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Layer-3 Routing Natawut Nupairoj, Ph.D. Department of Computer Engineering Chulalongkorn University
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Outline Overview. Interconnection Devices. Routing Concepts. Routing Algorithms.
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Overview End-to-end delivery Across multiple links (or hops). Must concern Find paths in different networks. Choose appropriate paths. Avoid overloading links. Data-Link is just for machine-to-machine over single link.
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Interconnection Devices
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Device Overview
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Repeater Focus at physical layer. But not an amplifier.
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Repeater
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Bridge Connect two (or more) LANs together Forward packages between LANs. Smart hub. Focus at Layer-2 Use MAC addresses to decide if it should forward packages.
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Bridge Functions
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Transparent Bridge No need to configure the addresses Self-updating. How does a bridge learn addresses? Initially, know nothing. If found unknown address, send to all ports. Also, note the port of the source address.
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Bridge in OSI Model
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Router Similar to bridge, but focus on layer-3. Forward to neighbor network or next router toward the destination.
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Router in OSI Model
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Gateway Operate in all seven layers. Protocol converter.
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Gateway in OSI Model
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Switch Smart multiport bridge Multiple ports. Transparent bridge functions (Layer-2). Packet buffers. Next generations L3 Switch.
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Routing Concepts Key design elements Performance criteria. Decision time. Decision place. Network information source. Network information update timing.
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Performance Criteria (PC) What route should I take? Hop count – simplest. Links’ bandwidths – better. Current delay in the queue – more realistic. Example of least-cost algorithms Distance vector routing. Link-state routing.
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Decision Time (DT) When finding the route, what level should I decide for ? Per-packet. Per-session. Decision Place (DP) Who will decide the route ? Switching node (e.g. router). Central node. Source node. Decision Time and Place
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What should I obtain the information regarding to current network information ? Topology. Traffic load. Link cost. Scope of the information Cost from the router to all other routers. Cost from the router to its neighbors. Network Information (NI)
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Where do I obtain the information regarding to current network information ? None. Local. Adjacent (neighbor) node. Node along the route (of packet). All nodes – centrally or distributed. Network Information Source (NS)
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How often should I collect network information ? Never. Continuous. Periodic. Major load change. Topology change. The more often you collect The better routing decision you can make. The more overhead you generate. Network Information Updating Time (NU)
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Routing Strategies Fixed Routing all routes are predetermined. simple but not flexible. Source Routing Source node determines the route. Routing patterns can be pre-arranged. Good for special network. Flooding send to everyone. require no network information. generate lots of traffic.
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Routing Strategies Random Routing simple and require no network information with less traffic. may not be the least-cost routing. Adaptive Routing complex generate some traffic overheads react too quick / too slow ?
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Distance Vector Routing Keys PC: N/A. DP: router. DT: N/A. NI: to all routers. NS: exchange with neighbors. NT: periodic (e.g. every 30 seconds).
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Example: Network
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Example: NI-NS-NT
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Distance Vector Routing Table
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Routing Table Distribution
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Network Information Updating
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Final Routing Tables
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Link-State Routing Keys PC: N/A. DP: router. DT: N/A. NI: to neighbors. NS: exchange with all routers -- flooding. NT: major changes.
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Example: NI-NS
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Cost in Link-State Routing
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Link-State Packet
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Flooding of A’s Link-State Packets
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Link-State Database
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Cost in Dijkstra Algorithm
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Shortest Path Calculation
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Figure 21-31, Part III Shortest Path Calculation, Part X
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Routing Table for Router A
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