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Price of Anarchy for the N-player Competitive Cascade Game with Submodular Activation Functions Xinran He, David Kempe {xinranhe, dkempe}@usc.edudkempe}@usc.edu 12/14/2013
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Diffusion In Social Network The adoption of new products can propagate in the social network Diffusion in the social network
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Competitive Diffusion In Social Network Different products compete for acceptance in a social network. Competitive Diffusion in the social network
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Competitive cascade game
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Main contribution The upper bound on the coarse Price of Anarchy is 2 for the N player competitive cascade game under the Goyal/Kearns diffusion model. Improvement over [Goyal/Kearns 2012]: Improve PoA upper bound from 4 to 2. Generalize result from 2 player game to N player game. Simple and clear proof by resorting to valid utility game and general threshold model.
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Competitive cascade game
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General adoption model
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General adoption model: Local Dynamic
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General adoption model: Example Diffusion stage D C D F C END Seeding stage A F C D E B G
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Useful properties = Prob{ } ? ?
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Price of anarchy
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Main results Improvement over [Goyal/Kearns 2012]: Improve PoA upper bound from 4 to 2. Generalize result from 2 player game to N player game.
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Proof roadmap Set Game Valid utility game PoA bounds By reduction to general threshold model By global competitiveness By definition of social utility function [Vetta 2002] [Roughgarden 2009]
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Proof roadmap Set Game Valid utility game PoA bounds By reduction to general threshold model By global competitiveness By definition of social utility function [Vetta 2002] [Roughgarden 2009] By definition.
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Proof roadmap Set Game Valid utility game PoA bounds By reduction to general threshold model By global competitiveness By definition of social utility function [Vetta 2002] [Roughgarden 2002]
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Update sequence: Active Inactive
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Update sequence: Active Inactive
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Proof roadmap Set Game Valid utility game PoA bounds By reduction to general threshold model By global competitiveness By definition of social utility function [Vetta 2002] [Roughgarden 2009]
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Proof: wrap up The competitive cascade game is a valid utility game The pure PoA is bounded by 2 [Vetta 2002] The coarse PoA is bounded by 2 [Roughgarden 2009]
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Tightness of upper bound
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Conclusion
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Future work
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