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Brandt Redd, Senior Technology Officer Bill & Melinda Gates Foundation Brandt.redd@gatesfoundation.org http://www.ofthat.com DIGITAL ABUNDANCE AND THE “GAME OF SCHOOL”
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Intro Thesis The Game of School was designed around scarce resources. But new technology offers abundance where scarcity once ruled.
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Intro Outline
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Digital Abundance Post Scarcity
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Digital Abundance Supply and Demand
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Digital Abundance Supply and Demand
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Digital Abundance Supply and Demand
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Digital Abundance
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Supply and Demand Abundant Content
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Digital Abundance Supply and Demand Abundant Content Abundant Assessment
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Digital Abundance Supply and Demand Abundant Content Abundant Assessment Abundant Data
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Digital Abundance Games (Bernard Suits as quoted in Reality is Broken by Jane McGonigal)
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Digital Abundance Games
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Digital Abundance Games Game of School
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Digital Abundance Games Game of School Goal (Christensen, Clayton: Disrupting Class)
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Digital Abundance Games Game of School Goal Society’s Goal: Eliminate Poverty Student’s Goal: Achieve Prosperity
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Digital Abundance Games Game of School Goal Rules
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Digital Abundance Games Game of School Goal Rules Failure
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Digital Abundance Games Game of School Goal Rules Failure
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Digital Abundance Games Game of School Goal Rules Failure Proxies for Achievement
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Digital Abundance Games Game of School Goal Rules Failure Proxies for Achievement Unbundling
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Digital Abundance Games Game of School Goal Rules Applying digital abundance to these rules: Failure consequences Failure consequences Abundant Assessment Abundant Assessment Measures of achievement Measures of achievement Abundant Content Abundant Content Abundant Assessment Abundant Assessment Learning and credentialing are bundled Learning and credentialing are bundled Abundant Data Abundant Data
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Digital Abundance Games Game of School Goal Rules Feedback Formative Assessment B: D: What’s the lowest score you expect on a multiple-choice exam?
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Digital Abundance Games Game of School Goal Rules Feedback Control Theory SystemController Input OutputReference Sensor Feedback
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Digital Abundance Games Game of School Goal Rules Feedback Pedagogical Theory StudentInstruction ActivitiesSkillsStandards Assessment Feedback
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Duncker’s Candle Problem (http://anthonyogrady.wordpress.com/2010/05/02/carrots-and-sticks)
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Duncker’s Candle Problem Candle Problem “for Dummies” (Dan Pink)
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Duncker’s Candle Problem
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Duncker’s Candle Problem (Times in Minutes) (Glucksberg, Sam (1962) The influence of strength of drive on functional fixedness and perceptual recognition.)
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Motivation “As long as the task involved only mechanical skill, bonuses worked as they would be expected: the higher the pay, the better the performance.” But, once the task called for “even rudimentary cognitive skill,” a larger reward “led to poorer performance.” (Dan Pink, Drive pg. 60 quoting a study by Dan Ariely et. al.)
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Motivation
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Autonomy
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Autonomy Mastery Extrinsic incentives that aren’t inherent to the task can impede achievement.
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Autonomy Mastery Purpose
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Digital Abundance Games Game of School Goal Rules Feedback Voluntary Participation Applying digital abundance to motivation: Autonomy Autonomy Abundant Content Abundant Content Mastery Mastery Rich Feedback from Abundant Assessment Rich Feedback from Abundant Assessment Purpose Purpose Context from Abundant Content Context from Abundant Content
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Digital Abundance Games Game of School Conclusion
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Digital Abundance Games Game of School Conclusion
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Digital Abundance Games Game of School Resources References and Resources Shared Learning Collaborative: http://slcedu.org Shared Learning Collaborative: http://slcedu.org Learning Resource Metadata Initiative: http://lrmi.net Learning Resource Metadata Initiative: http://lrmi.net Common Core State Standards: http://corestandards.org/ Common Core State Standards: http://corestandards.org/ Common Education Data Standards: http://ceds.ed.gov/ Common Education Data Standards: http://ceds.ed.gov/ Jane McGonigal: Reality Is Broken: http://www.janemcgonigal.com Jane McGonigal: Reality Is Broken: http://www.janemcgonigal.com Clayton Christensen – Disrupting Class: http://www.innosightinstitute.org Clayton Christensen – Disrupting Class: http://www.innosightinstitute.org The Silent Epidemic: Perspectives of High School Dropouts: http://www.civicenterprises.net/reports/the_silent_epidemic.pdf The Silent Epidemic: Perspectives of High School Dropouts: http://www.civicenterprises.net/reports/the_silent_epidemic.pdf Duncker’s Candle Problem http://anthonyogrady.wordpress.com/ 2010/05/02/carrots-and-sticks/ Duncker’s Candle Problem http://anthonyogrady.wordpress.com/ 2010/05/02/carrots-and-sticks/ Dan Pink: The Surprising Science of Motivation http://www.ted.com/talks/dan_pink_on_motivation.html Dan Pink: The Surprising Science of Motivation http://www.ted.com/talks/dan_pink_on_motivation.html RepRap 3-D Printer: http://reprap.org RepRap 3-D Printer: http://reprap.org
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