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I/O Systems and Storage Systems May 22, 2000 Instructor: Gary Kimura
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27/16/2015 Today’s Topics I/O Systems RAID (Redundant Array of Independent Disks) Arrays
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37/16/2015 I/O Systems Some hardware features –Polling versus as a means of controlling devices –Direct Memory Access hardware to transfer data directly to and from main memory Features of the I/O programming paradigm –Character-stream versus block I/O –Sequential versus random access –Synchronous versus asynchronous I/O Implementation considerations in the kernel –Scheduling the I/O –Buffered versus non-buffered I/O (and who’s the buffer) –Software Caching
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47/16/2015 RAID The Basic Problem Disks are improving, but a lot slower than CPUs We can use multiple disks for improving performance –By striping files across multiple disks (placing parts of each file on a different disk), we can use parallel I/O to improve access time Striping reduces reliability -- 100 disks have 1/100th the MTBF (mean time between failures) of one disk So, we need striping for performance, but we need something to help with reliability / availability To improve reliability, we can add redundant data to the disks, in addition to striping
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57/16/2015 RAID A RAID is a Redundant Array of Inexpensive Disks Disks are small and cheap, so it’s easy to put lots of disks (10s to 100s) in one box for increased storage, performance, and availability Data plus some redundant information is striped across the disks in some way How that striping is done is key to performance and reliability.
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67/16/2015 Some Raid Issues Granularity –fine-grained: stripe each file over all disks. This gives high thruput for the file, but limits to transfer of 1 file at a time –course-grained: stripe each file over only a few disks. This limits thruput for 1 file but allows more parallel file access Redundancy –uniformly distribute redundancy info on disks: avoids load- balancing problems –concentrate redundancy info on a small number of disks: partition the set into data disks and redundant disks
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77/16/2015 Raid Level 0 Level 0 is nonredundant disk array Files are striped across disks, no redundant info High read thruput Best write thruput (no redundant info to write) Any disk failure results in data loss
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87/16/2015 Raid Level 1 Mirrored Disks Data is written to two places On failure, just use surviving disk On read, choose fastest to read data disksmirror copies
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97/16/2015 Raid Levels 2 and 3 Use ECC (error correcting code) or Parity disks E.G., each byte on the parity disk is a parity function of the corresponding bytes on all the other disks A read accesses all the data disks A write accesses all data disks plus the parity disk On disk failure, read remaining disks plus parity disk to compute the missing data data disksparity disk
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107/16/2015 Level 5 Block Interleaved Distributed Parity Like parity scheme, but distribute the parity info over all disks (as well as data over all disks) Better read performance, large write performance 0123PO 567P14 1011P289 data & parity drives File Block Numbers
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117/16/2015 Still to come Accounting Protection and security Handing faults Distributed Systems RPC Review Final exam day
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