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Contemporary Languages in Parallel Computing Raymond Hummel
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Current Languages
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Standard Languages Distributed Memory Architectures MPI Shared Memory Architectures OpenMP pthreads Graphics Processing Units CUDA OpenCL
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Use in Academia Journal articles referencing parallel languages and libraries MPI – 863 CUDA – 539 OpenMP – 391 OpenCL – 195 Posix - 124
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MPI Stands for: Message Passing Interface Pros Extremely Scalable Remains the dominant model for high performance computing today Can be used to tie implementations in other languages together Portable Can be run in almost all OS/hardware combinations Bindings exist for multiple languages, from Fortran to Python Can harness a multitude of hardware setups MPI programs can run on both distributed memory and shared memory systems
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MPI Cons Complicated Software Requires the programmer to wrap their head around all aspects of parallel execution Single program must handle the behavior of every process Complicated Hardware Building and maintaining a cluster isn’t easy Complicated Setup Jobs have to be run using mpirun or mpiexec Requires mpicc to link mpi libraries for compiler
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MPI
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OpenMP Stands for: Open Multi-Processing Pros Incremental Parallelization Parallelize just that pesky triple for-loop Portable Does require compiler support, but all major compilers already support it Simple Software Include the library, add a preprocessor directive, compile with a special flag
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OpenMP Cons Limited Use-Case Constrained to shared memory architectures 63% of survey participants from http://goparallel.sourceforge.net were focused on development for individual desktops and servershttp://goparallel.sourceforge.net Scalability limited by memory architecture Memory bandwidth is not scaling at the same rate as computation speeds
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OpenMP
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POSIX Threads Stands for: Portable Operating System Interface Threads Pros Fairly Portable Native support in UNIX operating systems Versions exist for Windows as well Fine Grained Control Can control mapping of threads to processors
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POSIX Threads Cons All-or-Nothing Can’t use software written with pthreads on systems that don’t have support for it Major rewrite of main function required Complicated Software Thread management Limited Use-Case
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POSIX Threads
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CUDA Stands for: Compute Unified Device Architecture Pros Manufacturer Support NVIDIA is actively encouraging CUDA development Provide lots of shiny tools for developers Low Level Hardware Access Because Cross-Platform Portability isn’t a priority, NVIDIA can expose low-level details
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CUDA Cons Limited Use-Case GPU computing requires massive data parallelism Only Compatible with NVIDIA Hardware
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CUDA
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OpenCL Stands for: Open Compute Language Pros Portability Works on all major operating systems Heterogeneous Platform Works on CPUs, GPUs, APUs, FPGAs, coprocessors, etc… Works with All Major Manufacturers AMD, Intel, NVIDIA, Qualcomm, ARM, and more
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OpenCL Cons Complicated Software Manual Everything Special Tuning Required Because it cannot assume anything about the hardware on which it will run, programmer has to tell it the best way to do things
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Non-Standard Languages CILK OpenACC C++ AMP
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CILK Language first developed by MIT Based on C, commercial improvements extend it to C++ Championed by Intel Operates on the theory that the programmer should identify parallelism, then let the run-time divide the work between processing elements Has only 5 keywords: cilk, spawn, sync, inlet, abort CILK Plus implementation merged into version 4.9 of the GNU C and C++ compilers
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OpenACC Stands for: Open ACCelerators Not currently supported by major compilers Aims to function like OpenMP, but for heterogeneous CPU/GPU systems NVIDIA’s answer to OpenCL
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C++ AMP Stands for: C++ Accelerated Massive Parallelism Library implemented on DirectX 11 and an open specification by Microsoft Visual Studio 2012 and up provide Debugging and Profiling support Works on any hardware that has DirectX 11 drivers
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Future Languages
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Developing Languages D Rust Harlan
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D Performance of Compiled Languages Memory Safety Expressiveness of Dynamic Languages Includes a Concurrency Aware Type-System Nearing Maturity
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Rust Designed for creation of large Client-Server Programs on the Internet Safety Memory Layout Concurrency Still Major Changes Occurring
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Harlan Experimental Language Based on Scheme Designed to take care of boilerplate for GPU Programming Could be expanded to include automatic scheduling for both CPU and GPU, depending on available resources.
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Questions?
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