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Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation B. de Vries
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Why ?
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Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training
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Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space
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Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking
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Related Research Way-finding Spatial organization Circulation system Signs
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Movies Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform
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How ?
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Movement - Intelligence Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning
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Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium
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Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection
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Blue hall movies
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Conclusions ?
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Preliminary Results Observation: People waiting near entry Path influenced by seated people How to include social behavior: Together with acquaintance Friend in the audience
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More…. www.ds.arch.tue.nl/research
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