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Game Development Essentials An Introduction
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Chapter 5 Character creating the identity
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Key Chapter Questions ■ How are game characters different from characters in other media? ■ What are avatars and how do they relate to player identity? ■ How does visual character development differ from other forms of character development in games? ■ What are some character types and archetypes, and how do they relate to story structure? ■ What are several purposes of dialogue in games?
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Game Characters Player character (avatar) (Tomb Raider’s Lara Croft) Non-player character [NPC] (Black & White: Creature Isle)
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Character Types Animal Fantasy Mythic Historical Licensed
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Protagonist Sherlock Holmes (The Mystery of the Mummy) Kate Walker (Syberia)
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Antagonist Wario – Mario’s antagonist Types of antagonists: Transformational Mistaken Exaggerated Realistic
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Co-Protagonists Mario & Luigi Jak & Daxter
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Supporting Characters Allies Henchmen
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Character Archetypes Hero Shadow Mentor Allies Guardian Trickster Herald
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Character Triangle
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Character Arc
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Point of View (POV) Far CryTomb Raider
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Visual Character Development Techniques
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Verbal Character Development Dialogue Reveals character Reveals emotion Advances the plot Reveals conflict Establishes relationships Comments on action
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Character Movement Signature Idle Walking cycle Mario’s walking cycle reflects his personality
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Background, History & Advancement Class & race (Icewind Dale II) Skill (Neverwinter Nights)
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Character Description Name Type Gender/age Physical appearance Background & history Personality characteristics Vocal characteristics Relevance to story synopsis
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Summary Game characters Character types Protagonist Antagonist Co-Protagonists Supporting characters Character archetypes Character triangle Character arc Point-of-View (POV) Visual character development Verbal character development Character movement Background, history & advancement Character description
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