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Computer Graphics Sohaib A Khan CS101 Wk04 Topical Lecture
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Object Rendering Modeling: Modeling: –How to represent objects Rendering Rendering –How to create images Animation Animation –How to represent motion
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Modeling
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Rendering Compute camera view Compute camera view Clipping Clipping Hidden line removal Hidden line removal Image Credit: Cornell University Program of Computer Graphics
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Rendering Shading Shading Lighting Lighting Shadows? Shadows? Image Credit: Cornell University Program of Computer Graphics
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Rendering - Shading Image Credit: Cornell University Program of Computer Graphics
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Animation Copyright: ACM SIGGRAPH 2000 Physically Based Modeling
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Final Fantasy http:// cgw.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=Display&ARTICLE_ID=108473&KEYWORD=Final%20Fantasy Tom Hanks "I am very troubled by it. But it's coming down, man. It's going to happen. And I'm not sure what actors can do about it" (8 July 01) http://www.popmatters.com/film/reviews/f/final-fantasy.html
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Off-line (Non-RealTime) Rendering
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Image Credit: 2001 Internet Ray Tracing Competition – N. Kern
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Real-Time Graphics http://www.nrich.maths.org.uk/mathsf/journalf/may00/art3/
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Non-Photorealistic Rendering - Shrek
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Caricatures http://www.aboutfacesentertainers.com/caricature/celebrity_pages/celebrity_einstein.htm
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Image Based Rendering Instead of building models bottom-up, use images to render new scenes Instead of building models bottom-up, use images to render new scenes If an image of a scene is captured from one angle, how would the scene look like from a slightly different angle? If an image of a scene is captured from one angle, how would the scene look like from a slightly different angle?
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