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Fall 2006
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Scalar Quantity (mass, speed, voltage, current and power) 1- Real number (one variable) 2- Complex number (two variables) Vector Algebra (velocity, electric field and magnetic field) Magnitude & direction 1- Cartesian (rectangular) 2- Cylindrical 3- Spherical Specified by one of the following coordinates best applied to application: Page 101
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Conventions Vector quantities denoted as or v We will use column format vectors: Each vector is defined with respect to a set of basis vectors (which define a co-ordinate system).
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Unit vector Magnitude Page 101-102
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Vectors Vectors represent directions –points represent positions Both are meaningless without reference to a coordinate system –vectors require a set of basis vectors –points require an origin and a vector space both vectors equal
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Co-ordinate Systems Until now you have probably used a Cartesian basis: –basis vectors are mutually orthogonal and unit length –basis vectors named x, y and z We need to define the relationship between the 3 vectors.
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Cartesian Coordinate System
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Vector Magnitude The magnitude or norm of a vector of dimension n is given by the standard Euclidean distance metric: For example: Vectors of length 1(unit) are normal vectors.
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Normal Vectors When we wish to describe direction we use normalized vectors. We often need to normalize a vector:
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Vector Addition and Subtraction Addition Subtraction R 12 Page 103
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Vector Addition u+v y x v u
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Vector Addition Addition of vectors follows the parallelogram law in 2D and the parallelepiped law in higher dimensions:
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Vector Subtraction y x v u v-u
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Problem 3-1 Vector starts at point (1,-1,-2) and ends at point (2,-1,0). Find a unit vector in the direction of. y x z
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Problem 3-1 y x z
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Vector Multiplication 1- Simple Product 2- Scalar or Dot Product 3- Vector or Cross Product 1- Simple Product Scalar or Dot Product Page 104
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Vector Multiplication by a Scalar Each vector has an associated length Multiplication by a scalar scales the vectors length appropriately (but does not affect direction):
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Dot Product Dot product (inner product) is defined as:
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Dot Product Note: Therefore we can redefine magnitude in terms of the dot-product operator: Dot product operator is commutative & distributive.
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Problem 3.2 Given vectors: –show that is perpendicular to both and.
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Recall Also, recall
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Similarly If the angle between the two vectors is 90 .
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Problem 3.2
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Commutative property Distributive property Page 105
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Vector or Cross Product Page 105-106
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Show
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Recall
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Problem 3.3 In the Cartesian coordinate system, the three corners of a triangle are P1(0,2,2), P2(2,-2,2), and P3(1,1,-2). Find the area of the triangle.
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y x z
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y x z
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y x z
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y x z
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y x z
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y x z
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Let and represent two sides of the triangle. Since the magnitude of the cross product is the area of the parallelogram, half of this magnitude is the area of the triangle.
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The area of the triangle is 9 sq. units.
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Scalar and Vector Triple Products Scalar Triple Product Vector Triple Product Page 107-108
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Addition Subtraction Vector Multiplication 1- Simple Product 2- Scalar or Dot Product 3- Vector or Cross Product Scalar Triple Product Vector Triple Product
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Orthogonal Coordinate Systems: (coordinates mutually perpendicular) Spherical Coordinates Cylindrical Coordinates Cartesian Coordinates P (x,y,z) P (r, Θ, Φ) P (r, Θ, z) x y z P(x,y,z) θ z r x y z P(r, θ, z) θ Φ r z y x P(r, θ, Φ) Page 108
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-Parabolic Cylindrical Coordinates (u,v,z) -Paraboloidal Coordinates (u, v, Φ) -Elliptic Cylindrical Coordinates (u, v, z) -Prolate Spheroidal Coordinates (ξ, η, φ) -Oblate Spheroidal Coordinates (ξ, η, φ) -Bipolar Coordinates (u,v,z) -Toroidal Coordinates (u, v, Φ) -Conical Coordinates (λ, μ, ν) -Confocal Ellipsoidal Coordinate (λ, μ, ν) -Confocal Paraboloidal Coordinate (λ, μ, ν)
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Cartesian Coordinates P(x,y,z) Spherical Coordinates P(r, θ, Φ) Cylindrical Coordinates P(r, θ, z) x y z P(x,y,z) θ z r x y z P(r, θ, z) θ Φ r z y x P(r, θ, Φ) forward
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Cartesian Coordinates Page 109 x y z Z plane y plane x plane x1x1 y1y1 z1z1 AxAx AyAy AzAz ( x, y, z) Vector representation Magnitude of A Position vector A Base vector properties Back
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x y z AxAx AyAy AzAz Dot product: Cross product: Back Cartesian Coordinates Page 108
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Cartesian Coordinates Differential quantities: Length: Area: Volume: Page 109 Back
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Base Vectors A1A1 r radial distance in x-y plane Φ azimuth angle measured from the positive x-axis Z Cylindrical Coordinates Pages 109-112 Back ( r, θ, z) Vector representation Magnitude of A Position vector A Base vector properties
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Dot product: Cross product: B A Back Cylindrical Coordinates Pages 109-111
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Cylindrical Coordinates Differential quantities: Length: Area: Volume: Pages 109-112 Back
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Spherical Coordinates Pages 113-115 Back (R, θ, Φ) Vector representation Magnitude of A Position vector A Base vector properties
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Dot product: Cross product: Back B A Spherical Coordinates Pages 113-114
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Spherical Coordinates Differential quantities: Length: Area: Volume: Pages 113-115 Back
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Cartesian to Cylindrical Transformation Page 115
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y x z Convert the coordinates of P 1 (1,2,0) from the Cartesian to the Cylindrical and Spherical coordinates.
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y x z Convert the coordinates of P 1 (1,2,0) from the Cartesian to the Cylindrical coordinates.
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y x z
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y x z Convert the coordinates of P1(1,2,0) from the Cartesian to the Spherical coordinates.
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y x z Convert the coordinates of P 3 (1,1,2) from the Cartesian to the Cylindrical and Spherical coordinates.
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y x z Convert the coordinates of P 3 (1,1,2) from the Cartesian to the Cylindrical coordinates.
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y x z Convert the coordinates of P 3 (1,1,2) from the Cartesian to the Spherical coordinates.
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