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Overview of Microprocessors
Lecturer: Sri Parameswaran Notes by : Annie Guo Week3
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Lecture overview Introduction to microprocessors
Instruction set architecture Typical commercial microprocessors Week3
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Microprocessors A microprocessor is a CPU on a single chip.
If a microprocessor, its associated support circuitry, memory and peripheral I/O components are implemented on a single chip, it is a microcontroller. We use AVR microcontroller as the example in our course study Week3
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Microprocessor types Microprocessors can be characterized based on
the word size 8 bit, 16 bit, 32 bit, etc. processors Instruction set structure RISC (Reduced Instruction Set Computer), CISC (Complex Instruction Set Computer) Functions General purpose, special purpose such image processing, floating point calculations And more … Week3
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Typical microprocessors
Most commonly used 68K Motorola x86 Intel IA-64 MIPS Microprocessor without interlocked pipeline stages ARM Advanced RISC Machine PowerPC Apple-IBM-Motorola alliance Atmel AVR A brief summary will be given later Week3
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Microprocessor applications
A microprocessor application system can be abstracted in a three-level architecture ISA is the interface between hardware and software Software Hardware C program ISA level ISA program executed by hardware FORTRAN 90 program program compiled to ISA program compiled Week3
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ISA Stands for Instruction Set Architecture
Provides functional specifications for software programmers to use/program hardware to perform certain tasks Provides the functional requirements for hardware designers so that their hardware design (called micro-architectures) can execute software programs. Week3
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What makes an ISA ISA specifies all aspects of a computer architecture visible to a programmer Basic Instructions Instruction format Addressing modes Native data types Registers Memory models advanced Interrupt handling To be covered in the later lectures Week3
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Instructions This is the key part of an ISA
specifies the basic operations available to a programmer Example: Arithmetic instructions Instruction set is machine oriented Different machine, different instruction set For example 68K has more comprehensive instruction set than ARM Week3
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Instructions (cont.) Instruction set is machine oriented
Same operation, could be written differently in different machine AVR Addition: add r2, r1 ;r2 r2+r1 Branching: breq 6 ;branch if equal condition is true Load: ldi r30, $F0 ;r30 Mem[F0] 68K: Addition: add d1,d2 ;d2 d2+d1 Load: mov #1234, D3 ;d3 1234 Week3
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Instructions (cont.) Instructions can be written in two languages
Machine language made of binary digits Used by machines Assembly language a textual representation of machine language Easier to understand than machine language Used by human beings Week3
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Machine code vs. assembly code
There is a one-to-one mapping between the machine code and assembly code Example (Atmel AVR instruction): For increment register 16: (machine code) inc r16 (assembly language) Assembly language also includes directives Instructions to the assembler Example: .def temp = r16 .include “mega64def.inc” Week3
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Data types The basic capability of using different classes of values.
Typical data types Numbers Integers of different lengths (8, 16, 32, 64 bits) Possibly signed or unsigned Commonly available Floating point numbers, e.g. 32 bits (single precision) or 64 bits (double precision) Available in some processors such as PowerPC BCD (binary coded decimal) numbers Available in some processors, such as 68K Non-numeric Boolean Characters Week3
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Data types (cont.) Different machines support different data types in hardware e.g. Pentium II: e.g. Atmel AVR: Data Type 8 bits 16 bits 32 bits 64 bits 128 bits Signed integer Unsigned integer BCD integer Floating point Data Type 8 bits 16 bits 32 bits 64 bits 128 bits Signed integer Partial Unsigned integer BCD integer Floating point Week3
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Registers Two types General purpose Special purpose
Used for special functions e.g. Program Counter (PC) Status Register Stack pointer (SP) Input/Output Registers Stack pointer and Input/Output Registers will be discussed in detail later. Week3
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General Purpose Registers
A set of registers in the machine Used for storing temporary data/results For example In (68K) instruction add d3, d5, operands are stored in general registers d3 and d5, and the result are stored in d5. Can be structured differently in different machines Separated general purpose registers for data and address 68K Different numbers registers and different size of each registers 32 32-bit in MIPS 16 32-bit in ARM Week3
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Program counter Special register Can be of different size
For storing memory address of currently executed instruction Can be of different size E.g. 16 bit, 32 bit Can be auto-incremented By the instruction word size Gives rise the name “counter” Week3
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Status register Contains a number of bits with each bit associated with CPU operations Typical status bits V: Overflow C: Carry Z: Zero N: Negative Used for controlling program execution flow Week3
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Memory models Data processed by CPU is usually large and cannot be held in the registers at the same time. Both data and program code need to be stored in memory. Memory model is related to how memory is used to store data Issues Addressable unit size Address spaces Endianness Alignment Week3
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Addressable unit size Memory has units, each of which has an address
Most common unit size is 8 bits (1 byte) Modern processors have multiple-byte unit For example: 32-bit instruction memory in MIPs 16-bit Instruction memory in AVR Week3
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Address spaces The range of addresses a processor can access.
The address space can be one or more than one in a processor. For example Princeton architecture or Von Neumann architecture A single linear address space for both instructions and data memory Harvard architecture Separate address spaces for instructions and data memories Week3
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Address spaces (cont.) Address space is not necessarily just for memories E.g, all general purpose registers and I/O registers can be accessed through memory addresses in AVR Address space is limited by the width of the address bus. The bus width: the number of bits the address is represented Week3
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Endianness Memory objects
Memory objects are basic entities that can be accessed as a function of the address and the length E.g. bytes, words, longwords For large objects (>byte), there are two ordering conventions Little endian – little end (least significant byte) stored first (at lowest address) Intel microprocessors (Pentium etc) Big endian – big end stored first SPARC, Motorola microprocessors Week3
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Endianness (cont.) Most CPUs produced since ~1992 are “bi-endian” (support both) some switchable at boot time others at run time (i.e. can change dynamically) Week3
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Big Endian & Little Endian
Example: 0x —a long word of 4 bytes. It is stored in the memory at address 0x big endian: little endian: Address data 0x 0x 0x 0x Address data 0x 0x 0x 0x Week3
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Alignment Often multiple bytes can be fetched from memory
Alignment specifies how the (beginning) address of a multiple-byte data is determined. data must be aligned in some way. For example 4-byte words starting at addresses 0,4,8, … 8-byte words starting at addresses 0, 8, 16, … Alignment makes memory data accessing more efficient Week3
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Example A hardware design that has data fetched from memory every 4 bytes Fetching an unaligned data (as shown) means to access memory twice. Week3
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Instruction format Is a definition Instructions typically consist of
how instructions are represented in binary code Instructions typically consist of Opcode (Operation Code) defines the operation (e.g. addition) Operands what’s being operated on Instructions typically have 0, 1, 2 or 3 operands Week3
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Instruction format examples
OpCode OpCode Opd OpCode Opd1 Opd2 OpCode Opd1 Opd2 Opd3 Week3
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Example (AVR instruction)
Subtraction with carry Syntax: sbc Rd, Rr Operation: Rd ← Rd – Rr – C Rd: Destination register. 0 d 31 Rr: Source register. 0 r 31, C: Carry Instruction format OpCode uses 6 bits (bit 9 to bit 15). Two operands share the remaining 10 bits. 1 0 r d r r r r d d d d 15 Week3
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Instruction lengths The number of bits an instruction has
For some machines – instructions all have the same length E.g. MIPS machines For other machines – instructions can have different lengths E.g. M68K machine Week3
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Instruction encoding Operation Encoding Operand Encoding
2n operations needs at least n bits Operand Encoding Depends on the addressing modes and access space. For example: An operand in direct register addressing mode requires at most 3 bits if the the number of registers it can be stored is 8. With a fixed instruction length, more encoding of operations means less available bits for encoding operands Tradeoffs should be concerned Week3
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Example 1 A machine has: Instructions could be formatted like this:
16 bit instructions 16 registers (i.e. 4-bit register addresses) Instructions could be formatted like this: Maximally 16 operations can be defined. But what if we need more instructions and some instructions only operate on 0, 1 or 2 registers? OpCode Operand Operand Operand3 Week3
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Example 2 For a 16 bit instruction machine with 16 registers, design OpCodes that allow for 14 3-operand instructions 30 2-operand instructions 30 1-operand instructions 32 0-operand instructions Week3
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Addressing modes Instructions need to specify where to get operands from Some possibilities Values are in the instruction Values are in the register Register number is in the instruction Values are in memory address is in instruction address is in a register register number is in the instruction address is register value plus some offset offset is in the instruction (or in a register) These ways of specifying the operand locations are called addressing modes Week3
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Immediate Addressing addw #99, d7
The operand is from the instruction itself I.e the operand is immediately available from the instruction For example, in 68K Perform d7 99 + d7; value 99 comes from the instruction d7 is a register addw #99, d7 Week3
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Register Direct Addressing
Data from a register and the register number is directly given by the instruction For example, in 68K Perform d7 d7 + d0; add value in d0 to value in d7 and store result to d7 d0 and d7 are registers addw d0,d7 Week3
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Memory direct addressing
The data is from memory, the memory address is directly given by the instruction We use notion: (addr) to represent memory value with a given address, addr For example, in 68K Perform d7 d7 + (0x123A); add value in memory location 0x123A to register d7 addw 0x123A, d7 Week3
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Memory Register Indirect Addressing
The data is from memory, the memory address is given by a register and the register number is directly given by the instruction For example, in 68K Perform d7 d7 + (a0); add value in memory with the address stored in register a0, to register d7 For example, if a0 = 100 and (100) = 123, then this adds 123 to d7 addw (a0),d7 Week3
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Memory Register Indirect Auto-increment
The data is from memory, the memory address is given by a register, which is directly given by the instruction; and the value of the register is automatically increased – to point to the next memory object. Think about i++ in C For example, in 68K d7 d7 + (a0); a0 a0 + 2 addw (a0)+,d7 Week3
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Memory Register Indirect Auto-decrement
The data is from memory, the memory address is given by a register and the register number is directly given by the instruction; but the value of the register is automatically decreased before such an operation. Think --i in C For example, in 68K a0 a0 –2; d7 d7 + (a0); addw -(a0),d7 Week3
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Memory Register Indirect with Displacement
Data is from the memory with the address given by the register plus a constant Used in the access of a member in a data structure For example, in 68K d7 (a0+8) +d7 addw d7 Week3
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Address Register Indirect with Index and displacement
The address of the data is sum of the initial address and the index address as compared to the initial address plus a constant Used in accessing element of an array For example, in 68K d7 (a0 + d3+8) With a0 as an initial address and d3 as an index dynamically pointing to different elements, plus a constant for a certain member in an array element. addw d7 Week3
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RISC RICS stands for reduced instruction set computer
Smaller and simpler set of instructions Smaller: small number of instructions in the instruction set Simpler: instruction encoding is simple Such as fixed instruction length All instructions take about the same amount of time to execute Week3
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CISC CISC stands for complex instruction set computer
Each instructions can execute several low-level operations Such operations of load memory, arithmetic and store memory in one instructions Required complicated hardware support All instructions take different amount of time to execute Week3
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Recall: Typical processors
Most commonly implemented in hardware 68K Motorola x86 Intel IA-64 MIPS Microprocessor without interlocked pipeline stages ARM Advanced RISC Machine PowerPC Apple-IBM-Motorola alliance Atmel AVR Week3
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X86 CISC architecture Words are stored in the little endian order
16 bit 32-bit 64-bit Words are stored in the little endian order Allow unaligned memory access. Current x86-processors employs a few “extra” decoding steps to (during execution) split (most) x86 instructions into smaller pieces (micro-instructions) which are then readily executed by a RISC-like micro-architecture. Application areas (dominant) Desktop, portable computer, small servers Week3
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68K CISC processor Area applications
Early generation, hybrid 8/16/32 bit chip (8-bit bus) Late generation, fully 32-bit Separate data registers and address registers Big endian Area applications Early used in for calculators, control systems, desktop computers Later used in microcontroller/embedded microprocessors. Week3
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MIPS RISC processor With additional features
A large family designs with different configurations Deep pipeline (>=5 stages) With additional features Clean instruction set Could be booted either big-endian or little-endian Many application areas, including embedded systems The design of the MIPS CPU family, together with SPARC, another early RISC architecture, greatly influenced later RISC designs Week3
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ARM 32-bit RISC processor With additional features
Three-address architecture No support for misaligned memory accesses 16 x 32 bit register file Fixed opcode width of 32 bit to ease decoding and pipelining, at the cost of decreased code density Mostly single-cycle execution With additional features Conditional execution of most instructions reducing branch overhead and compensating for the lack of a branch predictor Powerful indexed addressing modes Power saving Week3
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PowerPC Superscalar RISC 32-bit, 64-bit implementation
With both big-endian and little endian modes, can switch from one mode to the other at run-time. Intended for high performance PC, for high-end machines Week3
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Reading Material Chap.2 in Microcontrollers and Microcomputers. Week3
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Questions 1. Given an address bus width in a processor as 16-bit, determine the maximal address space. 2. Assume a memory address is 0xFFFF, how many locations this address can represent if the related computer is? I) a Harvard machine II) a Von Neumann machine Week3
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