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Multimedia Networking Sound, Video
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Applications Downloadable files Streaming Video Streaming Audio VoIP (Voice over IP) –Internet Phone
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Problems for multimedia Best-effort-service –No promises about delay Packet jitter –Variable packet delays Dropped packets –Time delay caused by out of sequence packets
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Fixes Faster internet ISPs –More bandwidth for the Internet Content distribution networks (CDNs) –Distribute the data over a wider area (edges of the internet) Multicasting (multicast overlay network) –Not IP multicast but a server based distributed multicast.
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Human Interface Hearing limitations –Ear response 20 to 20,000 Hertz –Networking speeds are up to 100,000,000,000 hertz –Phonemes are from 5-100msec –Ear does not respond to delays < 150msec Visual limitations –The eye retention is about 60 msec. –Any transfer faster than 16 frames per second will not appear to flicker.
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Data Preparation Audio and Video compression –Sampling rate –Quantization (rounding samples to finite values) –Fit the quantization values into a fixed size –Pulse Code Modulation (PCM) Sample rate * # of bits * 2 (if stereo) –Compression GSM (Global System Mobile) or G.723.3 (ADPCM) MPEG 1 layer 3 or MP3 Coding/Decoding –Codecs
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Video Compression MPEG1 CD-ROM quality MPEG 2 for DVD quality MPEG4 for object oriented H.261 Proprietary –Apple Quick Time –Real Networks
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Protocols RTP (Real Time Protocol) RTSP (Real Time Streaming Protocol) These are not IP protocols but are accessed via help applications in browsers They provide: –Decompression –Jitter Removal –Error Correction
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Types of transfer Web server file access –Download the multimedia file –Play the file on Windows media player or your favorite version of player. –Requires local storage of the file Streaming –Access the audio/video stream via web server –Playback portions of the stream in real time via the streaming server.
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RTSP Real Time Streaming protocol –Does not set compression schemes –Does not define encapsulation –Does not restrict the transport –Does not restrict buffering Uses out-of-band signaling (separate port)
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Internet Phone Example Packet Loss Packet Jitter
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Packet Loss Recovery Forward Error Correction –Piggybacking redundant information –Utilizes lower bit rate chunks for redundancy –Works well for harsh environments Interleaving –Splitting the stream across several packets –Increased latency (delays) Packet repetition –Copies good packets to replace lost ones. –Works well for small loss rates
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End to End Delays The human ear smaller than 150msec are indiscernible to the human ear If the delay exceeds 400msec then the packet is lost.
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Packet Jitter Delay fluctuations between packets. Removing Jitter –Use sequence numbers, timestamps and: –Fixed Playout Delay Delay before playing packet Phone system can handle 400 msecs of delay –Adaptive Playout delay Adjust delay depending on the flow of data
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Real Time Protocol Runs on top of UDP (for speed) Packet header includes: –Payload type –Sequence number –Timestamp –Sync source identification number –Miscellaneous Defines which coding method is used and timing to overcome jitter.
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RTCP Real Tine Control Protocol Used to communicate information from source to destination. –Sync Source ID –Packets lost –Last sequence number –Number of bytes in the stream –Scaling parameters (packet size)
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Session Initiation Protocol Internet Phone Sorta like Telnet for the phone system
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Name Translation SIP Proxy –Authenticates SIP invitations SIP registrar –Keeps track of the users IP address
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H.323 Internet Phone to PSTN (Public Switched Telephone Network) –Defines how endpoints negotiate audio/visual encodings –Defines how to encapsulate data –Defines how to communicate with gatekeepers –Defines how VoIP interfaces with ordinary telephones.
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Queuing Schemes FIFO (First In First Out) –Every packet in order regardless of class
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Queuing Schemes Priority Queuing –Based on priority class in header
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Queuing Schemes Round Robin/Weighted Fair Queuing –Based on class of service
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Reservation Protocol RSVP –Provides for resource reservation in multicast trees –Receiver oriented, receiver initiates and maintains resource reservations Handles the problem of different speed receivers all following the same video/audio stream
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Tour of USU Network Infrastructure
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Borrowed Space in Telephone Switching Site Surge Protectors Cross-Connect Blocks
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Telephone Equipment Wiring trays above is typical for telephone locations
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Now that’s a Ground!
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10BaseT Hubs 10/100 switch with FDDI FDDI Concentrator 10/100 switch Router Media Converters Fiber Optics
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Close up View
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Media Converters
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Computer Room in SER Building Servers, Building Network, and Campus Networking
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Internet Feed Cisco Border Router Pix Fire Wall USU/UEN Interface Primary USU Cisco Router Rest of USU Campus UEN Internet Feed Salt Lake 180 Mbs Packeteer Housing
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Connections for building network Student Housing Other Campus Network Equipment
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Front Side of Equipment Racks
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Inside of Fiber Panels
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Internet gateway router Switch with router card & 100BaseFX connections
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Misc. Novell servers
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VMS cluster a.k.a. cc.usu.edu barneysneezy opie grumpy sleepy
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Cluster Connections.89.86.85.87.150 Foundry Load Balancing Switch Barney Grumpy Sleepy Sneezy Opie USU Backbone 129.123.1.1 cc.usu.edu
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Multimedia Networking
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