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Published byFranklin Elliott Modified over 9 years ago
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Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after this mindset. Let’s start with how our game project became an extraordinary game project...
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What do we need to be like a game design studio? - Communication channels - Marketing and advertising channels - Branding and humanizing the product with a character - Developers (obviously) - Development tools - Lots of brainstorming - Great documentation and blogging - Project management and resource planning - A little bit of creativity and a lot of hard work - A wide range of testers, usually friends and family - Coffee, coke, beer, anything to munch and crunch
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Communication channel accomplished ●Built a social network to communicate with team members ●Easily got updates from each teammate and got feedback immediately ●Arranged extra meetings for major changes and updates
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●GDD is the official documentation for our project our website helped us fill in the holes www.pillofwar.com Marketing and advertising channel
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●The website is created for blogging, marketing and advertising purposes of the game www.pillofwar.com we are going to be guerillas
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Marketing and advertising channel ●Blogging and documentation was also held in our website for content marketing www.pillofwar.com
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Logo designs for branding ●App logo was needed ●Revisions have been tested ●Final revision decided
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Development Tools ●Game: Unity 3D ●Characters: 3DS Max, Adobe Photoshop, ●Music - Sound Effects : Cubase, Hypersonic ●Environment: 3DS Max ●Trailer: Adobe After Effects, Sony Vegas ●Wallpapers: Adobe Photoshop ●Game Menu: Adobe Photoshop
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Some showcase of tools
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Project management and resource planning ●Done via instant messagging via Whatsapp and Facebook ●Big updates and tasks were handled on face-to-face meetings ●Task managements and todo list tracking was followed with Facebook Group Page
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GDD is a Must ●Game versions, discussions are always synced with the GDD ●Helped us adjust our resources as a whole ●Guided all the members incase of uncertainties
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Let’s move on to the game ●Target Platform: Mobile (in the beginning) After controller added you can play the game on OUYA console even on web browsers. ●Who is Bill? ●What is Bill trying to accomplish?
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Environment was a little tricky ●The egg is at the center of the map ●Sperms come from everywhere ●The atmosphere is set up in a uterus. ●Zoom in/out and panning area
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We needed a hero ●Goal of Bill ●Attacking sperms ●Controls ●Using Power-ups
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Power-ups change the strategy ●Types o Slow sperms o Throwing knifes o Nitro mode o Armageddon ●How to use ●Strategy o Duration of power-ups o Developing strategies
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Poor sperms are the enemy ●Moves straight to the egg ●Bill damages the sperm 1 unit in each attack ●Type of sperms: Tail ColorSpeed Gray1 unit Green2 units Yellow3 units Red4 units Head ColorHealth Gray1 unit Green2 units Yellow3 units Red4 units
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A little more explanation with flow-charts Playing Level 0 Playing Levels 1 to 7 Playing Levels 1 to 7 and Survival Mode(lvl8) Game Menu
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What’s in the game menu? ●Game Menu o Continue o Play o Survival o Select Level o Settings o Credits o Exit
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Level 0 ●Only playable when the game starts for the first time ●No chance to win ●All sperm types ●All power-ups appear randomly ●When the level ends, display text that shows sensitivity to children, tell this is just for fun
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Levels 1 to 7 ●Level 1 is the easiest, Level 7 is the hardest ●Complete a level to proceed to the next one ●A wallpaper is shown when each level ends ●All power-ups appear randomly
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Survival Mode (Level 8) ●No chance to win ●Surviving against the time ●Brag the record on social networks ●Brings continuity to game ●All power-ups appear randomly
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Popular Game Parodies
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Development Stages (All 5 of em) ●Each version has a unique output ●Versions o Version 0.1 o Version 0.3 o Version 0.6 o Version 0.91 o Version 1.0
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Version 0.1 (The main concept) ●2D game ●Story of 2 lovers in different cities ●Expanding egg for making the game a little harder ●Lame power-ups
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Version 0.3 (A character is needed) ●Game changed from 2D to 3D ●Our hero needed a name, a character. ●Character animations started.
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Bill the Pill was born
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Version 0.6 (A dramatic change) ●Pill of War the final name. ●7 popular game parodies decided. ●Survival mode added. ●Testing phase started.
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Version 0.91 (Finalising the Game) ●A trailer with voiceover finished. ●Level concepts finished. ●Power-ups decided. ●Animations almost completed.
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The Trailer http://youtu.be/KyyP5kvWu60
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Version 1.0 (Let’s have some fun)
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Good ol’ testing ●Developer tests o Comprehension o Usability o Performance
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Conclusion We love to work together, We enjoy what we do, We had lots of fun… and we hope you enjoy..
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Bill The Pill Making Of http://youtu.be/33_lktCW5VI
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