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REHABILITATION GAMING HAMZA KHALIQ. INTRODUCTION  Honours Project  Rehabilitation Gaming  Supervisors: David Hobbs and Brett Wilkinson  Cerebral Palsy.

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Presentation on theme: "REHABILITATION GAMING HAMZA KHALIQ. INTRODUCTION  Honours Project  Rehabilitation Gaming  Supervisors: David Hobbs and Brett Wilkinson  Cerebral Palsy."— Presentation transcript:

1 REHABILITATION GAMING HAMZA KHALIQ

2 INTRODUCTION  Honours Project  Rehabilitation Gaming  Supervisors: David Hobbs and Brett Wilkinson  Cerebral Palsy  Definition: “Cerebral palsy refers to a group of disorders that affect movement. It is a permanent, but not unchanging, physical disability caused by an injury to the developing brain, usually before birth.” [1]  Aim  Investigate whether the sensory perception of children with a sensory deficit can be improved by  Developing a suite of 2D and 3D games  Providing relevant and appropriate tactile sensory (vibrational) feedback [1] - http://www.cerebralpalsy.org.au/about-cerebral-palsy/basic-guide-to-cerebral- palsy/what-is-cerebral-palsy, Cerebral Palsy Alliancehttp://www.cerebralpalsy.org.au/about-cerebral-palsy/basic-guide-to-cerebral- palsy/what-is-cerebral-palsy

3 BACKGROUND  Games for Rehabilitation?  Speed the recovery process  Motivate the patients to continue playing while instructing them to perform movements similar to their therapy exercises  Current consoles being used  Nintendo Wii and PlayStation Eyetoy  Herren Hospital starts using the Wii console in 2008 [1]  Stronger response  Remove “pain and torture” by re-focusing the patients attention  Sensory Games?  Almost no games available  Training sensory awareness using an interactive and hands-on story book [2] [1] - Tanner, L 2008, ‘Doctors Use Wii Games for Rehab’, The Associated Press, viewed 15/3/2011, http://www.physicaltherapytoolbox.com/pdfs/wii01.pdfhttp://www.physicaltherapytoolbox.com/pdfs/wii01.pdf [2] - Barrett, ML, Jones, MH 1967, The ‘Sensory Story’, Development Medicine & Child Neurology, vol. 9, no. 4, pp.448-456

4 RESEARCH QUESTION  What is the difference between the paradigms used for sensory rehabilitation and motor rehabilitation?  What are the games that are currently being used for rehab and how are they different to what we will offer?  What considerations are important while building these games?  Question Evaluation  Develop games for sensory rehabilitation  Games tested by able-bodied children to receive an accurate feedback  Analyse games effectiveness and suitability

5 TIMELINE

6 GOALS  Develop Engaging Games  Motivational for young children between the ages of 5 and 15  Provide relevant and appropriate tactile sensory feedback  Conduct a User Evaluation  Test each game’s quality and suitability  Study the difference between the paradigms used in motor and sensory rehabilitation

7 THANKYOU  Questions?

8 REFERENCES 1. Tanner, L 2008, ‘Doctors Use Wii Games for Rehab’, The Associated Press, viewed 15/3/2011, http://www.physicaltherapytoolbox.com/pdfs/wii01.pdfhttp://www.physicaltherapytoolbox.com/pdfs/wii01.pdf 2. Barrett, ML, Jones, MH 1967, The ‘Sensory Story’, Development Medicine & Child Neurology, vol. 9, no. 4, pp.448-456 3. 2011, ‘David Cameron backs video games centre for disabled’, Guardian, viewed 15/3/2011, http://www.guardian.co.uk/technology/blog/2011/mar/10/david-cameron- disabled-computing http://www.guardian.co.uk/technology/blog/2011/mar/10/david-cameron- disabled-computing 4. Wynn Parry, CB, Salter, M 1976, ‘Sensory Re-Education After Median Nerve Lesions’, Hand, vol. 8, no. 3, pp.250-257 5. Krichevets, AN, Sirotkina, EB, Yevsevicheva, IV, Zeldin, LM 1995, ‘Computer Games as a Means of Movement Rehabilitation’, Disability and Rehabilitation, vol. 17, no. 2, pp.100-105 6. Golomb,MR, Warden, S, Fess, E, Rabin, B, Yonkman, J, Shirley, B, Burdea, GC, ‘Maintained Hand Function and Forearm Bone Health 14 Months After an In- Home Virtual-Reality Videogame Hand Telerehabilitation Intervention in an Adolescent With Hemiplegic Cerebral Palsy’, Journal of Child Neurology, vol. 26, no. 3, pp.389-393


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