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Published byGilbert Barber Modified over 9 years ago
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WinSism refraction seismic of W_GeoSoft Geo2X SA
How to use the software ?
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Compatibiliy Window 7,8 (PDF display problem)
Window Xp (no known problem) Windows 95, 98 (no known problem) Windows 2000 & NT (Occasional compatibility problems) Windows Me (Few feedback…)
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Few abbreviations to know
TT= travel time FBP= First break point IT=Intercept times BR=Bedrock GRM= Generalized Reciprocal Method SU=Seismic Unix
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First you must convert your field data to SU format
Click here Then select your file format
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To convert SEG2 to SU, just select all records of a spread
Select your records Convert to Su format All shots data of one spread will be recorded into one large SU file !!!, Shot order must be the same as field recording order, shot 1 = first offset, shot 2=end shot 1
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First break picking is the next step Precise picking is fundamental!
Select the SU file Use the scroll bar to select record Pick the FBP (First break points) You can enlarge trace size, clip amplitudes and more… With the mouse reduce time display
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How tu use automatic picking
First, click on the smallest break time with the right button The move the scroll to adjust all FBP automatically If necessary adjust parameters Picking can be corrected later
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Travel time structure To give valuable informations a seismic refraction spread MUST have at least 2 offsets, 2 end shots one center shot (see REDPATH booklet) ! You can have up to 48 shots and 96 receivers per shot Distance ZERO is END SHOT 1 Offset 1 will have a negative distance All receiver distances are measured from END SHOT 1
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Now, we can build the travel time (1)
You must enter few data File name Geophone spacing and number Shot spacing and number
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Build the travel time (2)
Double click on the top first cell of shot 1 and the select the corresponding FBP file. Repeat for all shots Time delay can be added to all times FBP files can be renamed when used or reversed
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Build the travel time (3)
Click on SAVE and DISPLAY Repeat for all shot and correct if necessary shot location and elevation
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Build the travel time (4)
Display and control the travel time Zoom is possible
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Travel time correction 1
Select and display the SU file Click on the FPB to correct Travel time is updated automatically If necessary adjust display parameters
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Travel time correction 2
Correct the value on the grid then click on SAVE and DISPLAY button
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Travel time correction 3
You can move any FBP time, double click on a point, keep pressed and release the mouse at the new correct location. To delete a point, double click on it and release without moving.
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Bed rock velocity determination
To know the BR velocity use the true velocity between the two offset shots If you have not a straight line, you can have more than one BR velocity If you know the number of layers save the BR velocity
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Travel time moving You can move the offset shot down to the End shot
Bedrock arrivals You can determine: Which part of the End shot belongs to bedrock The intercept time for the end shot (Save it) First and second layer arrivals
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Velocity determination (1): Linear regression
Select a shot first and last geophone Compute using linear regression and save the velocity for the correct layer number
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Velocity determination (2)
You can draw a line with the mouse (Down, move Up), velocity is computed and can be saved (Menu PROCESSING VELOCITY DETERMINATION)
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Depth computation Intercept Time method
When all layer velocities and IT have been determined, you can compute the layer thicknesses and BR depth Select shot Compute Save if not automatic
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Coloured profile display (1)
Select the PROFILE PARAMETER tab And enter your choices Profile elevation and thickness Draw shot or/and geophones Click here to prepare the profile
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Coloured profile display (2)
This graph can be saved as WMF, JPG file or copy into the clipboard and PASTE into any program (WORD, PAINT, CORELDRAW) Click on right button to launch graph editor
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ABC method (1) Move down the offset travel time to fit as well as possible on the end shots
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ABC method (2) Move the total time line down to the end of shots
You can now compute time from surface to bedrock below all geophones Delay times give a good idea of bedrock geometry, like furrows
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ABC method (3) If you already compute depth below shots, you can know the bedrock depth below all receivers
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ABC method (4) You can also display a ABC coloured profile
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GRM method (1) This method is not suitable if you have less than 24 geophones First have a look on the velocity fonction curve to select the receiver spacing See the PALMER thesis PDF file in the W_GeoSoft CD-ROM for all theory
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GRM method (2) Then the Time depth curve is drawn
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GRM method (3) Last step, depth computation below all geophones and save the values in the GRM grid file
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GRM method (4) Using the GRM file, you can draw a coloured profile of GRM depth computation
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Quick interpretation You can have easily a first idea of depth with the QUICK INTERPRETATION module. The Just select the shot number, the number of layer and move the layer limit You can save depth and velocities in the WinSism WS4 file
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WinSism menu Most of the operations can be launched using pictograms or shortcuts Thickness computation Printing Display profile ABC method GRM Method Zoom FB picking Redisplay TT File info Correct a TT Build TT Quick interpretation Trace moving Velocity linear regression Velocity point to point Velocity line True velocity Help Ruler EXIT Display a TT Read a WinSism file Save a WinSism file Convert field records
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