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System Design Decomposing the System
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Sequence diagram changes UML 2.x specifications tells that Sequence diagrams now support if-conditions, loops and options. http://www.ibm.com/developerworks/rational/library/ 3101.html
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Submission of Analysis Model Deadline: 4pm, Thursday, 3 rd October, 2013 Use the same project that you submitted in the Requirements Engg. course. Submit soft copy at generalshare in “Assignment Sub” folder.
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System Design Analysis: Focuses on the application domain Design: Focuses on the solution domain Identify design goals Design the initial subsystem decomposition Architectural style Refine the subsystem decomposition
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System Design: Purpose Bridging the gap between desired and existing system in a manageable way Use Divide and Conquer Model the new system to be developed as a set of subsystems
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Introduction Construction of the System System Design Object Design and Implementation System Design First Step: Decomposing the system into manageable parts
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Introduction Example: Floor Plan Residential House Floor Plan: Location of Walls, doors and windows Functional Requirements: The kitchen in the vicinity of dining room and garage. The bathroom should be close to the bedrooms Standard Utilization Dimensions of the room and location of the doors Constraints: This house should have 2 bedrooms, a kitchen, and living room The overall distance the occupants walk should be minimized The use of daylight should be maximized
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Introduction
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Mapping of Architectural and Software Engineering Concepts
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An Overview of System Design
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An Overview of System Design: Analysis to System Design Nonfunctional requirements => Activity 1: Design Goals Definition Functional model => Activity 2: System decomposition (Selection of subsystems based on functional requirements, cohesion, and coupling) Object model => Activity 4: Hardware/software mapping Activity 5: Persistent data management Dynamic model => Activity 3: Concurrency Activity 6: Global resource handling Activity 7: Software control Subsystem Decomposition Activity 8: Boundary conditions
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System Design Concept Subsystem Decomposition and their Properties Subsystem (UML: Package) Collection of classes, associations, operations, events and constraints that are interrelated Seed for subsystems: UML Objects and Classes.
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System Design Concept
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Subsystems: DispatcherInterface: user interface for dispatcher Notification: communication between FieldOfficer terminals and Dispatcher stations Service: A set of related operations that share a common purpose Notification (subsystem) service: LookupChannel() SubscribeToChannel() SendNotice() UnscubscribeFromChannel()
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Coupling and Cohesion Criteria for subsystem selection: Most of the interaction should be within subsystems, rather than across subsystem boundaries (High cohesion). Does one subsystem always call the other for the service? Which of the subsystems call each other for service? Primary Question: What kind of service is provided by the subsystems (subsystem interface)? Secondary Question: Can the subsystems be hierarchically ordered (layers)? What kind of model is good for describing layers and partitions?
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Coupling and Cohesion Goal: Reduction of complexity while change occurs Cohesion measures the dependence among classes High cohesion: The classes in the subsystem perform similar tasks and are related to each other (via associations) Low cohesion: Lots of miscellaneous and auxiliary classes, no associations Coupling measures dependencies between subsystems High coupling: Changes to one subsystem will have high impact on the other subsystem (change of model, massive recompilation, etc.) Low coupling: A change in one subsystem does not affect any other subsystem Subsystems; maximum cohesion and minimum coupling: How can we achieve high cohesion? How can we achieve loose coupling?
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Example of reducing the couple of subsystems Alternative 1: Direct access to the Database subsystem
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Example of reducing the couple of subsystems Alternative 2: Indirect access to the Database through a Storage subsystem
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Example of Increasing Cohesion of subsystems Decision Tracking System
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Example of Increasing Cohesion of subsystems Alternative subsystem decomposition for the decision tracking system
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Layers and Partitions Layering and Partitioning: techniques to achieve low coupling. Large system decomposition into subsystems; layers and partitions. Layer: a subsystem that provides subsystem services to a higher layers (level of abstraction) A layer can only depend on lower layers A layer has no knowledge of higher layers Partition: Divide a system into several independent (or weakly-coupled) subsystems that provide services on the same level of abstraction.
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Subsystem Decomposition into Layers Subsystem Decomposition Heuristics: No more than 7+/-2 subsystems More subsystems increase cohesion but also complexity (more services) No more than 4+/-2 layers, use 3 layers (good)
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Closed Architecture (Opaque Layering) Any layer can only invoke operations from the immediate layer below OSI reference model Design goal: High maintainability, flexibility
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OSI Reference model ISO’s OSI Reference Model ISO = International Standard Organization OSI = Open System Interconnection Reference model defines 7 layers of network protocols and strict methods of communication between the layers. Closed software architecture
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Another View at the ISO Model A closed software architecture Each layer is a UML package containing a set of objects
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Open Architecture (Transparent Layering) Any layer can invoke operations from any layers below Swing User Interface Toolkit for Java Design goal: Runtime efficiency
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An example of open architecture:
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Properties of Layered Systems Layered systems are hierarchical. They are desirable because hierarchy reduces complexity (by low coupling). Closed architectures are more portable. Open architectures are more efficient.
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Summary Introduction to System Design Analysis to System Design Subsystem decomposition Layers and Partitions Open architecture vs. Closed architecture
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