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Published byAlan Robinson Modified over 9 years ago
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Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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prototype: what? product works like looks like interacts like service/ experience space story
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is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...
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is an attitude prototyping...
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to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?
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prototype: fail early and often cost of failure vs. project time
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prototype: fail early and often risk and cost vs. iteration cycles
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prototype: identify a variable
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“Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution
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prototype: create experiences
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Embrace v 0.0 Embrace v 1.0 prototype: let go
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prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?
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in 25 minutes, you’ll have experience prototypes to test with users. prototype now
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PROTOTYPE TODAY: DEEPER EXPLORATION - Prototype using analogous situations - Prototyping intangibles [digital & service]
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PROTOTYPE... using ANALOGOUS SITUATIONS -helpful if the context is inaccessible -helpful if you’re stuck -helpful if the problem is intangible
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PROTOTYPE... ANALOGOUSLY
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PROTOTYPE... ANALOGOUSLY
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Help people in despair PROTOTYPE... ANALOGOUSLY
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Placeholders PROTOTYPE... ANALOGOUSLY
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PROTOTYPE... ANALOGOUSLY
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Gone to the ATM PROTOTYPE... ANALOGOUSLY
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PROTOTYPE... ANALOGOUSLY
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Happy customer back in line PROTOTYPE... ANALOGOUSLY
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PROTOTYPE... AT SCALE
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PROTOTYPE... AT SCALE
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