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Published byNeal Asher Stevenson Modified over 9 years ago
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Roger Boesch Developer Technical Specialist Developer and Platform Group
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Game Development for Windows, Xbox 360 and (coming soon) Zune
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Application Framework zur Spiele- Programmierung in C#/.NET 2.0 Graphic Engine (Grafik, Shader etc.) Game Application Model (Logik) Content Pipeline (Game Assets) Identischer Code für Windows, Xbox, Zune Unterstützung der “Pro”-Tools Business ab Sommer möglich XBox Live Community Games
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partial class Game1 : Microsoft.Xna.Framework.Game { public Game1() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); } protected override void LoadGraphicsContent(bool loadAllContent) {} protected override void Update(GameTime gameTime) {} protected override void Draw(GameTime gameTime) {} } Game1.cs InitializeUpdateDraw
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Roger Boesch Developer Technical Specialist Developer and Platform Group
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© 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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