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PRESS START TOWARDS A FORMAL UNDERSTANDING OF GAMES.

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Presentation on theme: "PRESS START TOWARDS A FORMAL UNDERSTANDING OF GAMES."— Presentation transcript:

1 PRESS START TOWARDS A FORMAL UNDERSTANDING OF GAMES

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3 ParticlesWaves P W Stuff

4 Mental ModelsMental Logic MM ML Mental MetaLogic

5 RulesPlay R P Games

6 Rules Limit player action Explicit and unambiguous Shared by all players Fixed Binding Free movement within a rigid structure Expression of the system The space inside, between, and among the rules Opposes and resists Uses existing structures to invent new forms of expression Play

7 Learning the Rules (Piaget) Stage 1 –Begins around age 5, the child does not understand that there are fixed rules to the game. Children of this age will play Marbles in an improvisational way, possessing a vague notion of rules but not yet understanding the idea of fixed rules

8 Learning the Rules (Piaget) Stage 2 –Around ages 8 to 10, the child comes to know that there are rules, and will regard these rules with a near religious reverence. The rules are felt to have their own implicit authority, which cannot be questioned.

9 Learning the Rules (Piaget) Stage 3 –Beginning after age 10, the child comes to realize that the rules of a game are dependent on a social contract and can be changed if all the players agree to do so. This final stage is generally how adults view the rules of games.

10 “He (sic) no longer relies, as do the littlest ones, upon all-wise tradition. He no longer thinks that everything has been arranged for the best in the past and that the only way of avoiding trouble is by religiously respecting the established order. He believes in the value of experiment in so far as it is sanctioned by collective opinion” -Jean Piaget

11 Challenges Entertainment is not considered to be a topic worthy of serious study Being entertained is partially an unconscious process Honing entertainment skill is partially an unconscious process

12 Differences Between Player Types Player 1: hey bitch gimme buffs Player 2: Sirrah! Dost thou address a lady thus?

13 Academia Industry

14 Understanding Entertainment What makes us Entertainable? 1.We can model reality 2.We can focus our attention 3.We are empathic 4.We are imaginative

15 Modeling Reality

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20 X

21 X O

22 X O X

23 X O X O

24 X O X O X

25 X O X O XO

26 X O X O XO X

27 X O X O XO X

28 Focus (Attention) Our job is to guide it – more later

29 Empathy

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35 :-D

36 Imagination

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42 Measuring Interest

43 t A Good Interest Curve Interest hook climax leave ‘em wanting more!

44 A Bad Interest Curve t Interest Change channel, Stop playing!

45 Three Factors of Interest Inherent Interest of Things –Things that involve dramatic change (includes novelty) Poetry of Presentation Psychological Proximity

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47  Prox MeUsThem

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49 Interest Inherent Interest Poetry  Prox -Me -You -Them

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51 Interest Inherent Interest Poetry  Prox -Me -You -Them

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53 Interest Inherent Interest Poetry  Prox -Me -You -Them

54 Techniques Indirect Control Immersion Intellectual Problem Solving Competition Social Interaction Comedy Thrill of Danger Physical Activity Love Creation Power Discovery Advancement and Completion Application of an Ability

55 Indirect Control

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59 Immersion

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62 Intellectual Problem Solving

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64 Competition

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66 Social Interaction

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68 Comedy

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71 Thrill of Danger

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73 Physical Activity

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75 Love

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78 Creation

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81 Power

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83 Discovery

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85 Advancement and Completion

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87 Application of an Ability

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89 Core (10%) Casual (90%) Authored abdicated (linear) (nonlinear) Player skill character skill (action) (cerebral) Escape (AI) Socialize (MMGs)

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91 GAME OVER


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