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Published byKevin Maxwell Modified over 9 years ago
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Robots for Urban Search and Rescue Game-Based Design of Human- Robot Interfaces for USR CHI2004
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2 Robotic Search and Rescue ► At least 3 used to search the rubble of the World Trade Center ► Not very sophisticated bots
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3 Other robotic work ► Life-threatening work, like mine-clearing ► De-mining resulted in at least 500 deaths from 1996 to 2002, according to a database maintained by the Journal of Mine Action.
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4 RoboCupRescue ► Simulation Project, Robotics and Infrastructure Project, Simulation League and Robot League ► Integration of these activities creates digitally-empowered international rescue brigades in the future.
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5 Inspirational Interface ► First Person Shooters ► Besides point and click fragging, players can … quickly assess the environment make time-critical decisions control low-level decisions This maps very closely with the requirements and goals of Urban Search and Rescue
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6 brothers? cousins? ► Searching a maze or building for enemies ► Vs. ► Using a robot to explore an arena and find victims
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7 HRI ► Human-Robot Interface awareness Human side: location, activities, status, and surroundings of the robot Robot side: human commands it will receive, and physics it operates under
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8 awarenesses II ► From the FPS user interface, we derive the ideas of … Surroundings awareness Status awareness
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9 The robot design ► Magellan Pro robot ► 450 MHz PIII ► 16 sensor panels ► Pan-tilt-zoom camara ► Wireless microphone
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11 Interface incorporation ► Most control via keyboard ► No “mouselook” due to hardware limitations ► WASD for robot direction ► UHJK for vision
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12 ► Victim interest point ► Dialog window for entering victim data ► Saved time - didn’t have to fill out paper form ► Additions: Creates on the fly webpage of victim data
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13 Hip Info ► Dynamically created webpage could be sent to rescue workers equipped with PDAs ► Instant access to … victim's status image of the victim surrounding area a map to the victim
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14 End Game ► Results: Keyboard design idea good and quick, but with a high learning curve Large rotational movements had bad effects Short-changed surroundings awareness
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15 The Future ► Harder Competitions More real-life problems, like communication blackouts ► With more autonomy comes … more robots searching! Redundancy Faster search ► Another point of view design needed
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16 “real time strategy” games (RTS in nerdspeak)
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17 RTS UI requirements ► Accurate mapping and localization ► Autonomous navigation and searching ► Sharing of information amongst robots ► Ability to identify relevant visual features
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18 Game Over (Groan)Credits: Maxwell, Ward, Heckel, Game-Based Design of Human-Robot Interfaces for Urban Search and Rescue Nat’l Geographic Today news article (http://news.nationalgeographic.com/news/2001/09/0914_TVdisasterrobot.html) Blizzard Entertainment (Starcraft) Microsoft Games (Halo) RoboCupRescue - http://www.isd.mel.nist.gov/RoboCup2003/background.htm http://www.isd.mel.nist.gov/RoboCup2003/background.htm PCWorld.com – mine robots news ( http://www.pcworld.com/news/article/0,aid,110127,00.asp )
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