and Professional Issues more on identity theft, cultural issues Computational Science Numerical methods have been dropped 7

8 Characteristics of Graduates System-level perspective. No fragmented view Appreciation of the interplay between theory and practice. how that theory influences practice. Familiarity with common themes and principles. abstraction, complexity, and evolutionary change. the principle of locality, sharing a common resource, security, concurrency, 8

9 Characteristics of Graduates Significant project experience at least one substantial software project the need for domain knowledge for certain applications Attention to rigorous thinking planning, tracking progress, measuring and generally managing quality Adaptability enormous pace of change 9

10 DS. Discrete Structures (43 core hours) DS/Functions Relations and Sets (6) DS/Basic Logic (10) DS/Proof Techniques (12) DS/Basics of Counting (5) DS/Graphs and Trees (4) DS/Discrete Probability (6) 10

11 PF. Programming Fundamentals (47 core hours) PF/Fundamental Constructs (9) PF/Algorithmic Problem Solving (6) PF/Data Structures (10) PF/Recursion (4) PF/Event Driven Programming (4) PF/Object Oriented (8) PF/Foundations Information Security (4) PF/Secure Programming (2) 11

12 AL. Algorithms and Complexity (31 core hours) AL/Basic Analysis (4) AL/Algorithmic Strategies (6) AL/Fundamental Algorithms (12) AL/Distributed Algorithms (3) AL/Basic Computability (6) AL/P versus NP AL/Automata Theory AL/Advanced Analysis AL/Cryptographic Algorithms AL/Geometric Algorithms AL/Parallel Algorithms 12

13 AR. Architecture and Organization (36 core hours) AR/Digital Logic and Data Representation (7) AR/Computer Architecture and Organization (9) AR/Interfacing and I/O Strategies (3) AR/Memory Architecture (5) AR/Functional Organization (6) AR/Multiprocessing (6) AR/Performance Enhancements AR/Distributed Architectures AR/Devices AR/Directions in Computing 13

14 OS. Operating Systems (18 core hours) OS/Overview of Operating Systems (2) OS/Operating System Principles (2) OS/Concurrency (6) OS/Scheduling and Dispatch (3) OS/Memory Management (3) OS/Device Management OS/Security and Protection (2) OS/File Systems OS/Real Time and Embedded Systems OS/Fault Tolerance OS/System Performance Evaluation OS/Scripting OS/Digital Forensics OS/Security Models 14

15 NC. Net-Centric Computing (15 core hours) NC/Introduction(2) NC/Network Communication (7) NC/Network Security (6) NC/Web Organization NC/Networked Applications NC/Network Management NC/Compression NC/Multimedia Technologies NC/Mobile Computing 15

16 PL. Programming Languages (21 core hours) PL/Overview(2) PL/Virtual Machines(1) PL/Basic Language Translation(2) PL/Declarations and Types(3) PL/Abstraction Mechanisms(3) PL/Object Oriented Programming(10) PL/Functional Programming PL/Language Translation Systems PL/Type Systems PL/Programming Language Semantics PL/Programming Language Design 16

17 HC. Human-Computer Interaction (8 core hours) HC/Foundations (6) HC/Building GUI Interfaces (2) HC/User Centered Software Evaluation HC/User Centered Software Development HC/GUI Design HC/GUI Programming HC/Multimedia and Multimodal Systems HC/Collaboration and Communication HC/Interaction Design for new Environments HC/Human Factors and Security 17

18 GV. Graphics and Visual Computing (3 core hours) GV/Fundamental Techniques (2) GV/Graphic Systems (1) GV/Graphic Communication GV/Geometric Modeling GV/Basic Rendering GV/Advanced Rendering GV/Advanced Techniques GV/Computer Animation GV/Visualization GV/Virtual Reality GV/Computer Vision GV/Computational Geometry GV/Game Engine Programming 18

19 IS. Intelligent Systems (10 core hours) IS/Fundamental Issues (1) IS/Basic Search Strategies (5) IS/Knowledge Based Reasoning (4) IS/Advanced Search IS/Advanced Reasoning IS/Agents IS/Natural Language Processing IS/Machine Learning IS/Planning Systems IS/Robotics IS/Perception 19

20 IM. Information Management (11 core hours) IM/Information Models (4) IM/Database Systems (3) IM/Data Modeling (4) IM/Indexing IM/Relational Databases IM/Query Languages IM/Relational Database Design IM/Transaction Processing IM/Distributed Databases IM/Physical Database Design IM/Data Mining IM/Information Storage and Retrieval IM/Hypermedia IM/Multimedia Systems IM/Digital Libraries 20

21 SP. Social and Professional Issues (16 core hours) SP/History of Computing (1) SP/Social Context (3) SP/Analytical Tools (2) SP/Professional Ethics (3) SP/Risks (2) SP/Security Operations SP/Intellectual Property (3) SP/Privacy and Civil Liberties (2) SP/Computer Crime SP/Economics of Computing SP/Philosophical Frameworks 21

22 SE. Software Engineering (31 core hours) SE/Software Design (8) SE/Using APIs (5) SE/Tools and Environments (3) SE/Software Processes (2) SE/Requirements Specifications (4) SE/Software Verification Validation (3) SE/Software Evolution (3) SE/Software Project Management (3) SE/Component Based Computing SE/Formal Methods SE/Software Reliability SE/Specialized Systems SE/Risk Assessment SE/Robust and Security-Enhanced Programming 22

23 CN. Computational Science (no core hours) CN/Modeling and Simulation CN/Operations Research CN/Parallel Computation 23

24 24


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