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Games & Gadgets Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning.

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Presentation on theme: "Games & Gadgets Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning."— Presentation transcript:

1 Games & Gadgets Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning Games Lab http://www.learninggameslab.org

2 Why Are Learning Games Becoming Important? Our Learners Demand It. Learning Theory Supports It. Easy Tools Empower It.

3 Today’s Learners are Gamers Kids play computer games regularly Ages 2-7 play ~43 minutes/day Ages 8-12 play ~56 minutes/day Ages 13-17 play ~78 minutes/day Most kids play computer games 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) Low income kids play computer games at home Game play is their primary reason for using computers (Jackson et al., 2005)

4 "You can learn more about a man in one hour of play than in one year of conversation.” -Plato.

5 “It should be noted that children at play are not playing about; their games should be seen as their most serious-minded activity.” - Michel de Montaigne

6 “Anyone who makes a distinction between games and learning doesn't know the first thing about either.” - Marshall McLuhan

7 Entertainment Education Engagement

8 Two Visions -- Can They Coexist? “I just want to play games.” “Kids expect learning to be fun all the time”

9 Games Have Given Today’s Learners New Skills collaboration social networking content immersion problem solving self-guided exploration multiple modes of learning

10 What Traditionally Engaged Today’s Teachers?

11 What Engages Today’s Learners?

12 NMSU Learning Games Lab http://www.learninggames.org http://www.learninggames.org

13 Development Built on Testing

14 Why we do What we do Expand the “fun” in educational games Track newest trends Test our own games Partner with other Universities Train game developers of tomorrow

15 Build on Solid Learning Goals Just be smart about Marketing “Games” to kids, “Educational Software” to adults Exit poll with kids, “What did you do and learn today?” Newsletter home that recaps the week’s learning

16 Simple Games Stand alone activities Less Scaffolding Fewer supplemental materials http://fooddetectives.com

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19 Matrix Math Learning with iPods Mid-School Humor Aligned with Science Process Standards http://http://cahe.nmsu.edu/matrix/index.html

20 Ratio

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22 Science Pirates Inquiry Learning Experimentation, Simulation Aligned with Science Process Standards Perfect post tests (pencil/paper) http://sciencepirates.com

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24 NMSU Educational Media Productions Cooperative Extension Service

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27 NMSU Educational Media Productions Cooperative Extension Service

28 NMSU Educational Media Productions Cooperative Extension Service

29 “The mind is not a vessel to be filled but a fire to be kindled.” -Plutarch

30 “Game designers have a lot better take on the nature of learning than instructional designers.” -Seymour Papert.

31 Gadgets, Toys, Trends Much more than fun

32 Access to Millions- Easily

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36 Flip Video Ultra Extremely simple - 4 buttons Inexpensive $150 Holds 1 hour Easy download Acceptable for Web Built in Mic Quick for iTunes, YouTube www.theflip.com

37 Instant Recording via iPods Small enough to carry anywhere One Touch recorder Downloads into iTunes instantly File Podcast Ready

38 Games & Gadgets Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning Games Lab http://www.learninggameslab.org

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