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Coordinate Systems Rectangular coordinates, RHR, area, volume
Polar <-> Cartesian coordinates Unit Vectors Vector Fields Dot Product Cross Product Cylindrical Coordinates Spherical Coordinates
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Rectangular coordinates
x, y, z axes Right hand rule Locating points Differential elements x+dx, y+dy, z+dz Volume dv = dxdydz Area dS = dxdy, dydz, dzdx Diagonal 𝑑𝑥 2 + 𝑑𝑦 2 + 𝑑𝑧 2
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Converting Polar <-> Cartesian Coordinates
Rectangular (Ax , Ay) vs. polar (r,θ) coordinates 𝐴 𝑥 =𝑟𝑐𝑜𝑠𝜃 𝐴 𝑦 =𝑟𝑠𝑖𝑛𝜃 𝑟= 𝐴 𝑥 𝐴 𝑦 θ= 𝑡𝑎𝑛 −1 𝐴 𝑦 𝐴 𝑥 A Ay r θ Ax
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Unit vectors Can write any vector as combination of scaled unit vectors 𝑪= 𝐶 𝑥 𝒂𝒙+ 𝐶 𝑦 𝒂𝒚 where ax and ay are unit vectors (1 unit long) in x and y direction Can think of vector addition/subtraction as 𝑨= 𝐴 𝑥 𝒂𝒙+ 𝐴 𝑦 𝒂𝒚 𝑩= 𝐵 𝑥 𝒂𝒙+ 𝐵 𝑦 𝒂𝒚 𝑪= 𝐴 𝑥 𝒂𝒙+ 𝐴 𝑦 𝒂𝒚+ 𝐵 𝑥 𝒂𝒙+ 𝐵 𝑦 𝒂𝒚= 𝐴 𝑥 + 𝐵 𝑥 𝒂𝒙+ 𝐴 𝑦 + 𝐵 𝑦 𝒂𝒚 = 𝐶 𝑥 𝒂𝒙+ 𝐶 𝑦 𝒂𝒚 Which is what we’re doing with component addition! Cyay C ay ax Cxax
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Finding unit vector in any direction
Write vector B 𝐵= 𝐵 𝑥 𝒂𝒙+ 𝐵 𝑦 𝒂𝒚+ 𝐵 𝑧 𝒂𝒛 Length of B 𝐵 𝑥 𝐵 𝑦 𝐵 𝑧 2 Unit vector in direction of B 𝒂 𝐵 = 𝑩 𝐵 𝑥 𝐵 𝑦 𝐵 𝑧 = 𝑩 𝑩 Example 1.1 𝐺=𝟐𝒂𝒙−𝟐𝒂𝒚−𝒂𝒛 Find |G|, aG 𝐺= 𝒂 𝑮 =0.667𝒂𝒙−0.667 𝒂 𝒚 𝒂 𝒛
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Vector Field A vector quantity which varies as a function of position.
Glacier flow Pipe flow Electric field in microwave cavity (blue lines)
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Multiplication of vectors – “dot” product
Extracts scalar proportional to magnitude of vectors and how they are working together. Positive for θ < 90, Negative for θ > 90, Zero for θ = 90 Maximum when parallel (θ = 0) minimum when anti-parallel (θ = 180) Weighted by cos(θ) for all other angles. Examples Work 𝐹∙𝑑𝑟 How force and displacement work with one another Either increases, decrease KE, or leaves KE unchanged Flux 𝑆 𝐷 𝑆 ∙𝑑𝑆 How electric field cuts through surface Leaving volume (+ charge), entering volume (- charge), glancing volume (0)
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Dot Product Definition Alternate form Multiply out
𝐴∙𝐵= 𝐴 𝐵 cos 𝜃 𝐴∙𝐵=𝐵∙𝐴 Alternate form 𝑨= 𝐴 𝑥 𝒂𝒙+ 𝐴 𝑦 𝒂𝒚+ 𝐴 𝑧 𝒂z 𝑩= 𝐵 𝑥 𝒂𝒙+ 𝐵 𝑦 𝒂𝒚+ 𝐵 𝑧 𝒂z Multiply out 𝑨∙𝑩= 𝐴 𝑥 𝐵 𝑥 + 𝐴 𝑦 𝐵 𝑦 + 𝐴 𝑧 𝐵 𝑧 since 𝒂𝒙∙𝒂𝒙=1, 𝒂𝒚∙𝒂𝒚=0, 𝑒𝑡𝑐. Component of B in x direction 𝑩∙𝒊= 𝑩 𝒊 cos 𝜽= 𝑩 cos 𝜽 vector 𝑩 cos 𝜽 𝒊
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Example Vector field 𝑮 𝒓 𝑸 =𝑦 𝒂 𝒙 −2.5𝑥 𝒂 𝒚 +3 𝒂 𝒛 at point Q(4,5,2)
Unit vector 𝒂 𝒏 = 𝒂 𝒙 + 𝒂 𝒚 −2 𝒂 𝒛 At point Q 𝑮=5 𝒂 𝒙 −10 𝒂 𝒚 +3 𝒂 𝒛 Dot product 𝑮∙ 𝒂 𝒏 = 5 𝒂 𝒙 −10 𝒂 𝒚 +3 𝒂 𝒛 ∙ 𝒂 𝒙 + 𝒂 𝒚 −2 𝒂 𝒛 =−2 Vector component in direction of 𝒂 𝒏 𝑮∙ 𝒂 𝒏 𝒂 𝒏 = − 𝒂 𝒙 + 𝒂 𝒚 −2 𝒂 𝒛 Angle between 𝑮 𝑎𝑛𝑑 𝒂 𝒏 −2=𝑮∙ 𝒂 𝒏 = 𝑮 cos 𝜃= cos 𝜃 𝜃=99.9°
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Multiplication of vectors – “cross” product
Extracts vector proportional to magnitude of vectors and how they are working at right angles to one another. Maximum for θ = 90, zero for θ = 0, zero for θ = 180 Weighted by sin(θ) for all other angles Direction along axis perpendicular to both vectors Specific direction determined by Right Hand Rule Examples Torque 𝝉=𝒓×𝑭 How Moment Arm and Force work at right angles Twisting action (+/-) along axis perpendicular Magnetic Force 𝑭=𝑞𝒗×𝑩 Deflection force perpendicular to v and B
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Cross Product Definition Alternate form Multiply out
𝑨×𝑩= 𝒂 𝒏 𝑨 𝑩 𝑠𝑖𝑛 𝜃 𝑨×𝑩=−𝑩×𝑨 Alternate form 𝑨= 𝐴 𝑥 𝒂𝒙+ 𝐴 𝑦 𝒂𝒚+ 𝐴 𝑧 𝒂z 𝑩= 𝐵 𝑥 𝒂𝒙+ 𝐵 𝑦 𝒂𝒚+ 𝐵 𝑧 𝒂z Multiply out 𝑨×𝑩= (𝐴 𝑦 𝐵 𝑧 − 𝐴 𝑧 𝐵 𝑦 )𝒂𝒙+ (𝐴 𝑧 𝐵 𝑥 − 𝐴 𝑥 𝐵 𝑧 )𝒂𝒚+ (𝐴 𝑥 𝐵 𝑦 − 𝐴 𝑦 𝐵 𝑥 )𝒂𝒛 since 𝒂𝒙×𝒂𝒙=0, 𝒂𝒙×𝒂𝒚=𝒂𝒛 , 𝑒𝑡𝑐. Alternate definition 𝑨×𝑩= 𝒂𝒙 𝒂𝒚 𝒂𝒛 𝐴 𝑥 𝐴 𝑦 𝐴 𝑧 𝐵 𝑥 𝐵 𝑦 𝐵 𝑧
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Cylindrical Coordinates
More appropriate for Fields around a wire Flow in a pipe Fields in circular waveguide (cavity) Similar to polar coordinates x, y, replaced by r and φ (radius and angle) In 3 dimensions ρ (radial), φ (azimuthal), and z (axial) Differences with Rectangular x, y, z, replaced by ρ, φ, z Unit vectors not constant for ρ and φ Area and volume elements more complicated Derivative and divergence expressions more complicated
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Converting Cylindrical <--> Rectangular
𝐴 𝑥 =ρ𝑐𝑜𝑠φ 𝐴 𝑦 =ρ𝑠𝑖𝑛φ ρ= 𝐴 𝑥 𝐴 𝑦 φ= 𝑡𝑎𝑛 −1 𝐴 𝑦 𝐴 𝑥 𝑧=𝑧 φ ρ A Ax Ay
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Cylindrical Coordinates – Areas and Volumes
ρ,φ, z axes ρ, φ, z axis origins ρ, φ, z constant surfaces ρ, φ, z unit vectors aρ, aφ, az mutually perpendicular right-handed (cross product) Differential area elements ρdρdφ (top), dρdz (side), ρdρdz(outside) Differential volume element ρdρdφdz
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Cylindrical Coordinates – Volume of Cylinder
Volume is 𝑉= 𝑑𝑉 = ℎ 2𝜋 𝑅 𝜌 𝑑𝜌 𝑑𝜑 𝑑𝑧 𝑉= 0 0 ℎ 2𝜋 𝑅 𝑑𝜑 𝑑𝑧 𝑉= 0 ℎ 𝜋 𝑅 2 𝑑𝑧 𝑉=𝜋 𝑅 2 ℎ
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Converting Rectangular to Cylindrical I
General (Cylindrical -> rectangular) 𝑥=𝜌 𝑐𝑜𝑠𝜑 𝑦=𝜌 𝑠𝑖𝑛𝜑 𝑧=𝑧 General (Rectangular -> cylindrical) 𝜌= 𝑥 2 + 𝑦 2 𝜑= 𝑡𝑎𝑛 −1 𝑦 𝑥 General vectors in each system 𝑨= 𝐴 𝑥 𝒂𝒙+ 𝐴 𝑦 𝒂𝒚+ 𝐴 𝑧 𝒂𝒛 (rectangular) 𝑨= 𝐴 ρ 𝒂ρ+ 𝐴 𝜑 𝒂𝝋+ 𝐴 𝑧 𝒂𝒛 (cylindrical)
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Converting Rectangular to Cylindrical II
Find Aρ , Aφ in terms Ax, Ay, Az 𝐴 𝜌 = 𝐴 𝑥 𝒂 𝒙 ∙𝒂 𝝆 + 𝐴 𝑦 𝒂 𝒚 ∙𝒂 𝝆 + 𝐴 𝑧 𝒂 𝒛 ∙𝒂 𝝆 𝐴 𝜑 = 𝐴 𝑥 𝒂 𝒙 ∙𝒂 𝜑 + 𝐴 𝑦 𝒂 𝒚 ∙𝒂 𝜑 + 𝐴 𝑧 𝒂 𝒛 ∙𝒂 𝜑 𝐴 𝑧 = 𝐴 𝑧 Unit vector dot products from diagram 𝒂 𝒙 ∙𝒂 𝝆 =𝑐𝑜𝑠𝜑 𝒂 𝒚 ∙𝒂 𝝆 =𝑠𝑖𝑛𝜑 𝒂 𝒙 ∙𝒂 𝝋 =−𝑠𝑖𝑛𝜑 𝒂 𝒚 ∙𝒂 𝝋 =𝑐𝑜𝑠𝜑
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Converting Rectangular to Cylindrical III Example
Transform 𝑩=𝑦 𝒂 𝒙 −𝑥 𝒂 𝒚 +𝑧 𝒂 𝒛 to cylindrical coordinates 𝐵 𝜌 =𝑩∙ 𝒂 𝝆 =𝑦 𝒂 𝒙 ∙ 𝒂 𝝆 −𝑥 𝒂 𝒚 ∙ 𝒂 𝝆 =𝜌 𝑠𝑖𝑛𝜑 𝑐𝑜𝑠𝜑−𝜌 𝑐𝑜𝑠𝜑 𝑠𝑖𝑛𝜑=0 𝐵 𝜑 =𝑩∙ 𝒂 𝝋 =𝑦 𝒂 𝒙 ∙ 𝒂 𝝋 −𝑥 𝒂 𝒚 ∙ 𝒂 𝝋 =−𝜌 𝑠𝑖𝑛𝜑 𝑠𝑖𝑛𝜑−𝜌 𝑐𝑜𝑠𝜑 𝑐𝑜𝑠𝜑=−𝜌 Answer 𝑩=−𝜌 𝒂 𝝋 +𝑧 𝒂 𝒛
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Spherical Coordinates
More appropriate for Point sources Orbital Motion Atoms (quantum mechanics) Differences with Rectangular x, y, z, replaced by r, θ, φ Unit vectors not constant for r, θ, φ Area and volume elements more complicated Derivative and divergence expressions more complicated
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Converting Spherical <--> Rectangular
Variables to Rectangular 𝑥=𝑟 sin 𝜃 𝑐𝑜𝑠𝜑 𝑦=𝑟 sin 𝜃 𝑠𝑖𝑛𝜑 𝑧=𝑟 𝑐𝑜𝑠𝜃 Variables to Spherical 𝑟= 𝑥 2 + 𝑦 2 + 𝑧 2 𝜃= 𝑐𝑜𝑠 −1 𝑧 𝑥 2 + 𝑦 2 + 𝑧 2 𝜑= 𝑡𝑎𝑛 −1 𝑦 𝑥
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Spherical Coordinates – Areas and Volumes
r, θ, φ axes r, θ, φ axis origins r, θ, φ constant surfaces r, θ, φ unit vectors ar, aθ, aφ mutually perpendicular right-handed (cross product) Differential area element r dr dθ (side), rsinθ dr dφ (top), r2sinθ dθ dφ (outside) Differential volume r2sinθ dr dθ dφ
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Spherical Coordinates – Volume of Sphere
Volume is 𝑉= 𝑑𝑉 = 𝜋 𝜋 𝑅 𝑟 2 𝑠𝑖𝑛𝜃 𝑑𝜌 𝑑𝜃 𝑑𝜑 𝑉= 𝜋 𝜋 𝑅 3 3 𝑠𝑖𝑛𝜃 𝑑𝜃 𝑑𝜑 𝑉= 0 2𝜋 −𝑐𝑜𝑠𝜃 0 𝜋 𝑅 𝑑𝜑 𝑉= 0 2𝜋 2 𝑅 𝑑𝜑 𝑉= 4 3 𝜋 𝑅 3
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Converting Rectangular to Spherical I
Find Aρ , Aφ in terms Ax, Ay, Az 𝐴 𝑟 = 𝐴 𝑥 𝒂 𝒙 ∙𝒂 𝒓 + 𝐴 𝑦 𝒂 𝒚 ∙𝒂 𝒓 + 𝐴 𝑧 𝒂 𝒛 ∙𝒂 𝒓 𝐴 𝜃 = 𝐴 𝑥 𝒂 𝒙 ∙𝒂 𝜽 + 𝐴 𝑦 𝒂 𝒚 ∙𝒂 𝜽 + 𝐴 𝑧 𝒂 𝒛 ∙𝒂 𝜽 𝐴 𝜑 = 𝐴 𝑥 𝒂 𝒙 ∙𝒂 𝝋 + 𝐴 𝑦 𝒂 𝒚 ∙𝒂 𝝋 + 𝐴 𝑧 𝒂 𝒛 ∙𝒂 𝝋 Dot products from diagram 𝒂 𝒙 ∙𝒂 𝒓 =𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜑 𝒂 𝒚 ∙𝒂 𝒓 =𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜑 𝒂 𝒛 ∙𝒂 𝒓 =𝑐𝑜𝑠𝜃 𝒂 𝒙 ∙𝒂 𝜽 =𝑐𝑜𝑠𝜃 𝑐𝑜𝑠𝜑 𝒂 𝑦 ∙𝒂 𝜃 =𝑐𝑜𝑠𝜃 𝑠𝑖𝑛𝜑 𝒂 𝒛 ∙𝒂 𝜽 =−𝑠𝑖𝑛𝜃 𝒂 𝒙 ∙𝒂 𝝋 =−𝑠𝑖𝑛𝜑 𝒂 𝒚 ∙𝒂 𝝋 =𝑐𝑜𝑠𝜑 𝒂 𝑧 ∙𝒂 𝝋 =0
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Converting Rectangular to Spherical II
Transform 𝑮= 𝑥𝑧 𝑦 𝒂 𝒙 to spherical coordinates 𝐺 𝑟 =𝑮∙ 𝒂 𝒓 = 𝑟 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜑 𝑟𝑐𝑜𝑠𝜃 𝑟 𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜑 𝑠𝑖𝑛𝜃𝑐𝑜𝑠𝜑 =𝑟 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜃 𝑐𝑜𝑠 2 𝜑 𝑠𝑖𝑛𝜑 𝐺 𝜃 =𝑮∙ 𝒂 𝜽 = 𝑟 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜑 𝑟𝑐𝑜𝑠𝜃 𝑟 𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜑 𝑐𝑜𝑠𝜃𝑐𝑜𝑠𝜑 𝐺 𝜑 =𝑮∙ 𝒂 𝝋 = 𝑟 𝑠𝑖𝑛𝜃 𝑐𝑜𝑠𝜑 𝑟𝑐𝑜𝑠𝜃 𝑟 𝑠𝑖𝑛𝜃 𝑠𝑖𝑛𝜑 (−𝑠𝑖𝑛𝜑) =−𝑟 𝑐𝑜𝑠𝜃 𝑐𝑜𝑠𝜑 Answer 𝑮=𝑟 𝑐𝑜𝑠𝜃 𝑐𝑜𝑠𝜑 ( sin 𝜃 𝑐𝑜𝑡𝜑 𝒂 𝒓 +𝑐𝑜𝑠𝜃 𝑐𝑜𝑡𝜑 𝒂 𝜽 − 𝒂 𝝋 )
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Appendix - Vector Addition
Method 1 – Tail to Tip Method Sequential movement “A” then “B”. Displacement, road trip. Method 2 – Parallelogram Method Simultaneous little-bit “A” and little bit “B” Velocity, paddling across the current Force, pulling a little in x and a little in y Method 3 – Components Break each vector into x and y components Add all x and y components Reassemble result C B A B C A B + By = Ax Bx
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Vector Addition by Components
C = A + B - If sum of A and B can be treated as C C = Cx + Cy – Then C can be “broken up” as Cx and Cy Method 3 - Break all vectors into components, add components, reassemble result C B A Cy C Cx
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Example – Adding vectors (the easy way)
Car travels 20 km north, then 35 km 60° west of north. Find final position. Note sines and signs handled by inspection! 𝑅= =48.2 𝑘𝑚 𝜃= 𝑇𝑎𝑛 − =38.9° Vector X-component Y-component 20 km 0 km 35 km 35 sin60 = km 35 cos60 = km Result km 37.5 km 35 60° θ 20 β
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Vectors – Graphical subtraction
If C = A + B Then B = C - A B = C + -A Show A = C + -B C B A -A B C
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Vectors – Multiplication by Scalar
Start with vector A Multiply by constant c Same direction, just scales the length Multiply by -c reverses direction Examples F = ma, p= mv, F = -kx A cA
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