Download presentation
1
Image Pyramids and Blending
© Kenneth Kwan Slides Modified from Alexei Efros, CMU,
2
Image Pyramids Known as a Gaussian Pyramid [Burt and Adelson, 1983]
In computer graphics, a mip map [Williams, 1983] A precursor to wavelet transform
3
A bar in the big images is a hair on the zebra’s nose; in smaller images, a stripe; in the smallest, the animal’s nose Figure from David Forsyth
4
Gaussian Pyramid for encoding
[Burt & Adelson, 1983] Prediction using weighted local Gaussian average Encode the difference as the Laplacian Both Laplacian and the Averaged image is easy to encode
5
Gaussian pyramid
6
Image sub-sampling 1/8 1/4 Throw away every other row and column to create a 1/2 size image - called image sub-sampling
7
Image sub-sampling 1/2 1/4 (2x zoom) 1/8 (4x zoom)
Why does this look so bad?
8
Sampling Good sampling: Bad sampling: Sample often or, Sample wisely
see aliasing in action!
9
Gaussian pre-filtering
Solution: filter the image, then subsample Filter size should double for each ½ size reduction. Why?
10
Subsampling with Gaussian pre-filtering
Solution: filter the image, then subsample Filter size should double for each ½ size reduction. Why? How can we speed this up?
11
Compare with... 1/2 1/4 (2x zoom) 1/8 (4x zoom)
12
What does blurring take away?
original
13
What does blurring take away?
smoothed (5x5 Gaussian)
14
High-Pass filter smoothed – original
15
Gaussian pyramid is smooth=> can be subsampled
Laplacian pyramid has narrow band of frequency=> compressed
17
Image Blending
18
+ = Feathering Encoding transparency I(x,y) = (aR, aG, aB, a)
1 + = Encoding transparency I(x,y) = (aR, aG, aB, a) Iblend = Ileft + Iright
19
Affect of Window Size 1 left 1 right
20
Affect of Window Size 1 1
21
Good Window Size 1 “Optimal” Window: smooth but not ghosted
22
What is the Optimal Window?
To avoid seams window >= size of largest prominent feature To avoid ghosting window <= 2*size of smallest prominent feature
23
Pyramid Blending 1 1 1 Left pyramid blend Right pyramid
24
Pyramid Blending
25
laplacian level 4 laplacian level 2 laplacian level left pyramid right pyramid blended pyramid
26
Laplacian Pyramid: Blending
General Approach: Build Laplacian pyramids LA and LB from images A and B Build a Gaussian pyramid GR from selected region R Form a combined pyramid LS from LA and LB using nodes of GR as weights: LS(i,j) = GR(I,j,)*LA(I,j) + (1-GR(I,j))*LB(I,j) Collapse the LS pyramid to get the final blended image
27
Blending Regions
28
Horror Photo © prof. dmartin
29
Simplification: Two-band Blending
Brown & Lowe, 2003 Only use two bands: high freq. and low freq. Blends low freq. smoothly Blend high freq. with no smoothing: use binary mask
30
2-band Blending Low frequency (l > 2 pixels)
High frequency (l < 2 pixels)
31
Linear Blending
32
2-band Blending
33
Gradient Domain In Pyramid Blending, we decomposed our image into 2nd derivatives (Laplacian) and a low-res image Let us now look at 1st derivatives (gradients): No need for low-res image captures everything (up to a constant) Idea: Differentiate Blend Reintegrate
34
Gradient Domain blending (1D)
bright Two signals dark Regular blending Blending derivatives
35
Gradient Domain Blending (2D)
Trickier in 2D: Take partial derivatives dx and dy (the gradient field) Fidle around with them (smooth, blend, feather, etc) Reintegrate But now integral(dx) might not equal integral(dy) Find the most agreeable solution Equivalent to solving Poisson equation Can use FFT, deconvolution, multigrid solvers, etc.
36
Comparisons: Levin et al, 2004
37
Perez et al., 2003
38
Perez et al, 2003 Limitations: editing
Can’t do contrast reversal (gray on black -> gray on white) Colored backgrounds “bleed through” Images need to be very well aligned
39
Don’t blend, CUT! Moving objects become ghosts So far we only tried to blend between two images. What about finding an optimal seam?
40
Davis, 1998 Segment the mosaic Single source image per segment
Avoid artifacts along boundries Dijkstra’s algorithm
41
constrained by overlap
Efros & Freeman, 2001 block Input texture B1 B2 Neighboring blocks constrained by overlap B1 B2 Minimal error boundary cut B1 B2 Random placement of blocks
42
Minimal error boundary
overlapping blocks vertical boundary _ = 2 overlap error min. error boundary
43
Kwatra et al, 2003 Actually, for this example, DP will work just as well…
44
Lazy Snapping (Li el al., 2004)
Interactive segmentation using graphcuts
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.