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Agile Development from a Product Management Perspective Scott Cressman Technical Product Manager, Sophos
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Agenda How Sophos Vancouver works The Retrospective Conclusion Q & A
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How Sophos Vancouver Works
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History Converted to eXtreme Programming in 2005 Senior-level champion was important Disruptive, but turned things around Continuously evolving processes
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Today Relatively mature processes Still different among teams Affected by project & program management requirements Still evolving…
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XP Processes Release planning Iterations Stand-ups Pair programming Retrospectives Test driven development Story test driven development
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Dividing up the Product Management duties
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Project Framework Translation layer High-level Project Management XP happens underneath on the day-to-day level
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The Retrospective
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[ Release Planning ] Iterations Acceptance Testing Communicating Externally Estimation Releasing Retrospectives Loose Ends
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Release Planning Get everyone on board PRD & Project framework Frequent updates
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Release Planning Management tests Not “SMART” enough Business-related goals often out of team’s control
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Release Planning Release planning without the entire team Everyone not on board Different levels of understanding
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Release Planning Customer doing QA’s job Overloads the customer Turns QA into robots Behaviour driven development
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Release Planning Thorough story preparation Spirit of a story Mockups Consideration of a story in the context of the release
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Release Planning Internal releases Communicates progress Communicates quality Gather feedback with time to react
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Release Planning Re-release planning Use yesterday’s weather Do at least once in a project Do when the landscape changes
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The Retrospective Release Planning [ Iterations ] Acceptance Testing Communicating Externally Estimation Releasing Retrospectives Loose Ends
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Iterations “Linear” Development Ideal, but not realistic You can’t know what you don’t know Communicate well instead
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Iterations Micro-managing Require accountability Provide direction Be reasonable
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Iterations Communicating business events Gets team emotionally invested Subconscious prioritization, sense of urgency
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Iterations Fixed-length iterations Base on story size Don’t be afraid to mix it up
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The Retrospective Release Planning Iterations [ Acceptance ] Testing Communicating Externally Estimation Releasing Retrospectives Loose Ends
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Acceptance Strict acceptance expectations Collective agreement on requirements Be consistent Be firm!
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Acceptance Spend time accepting test cases Story expectation transfer Test brainstorming Decreases subsequent “thrash”
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The Retrospective Release Planning Iterations Acceptance [ Testing ] Communicating Externally Estimation Releasing Retrospectives Loose Ends
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Testing Dev & QA Pairing Breaks down the fence Decreases “thrash” Whole greater than the sum of its parts
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Testing Keeping nightly “A8N” green Infrastructure is fragile Sloppy check-ins Changed the definition of “green” to be 95% passing
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Testing Automating tests Over 60% of tests are automated Makes releasing easier & faster
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The Retrospective Release Planning Iterations Acceptance Testing [ Communicating Externally ] Estimation Releasing Retrospectives Loose Ends
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Communicating externally Translating to the rest of the organization Completely agile organizations do not exist Translate to non-agile departments
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Communicating externally Constant & honest communication Frequent updates Honesty – they will find out the truth eventually!
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The Retrospective Release Planning Iterations Acceptance Testing Communicating Externally [ Estimation ] Releasing Retrospectives Loose Ends
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Estimation Estimation improvement Requires deliberate effort Accountability is key
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Estimation “NUTs” (AKA story points) Standardize definition of a story point Decrease chance of misunderstandings
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The Retrospective Release Planning Iterations Acceptance Testing Communicating Externally Estimation [ Releasing ] Retrospectives Loose Ends
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Releasing Release criteria Know when you’re done Gut feel is still a valid metric!
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The Retrospective Release Planning Iterations Acceptance Testing Communicating Externally Estimation Releasing [ Retrospectives ] Loose Ends
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Retrospectives Weigh the importance of results Avoid navel gazing
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The Retrospective Release Planning Iterations Acceptance Testing Communicating Externally Estimation Releasing Retrospectives [ Loose Ends ]
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Loose ends Standardization across teams Teams naturally tend to grow apart Deliberate communication can offset this
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Loose ends Lack of domain knowledge on team Ignorance not OK just because you have a domain expert Should keep up on industry Team needs to take an interest!
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Loose ends Implementing strong process Agile ≠ no process! Promote positive behaviours Change when appropriate
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Loose ends Poster A.D.D Less is more! Make content useful and relevant Regular audits are necessary
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Loose ends Addressing tech debt Happens, but isn’t generally planned Continue to build up tech debt Hasn’t hurt us…yet
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Loose ends Managing by metrics Ensure metrics will promote desired behaviours Ensure they are actionable
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Loose ends Tools to support agile process No tools have done exactly what we wanted Should provide complete visibility Any suggestions?
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Loose ends Remove disruptive team members Get the wrong people off the bus Tough, but necessary Don’t be afraid!
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Conclusion
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Q & A
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