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Published byAustin Ellis Modified over 9 years ago
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Theora R. Rice
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Definition Economy Mechanics Currency Design Real Money Trading Some Problems Taxation Interesting Stories
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“An emergent economy… observed in Multi-User Domains, Massive Multi-Player Online Role Playing Games, life simulators, and also browser-based games”
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Sources Do a job/quest Shake a tree Kill/loot something! Sinks Traveling Permanent housing New items EVE faucet Bounty prizes EVE Sink In-game taxes
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Player-to-player trading Takes place in auction houses, or bazaars “Freemium” Game is provided free of charge Money provides advanced features
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BAD money or “Efficiency is not fun” Challenge! Social interaction! Currency: Not divisible Not fungible Misrecognizable Troublesome Can be stolen Costly to store Perishable Not private (flaunt it!) Must be valuable Must be reliable VS
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MMORPGS RuneScape, WoW, Guild Wars, Warhammer Online, LoTR online and Final Fantasy XI prohibit Undermines game play Subject to real laws? Responsibility for financial loss
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2007 – eBay no longer sells virtual goods EVE Established authorized site Blizzard – Diablo III March 18, 2014 will be closed down Many other games allow, such as Second Life
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Gold Farming Approx. 30 cents/hour 12 hours a day, 7 days a week Grinding – Selling Can sell to final customer for as much as $20 for same amount
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Mafias Gold or other valuables for protection Cyber brothel Pay for so many minutes of cyber sex
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“Work in the fantasy world to pay rent in reality” Taxation for real world value? China taxes certain categories of virtual economies 2007 Linden Labs (Second Life) collects value-added tax on European Union users Many economists leaning towards “open-flow” system taxation Would tax Second Life, but not WoW or LoL
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Diablo II - Gold became worthless "Stone of Jordan“ ring became more valuable and was chosen by players Eve Online 2013 Revenant carrier was damaged beyond repair, worth $8000 July 2013 Animal Crossing Economic crash Bug - allowed players to duplicate items and money
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http://en.wikipedia.org/wiki/Virtual_economy http://virtualeconomyresearchnetwork.wordpress.com/2012/04/15/designing- virtual-currency-by-breaking-almost-every-rule-in-the-economics-textbook/ http://www.psmag.com/navigation/business-economics/the-real-value-of- virtual-economies-eve-world-of-warcraft-64593/ http://animalcrossing.quora.com/The-Collapse-of-the-Animal-Crossing-Economy- and-the-Rise-of-Villager-Trading http://en.wikipedia.org/wiki/Freemium http://games.slashdot.org/story/07/01/26/2026257/ebay-delisting-all- auctions-for-virtual-property http://us.battle.net/d3/en/blog/10974978/diablo%C2%AE-iii-auction-house- update-9-17-2013 http://jvwr-ojs-utexas.tdl.org/jvwr/index.php/jvwr/article/view/7088/6333 http://www.nytimes.com/2007/06/17/magazine/17lootfarmers- t.html?pagewanted=all&_r=0
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