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Sept 200491.3913 Ron McFadyen1 Extend Relationship
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Sept 200491.3913 Ron McFadyen2 Extend Relationship The extend relationship is typically used for optional behaviour Extend is used to separate optional from mandatory behaviour; extend is used to distinguish variants in behaviour Under a specified condition the base use case is extended with the behaviour specified in the addition use case. We say the addition use case is dependent on the base use case (note the directed line in the drawing)
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Sept 200491.3913 Ron McFadyen3 Extend Relationship Process Sale collects the payment from the customer. Suppose payment via a gift certificate is considered an exceptional case. See Figure 25.3 > Handle Gift Certificate Payment Cashier Payment, if the Customer presents a gift certificate Process Sale Extension Points: Payment
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Sept 200491.3913 Ron McFadyen4 Extend Relationship Process Sale declares/states “Payment” is an extension point, but Process Sale does not know anything else: the condition, the name of the other addition use case. (see page 389) > Handle Gift Certificate Payment Cashier Payment, if the Customer presents a gift certificate Process Sale Extension Points: Payment
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Sept 200491.3913 Ron McFadyen5 System Sequence Diagrams
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Sept 200491.3913 Ron McFadyen6 Use-case model: System Sequence Diagrams Elaboration Iteration 1: a simple cash-only success scenario of Process Sale beginning a wide-and-shallow design and implementation touches on many major architectural elements begins with a expansion of the Use Case Model with a System Sequence Diagram to clarify the input and output system events
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Sept 200491.3913 Ron McFadyen7 Simple cash-only Process Sale scenario 1. Customer arrives at a POS checkout with goods and/or services to purchase 2. Cashier starts a new sale 3. Cashier enters item identifier 4. System records sale line item and presents item description, price, and running total Cashier repeats steps 3-4 until indicates done 5. System presents total with taxes calculated 6. Cashier tells customer the total and asks for payment 7. Customer pays and System handles payment...
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Sept 200491.3913 Ron McFadyen8 System Sequence Diagram a picture showing actors and systems, lifelines, messages, time for a particular scenario for SSDs we will be ignoring an “activation box” that is normally placed on a lifeline :Cashier :System an arbitrary cashier a cashier object the software system to be developed We’ll see it as a black box
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Sept 200491.3913 Ron McFadyen9 Sequence Diagram object-oriented systems perform tasks by interacting with each other through the passing of messages a sequence diagram is an interaction diagram that emphasizes the messaging sequence A sequence diagram illustrates the dynamic behaviour of a system of objects The arrow we utilize ( ) is for procedural or synchronous messages – where the sender sends a message, transfers control to the receiving object, and waits for a response To indicate a return message and the explicit return of control, we use Ch 15 discusses interaction diagrams more fully
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Sept 200491.3913 Ron McFadyen10 System Sequence Diagram :Cashier :System Message at Time1 from :Cashier to :System Response at Time2 from :System to :Cashier Earlier events are above later events in the diagram time travels downward Time1 earlier than Time2: Time1 < Time2 message response
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Sept 200491.3913 Ron McFadyen11 Figure 9.1
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Sept 200491.3913 Ron McFadyen12 Figure 9.3 There are 4 system events shown here. The cashier will interact with the system in 4 ways. The events are given operation names: makeNewSale, enterItem, endSale, makePayment.
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Sept 200491.3913 Ron McFadyen13 Contracts
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Sept 200491.3913 Ron McFadyen14 Contracts Used to help understand requirements more completely based on assertions; assertions are applicable to any element of the UML text discusses contracts for system operations; contracts are applicable to execution of any software component
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Sept 200491.3913 Ron McFadyen15 Domain Model Use Case Model text diagram SSD System operation contracts Design Model Figure 13.3 Relationship between Contracts and other artifacts
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Sept 200491.3913 Ron McFadyen16 Contracts A contract is a technique for describing system operations in terms of state changes to objects in a Domain Model Contracts in Chapter 13, are based on work by Bertrand Meyer … Eiffel programming language Based on concept of assertion a statement, a constraint or declaration, that must be true a false value indicates a bug may be expressed informally, or in the UML we can (optionally) use the Object Constraint Language (OCL; 1999) to specify constraints rigorously
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Sept 200491.3913 Ron McFadyen17 Constraints Three types pre-condition: must be true before a part of the system executes post-condition: must be true after a part of the system executes invariant: must be true before and after any part of the system is executed. Constraints can be enclosed in braces and placed in a note on a diagram appear as guards on a diagram kept in a separate file managed by a CASE tool
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Sept 200491.3913 Ron McFadyen18 Consider the execution of a routine: The called routine provides a service - it is the supplier The caller is the client requesting the service. A contract will spells out precisely the obligations of the caller (client) and the callee (supplier). The contract serves as an interface specification for the routine. Example: consider a routine that merges two sorted sequences. The merge routine is the supplier of the service; the calling routine is the caller. A contract will spell out the responsibilities of each party. Contracts
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Sept 200491.3913 Ron McFadyen19 Responsibilities: Client: Ensure that the both sequences to be merged are each already sorted Supplier: Efficiently merge the two sorted sequences into one sorted sequence Contracts
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Sept 200491.3913 Ron McFadyen20 Software contract: The responsibilities of the client will be called pre- conditions The responsibilities of the supplier will be called post- conditions Pre-condition: both sequences to be merged are each already sorted Post-condition: the two sorted sequences are merged into one sorted sequence Contracts
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Sept 200491.3913 Ron McFadyen21 During analysis developers must first understand the problem domain and identify domain objects, their relationships with other domain objects, and their constraints. If a contract is defined in terms of domain objects the constraints can be clear and explicit, easily understood Everyone understands the business contracting metaphor. Business rules (constraints) can become an integral part of the software from the very beginning. Example: consider a withdraw method for an ACCOUNT class:withdraw (amount_to_withdraw: MONEY) Contracts
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Sept 200491.3913 Ron McFadyen22 Example: consider a withdraw method for an ACCOUNT class: withdraw (amount_to_withdraw: MONEY) Pre-conditions: positive_amount: amount_to_withdraw > 0 sufficient_balance: balance >= amount_to_withdraw Post-conditions: correct_balance: balance = initial balance - amount_to_withdraw Contracts
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Sept 200491.3913 Ron McFadyen23 Contracts Contract Components (Larman) Operation - name and parameters Cross References - where operation used Preconditions - assumptions about the state of the system or Domain Model objects Postconditions - state of objects after the operation completes objects:any new ones? any attributes modified? associations: any new or modified associations? Larman’s version is very informal
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Sept 200491.3913 Ron McFadyen24 SSD for a samplePOS Use Case Figure 13.1 Input Events invoke a system operation of the same name same idea as in object-oriented programming when we say a message foo invokes the method foo Referred to as the enterItem system operation
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Sept 200491.3913 Ron McFadyen25 SalesLineItem quantity Product Specification itemID Sale 1 1..* * 1Described by Contained in The part of the Domain Model relevant to enterItem( )
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Sept 200491.3913 Ron McFadyen26 Contracts Example Operation:enterItem (itemID : ItemID, quantity : integer) Preconditions there is a Sale underway Postconditions a SalesLineItem instance was created an association between the sale and the sales line item was created an attribute, quantity, was modified an association between the product specification and the sales line item was created
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Sept 200491.3913 Ron McFadyen27 Design By Contract (DBC) provides the basis for documenting software interfaces Reusers of a software component need to understand what the software provides them and what they must do to obtain these benefits. This is the contract. DBC is perhaps a best non-practice. Example of a new DBC tool: iContract: Design by Contract in Java allows one to include runtime assertions for development purposes and suppress them for production http://www.javaworld.com/javaworld/jw-02-2001/jw- 0216-cooltools.html DBC (aside)
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