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PRE-PROGRAMMING PHASE

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Presentation on theme: "PRE-PROGRAMMING PHASE"— Presentation transcript:

1 PRE-PROGRAMMING PHASE
Drawing the Program Flowcharts Flowchart is the graphic representations of the individual steps or actions to implement a particular module. The flowchart can be likened to the blueprint of a building. An architect draws a blueprint before beginning construction on a building, so the programmer draws a flowchart before writing a program. Flowchart is independent of any programming language.

2 PRE-PROGRAMMING PHASE
Flowchart is the logical design of a program. It is the basis from which the actual program code is developed. Flowchart serves as documentation for computer program. The flowchart must be drawn according to definite rules and utilizes standard symbols adopted internationally. The International Organization for Standardization (IOS) was the symbols shown below (You can draw the symbols using ready-made flowcharting template):

3 PRE-PROGRAMMING PHASE
Symbol Function Show the direction of data flow or logical solution. Indicate the beginning and ending of a set of actions or instructions (logical flow) of a module or program. Indicate a process, such as calculations, opening and closing files.

4 PRE-PROGRAMMING PHASE
Indicate input to the program and output from the program. Use for making decision. Either True or False based on certain condition. Use for doing a repetition or looping of certain steps. Connection of flowchart on the same page. Connection of flowchart from page to page.

5 PRE-PROGRAMMING PHASE
Example 2.3 : Sale Problem Draw a flowchart for a problem that to read two numbers. The first number represents the unit price of a product and the second number represents the quantity of the product sold. Calculate and print the total sale. Solution: Stepwise Analysis of the Sale Problem Start of processing Read the unit price Read the quantity Calculate total sale Print total sale Stop the processing

6 PRE-PROGRAMMING PHASE
START READ UNIT PRICE QUANTITY A TOTAL SALE = UNITPRICE ´ QUANTITY PRINT TOTALSALE STOP

7 PRE-PROGRAMMING PHASE
Finding Average Problem Read a sequence of number, find the average of the number and print the average. Solution: Stepwise Analysis of Average Problem Start the processing Read a number Add the number Repeat reading until last data Calculate the average Print the average Stop the processing

8 PRE-PROGRAMMING PHASE
START READ NUMBER ACCUMULATE TOTAL CALCULATE AVERAGE PRINT STOP Repetition until end of data

9 PRE-PROGRAMMING PHASE
START X COUNTER = Æ AVERAGE = TOTAL COUNTER READ NUMBER PRINT AVERAGE TOTAL = TOTAL + NUMBER COUNTER = COUNTER + 1 STOP END OF DATA X

10 COUNTER = COUNTER + 1 B START AVERAGE = TOTAL COUNTER COUNTER = Æ
PRINT AVERAGE TOTAL = Æ A STOP READ NUMBER NUMBER = B COUNTER = COUNTER + 1 TOTAL = TOTAL + NUMBER A

11 PRE-PROGRAMMING PHASE
Writing the Algorithm (Pseudocode) Pseudocode means an imitation computer code. It is used in place of symbols or a flowchart to describe the logic of a program. Thus, it is a set of instructions (descriptive form) to describe the logic of a program. Pseudocode is close to the actual programming language. Using the Pseudocode, the programmer can start to write the actual code.

12 START READ PRICE QUANTITY SALE = PRICE ´ PRINT SALE STOP Algorithm:
Sale = price x quantity Print Sale End

13 Example: Flowchart & Algorithm

14 Programming Or Implementation Phase
Transcribing the logical flow of solution steps in flowchart or algorithm to program code and run the program code on a computer using a programming language. Programming phase takes 5 stages: Coding. Compiling. Debugging. Run or Testing. Documentation and maintenance.

15 Programming Or Implementation Phase
Once the program is coded using one of the programming language, it will be compiled to ensure there is no syntax error. Syntax free program will then be executed to produce output and subsequently maintained and documented for later reference.

16 DOCUMENTATION OR MAINTENANCE
CODING COMPILE THE PROGRAM MAKE CORRECTION NO SYNTAX ERROR EXECUTE OR RUN DOCUMENTATION OR MAINTENANCE

17 Programming Or Implementation Phase
Coding Translation or conversion of each operation in the flowchart or algorithm (pseudocode) into a computer-understandable language. Coding should follow the format of the chosen programming language. Many types or levels of computer programming language such as: Machine language Symbolic language or assembly language High level language The first two languages are also called low-level programming language. While the last one is called high-level programming language.

18 Programming Or Implementation Phase
High level Language Programmer has to know the computer hardware before he can write program in machine and assembly language. It means the language is machine dependent. Using High level Language, the programmer can run the program in any computer hardware. A special program called a compiler will translate program written using High level Language to machine language.

19 Programming Or Implementation Phase
Some example of the language: C++ BASIC Java C# Python These languages are also called high-level programming language

20 Programming Or Implementation Phase
Compiling and Debugging Compiling is a process of a compiler translates a program written in a particular high–level programming language into a form that the computer can execute. The compiler will check the program code known also as source code so that any part of the source code that does not follow the format or any other language requirements will be flagged as syntax error. This syntax error in also called bug, when error is found, the programmer will debug or correct the error and then recompile the source code again. The debugging process is continued until there is no more error in the program.

21 Programming Or Implementation Phase
Testing The program code that contains no more error is called executable program. It is ready to be tested. When it is tested, the data is given and the result is verified so that it should produced output as intended. Though the program is error free, sometimes it does not produced the right result. In this case the program faces logic error. Incorrect sequence of instruction is an example that causes logic error.

22 Programming Or Implementation Phase
Documentation and Maintenance When the program is thoroughly tested for a substantial period of time and it is consistently producing the right output, it can be documented. Documentation is important for future reference. Other programmer may take over the operation of the program and the best way to understand a program is by studying the documentation. Trying to understand the logic of the program by looking at the source code is not a good approach. Studying the documentation is necessary when the program is subjected to enhancement or modification. Documentation is also necessary for management use as well as audit purposes.


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