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Monetization & KPIs of Real Money Gaming and Social Casino Gaming

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Presentation on theme: "Monetization & KPIs of Real Money Gaming and Social Casino Gaming"— Presentation transcript:

1 Monetization & KPIs of Real Money Gaming and Social Casino Gaming
Matthew Cullen – President, RocketPlay Mike Reaves – CEO, Cashbet

2 Number of Players Social vs. Real Money Gaming
40 – 60 million online gamblers, worldwide 800 million+ social gamers, worldwide, MONTHLY!

3 Acquisition Costs Social vs. Real Money Gaming
Social Gaming On avg. $1-$7 and rising Facebook, mobile ad networks, incent/non incent Real Money Gaming ~$ , mature market Affiliate networks SEM in regulated markets

4 Life Time Value Social vs. Real Money Gaming
2012 LTV Online Gambling ~$1000 Social/Mobile $2 - $5

5 Revenues Social vs. Real Money Gaming
Online Gambling $36 billion Social/Mobile $6.2 billion

6 Monetization of Social Casino Gaming
In App Purchases (IAP) currency, chips Virtual Goods cigars, cocktails, virtual items/gifts Return to player (RTP) sets the economy Offers incentivized, non-incentivized Ad sponsorships

7 Monetization of Real Money Gaming
Rake (mainly poker, bingo, etc.) House Edge (Return to Player (RTP) Theoretical win Actual win Handle Drop Hold

8 KPIs of Social Casino Gaming
Cost per install (CPI) Daily/Monthly active user (DAU, MAU) Retention (D1, D7, D30) Engagement Average revenue per daily active user (ARPDAU) Average revenue per active user (ARPU) Return to Player (RTP) Lifetime value (LTV)

9 KPIs of Real Money Gaming
Cost per acquisition – CPA (depositing player) Wagers per hour (spins, hands, bets, etc.) Length of play Average bet Lifetime value (LTV)

10 Thank You! matthew.c@rocketplay.com mreaves@cashbet.com
Questions Thank You!


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