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Design Patterns CSE 440 User Interface Design, Prototyping, & Evaluation Autumn 2008 October 30, 2008.

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Presentation on theme: "Design Patterns CSE 440 User Interface Design, Prototyping, & Evaluation Autumn 2008 October 30, 2008."— Presentation transcript:

1 Design Patterns CSE 440 User Interface Design, Prototyping, & Evaluation Autumn 2008 October 30, 2008

2 Hall of Fame or Hall of Shame? o java.sun.com CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 2

3 Hall of Fame o Good branding *java logo *value prop o Inverted pyramid writing style o Fresh content *changing first read *news in sidebar o Obvious Links CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 3

4 Design Patterns CSE 440 User Interface Design, Prototyping, & Evaluation Autumn 2008 October 30, 2008

5 Outline o Review of Heuristic Evaluation o Web Design Process, Specialties & Artifacts o Detailed Design Example o Web Design Patterns o Ubicomp Design Patterns o Mid-term Course Evaluation CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 5

6 Grade Stats o #1 Project Proposal *High: 100, Low: 78, Mean: 87 o #2 Contextual Inquiry (Group) *High:94, Low:74, Mean:84 o #3 ESM and Task Analysis *High: 92, Low: 71, Mean: 85 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 6

7 Review of Heuristic Evaluation o Have evaluators go through the UI twice ? *phase 1 simply to get to know the overall UI *phase 2 to carefully look for problems o Ask them to see if it complies with heuristics *note where it doesn’t & say why o Combine the findings from 3 to 5 evaluators ? *different evaluators will discover different problems o Have evaluators independently rate severity o Combine results in a group meeting o Alternate HE with usability testing ? *different techniques will find different problems o Tradeoffs ? *HE inexpensive compared to usability testing *HE may find issues hard to find otherwise (e.g., a font that may slow down performance) *HE susceptible to finding false positives CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 7

8 Web Design Process CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 8

9 Design Specialties o Information Architecture *encompasses information & navigation design o User Interface Design *also includes some testing & evaluation CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 9 Information Architecture User Interface Design Information Design Navigation Design Graphic Design Usability Evaluation

10 Artifacts of Design Practice o Designers create representations of sites at multiple levels of detail o Web sites are iteratively refined at all levels of detail CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 10 Site Maps StoryboardsSchematicsMock-ups

11 Site Maps o High-level, coarse-grained view of entire site CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 11

12 Storyboards o Interaction sequence, minimal page level detail CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 12

13 Schematics o Page structure w/ respect to information & navigation CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 13

14 Mock-ups o High-fidelity, precise representation of page CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 14

15 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 15 1

16 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 16 2

17 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 17 3

18 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 18 4

19 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 19 5

20 Quick-Flow Checkouts CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 20 6

21 Basic Web Design o Let’s take a closer look page by page CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 21

22 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 22 1

23 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 23 What site is this? –Logo in top-left corner denotes the site –Another logo at top-right to reinforce –examples of SITE BRANDING (E1) What site is this? –Logo in top-left corner denotes the site –Another logo at top-right to reinforce –examples of SITE BRANDING (E1) 1

24 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 24 What kind of site is this? –Shopping cart icon –Tab row content & categories on left –Prices in content area –UP-FRONT VALUE PROPOSITION (C2) –example of PERSONAL E-COMMERCE (A1) What kind of site is this? –Shopping cart icon –Tab row content & categories on left –Prices in content area –UP-FRONT VALUE PROPOSITION (C2) –example of PERSONAL E-COMMERCE (A1) 1

25 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 25 What can I do here? –Welcome for new visitors –Tab row / Search on top –“Categories” –Prices –Examples of OBVIOUS LINKS (K10) What can I do here? –Welcome for new visitors –Tab row / Search on top –“Categories” –Prices –Examples of OBVIOUS LINKS (K10) 1

26 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 26 Most important info visible without scrolling ABOVE THE FOLD (I2) Most important info visible without scrolling ABOVE THE FOLD (I2) 1

27 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 27 2

28 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 28 What site am I at? –Logo in upper-left reinforces brand, can click to go to home –Same font, layout, color scheme also reinforces –examples of SITE BRANDING (E1) What site am I at? –Logo in upper-left reinforces brand, can click to go to home –Same font, layout, color scheme also reinforces –examples of SITE BRANDING (E1) 2

29 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 29 Where am I in the site? –“Home > Music” are LOCATION BREAD CRUMBS (K6) –TAB ROW (K3) says “Music” –Album cover, “Product Highlights”, and CD cover Where am I in the site? –“Home > Music” are LOCATION BREAD CRUMBS (K6) –TAB ROW (K3) says “Music” –Album cover, “Product Highlights”, and CD cover 2

30 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 30 Can I trust these sellers? –Who am I buying from? –Are they reputable? –What about shipping? Can I trust these sellers? –Who am I buying from? –Are they reputable? –What about shipping? 2

31 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 31 The Fold –Hmm, what’s below here? The Fold –Hmm, what’s below here? 2

32 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 32 Impulse buy PESONALIZED RECOMMENDATIONS (G3) About this album Lots of unused space Still more info below… Impulse buy PESONALIZED RECOMMENDATIONS (G3) About this album Lots of unused space Still more info below… 2

33 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 33 Is this product any good? –Editorial reviews –Customer reviews –RECOMMENDATION COMMUNITY (G4) Is this product any good? –Editorial reviews –Customer reviews –RECOMMENDATION COMMUNITY (G4) 2

34 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 34 3

35 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 35 What site am I at? –Logo in upper-left –Colors, layout, font –examples of SITE BRANDING (E1) What site am I at? –Logo in upper-left –Colors, layout, font –examples of SITE BRANDING (E1) 3

36 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 36 Where am I in the site? –Last link clicked was “Buy!” –“Shopping Cart” and “Proceed to Checkout” reinforce that this is “the right page” –SHOPPING CART (F3) Where am I in the site? –Last link clicked was “Buy!” –“Shopping Cart” and “Proceed to Checkout” reinforce that this is “the right page” –SHOPPING CART (F3) 3

37 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 37 Cross-selling –Possibly a pleasant surprise –Impulse buy –CROSS-SELLING & UP- SELLING (G2 ) Cross-selling –Possibly a pleasant surprise –Impulse buy –CROSS-SELLING & UP- SELLING (G2 ) 3

38 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 38 What am I going to buy? –Easy to remove –Easy to move to wishlist How much will it cost? –Shipping costs there, no nasty surprises SHOPPING CART (F3) What am I going to buy? –Easy to remove –Easy to move to wishlist How much will it cost? –Shipping costs there, no nasty surprises SHOPPING CART (F3) 3

39 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 39 What can I do? –“Proceed to Checkout” HIGH VISIBILITY ACTION BUTTON (K5) –Visually distinct –3D, looks clickable –Repeated above and below the fold What can I do? –“Proceed to Checkout” HIGH VISIBILITY ACTION BUTTON (K5) –Visually distinct –3D, looks clickable –Repeated above and below the fold 3

40 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 40 4

41 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 41 What if I don’t have a User ID? What if I forgot my password? SIGN-IN/NEW ACCOUNT (H2) What if I don’t have a User ID? What if I forgot my password? SIGN-IN/NEW ACCOUNT (H2) 4

42 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 42 5

43 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 43 What site? –Logo, layout, color, fonts Where in site? –Checkout, step 1 of 3 –“Choose shipping address” –QUICK-FLOW CHECKOUT (F1) What site? –Logo, layout, color, fonts Where in site? –Checkout, step 1 of 3 –“Choose shipping address” –QUICK-FLOW CHECKOUT (F1) 5

44 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 44 Note what’s different (?) –No tab rows –No impulse buys –Only navigation on page takes you to next step This is a PROCESS FUNNEL (H1) –Extraneous info and links removed to focus customers Note what’s different (?) –No tab rows –No impulse buys –Only navigation on page takes you to next step This is a PROCESS FUNNEL (H1) –Extraneous info and links removed to focus customers 5

45 Quick-Flow Checkouts CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 45 6

46 Quick-Flow Checkouts CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 46 Last step of process –Step 3, “Place Order” –“Place my order” button Two HIGH-VISIBILITY ACTION BUTTONS (K5) for fold Last step of process –Step 3, “Place Order” –“Place my order” button Two HIGH-VISIBILITY ACTION BUTTONS (K5) for fold 6

47 Quick-Flow Checkouts CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 47 No nasty surprises –Can see order –Total price is same as shopping cart –ORDER SUMMARY (F7) No nasty surprises –Can see order –Total price is same as shopping cart –ORDER SUMMARY (F7) 6

48 Quick-Flow Checkouts CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 48 Easy to change shipping and billing Easy to save this info –Easier to setup info in context of specific task –Clear to customers why this info is needed Easy to change shipping and billing Easy to save this info –Easier to setup info in context of specific task –Clear to customers why this info is needed

49 Design = Solutions o Design is about finding solutions o Unfortunately, designers often reinvent +Hard to know how things were done before +Why things were done a certain way +How to reuse solutions CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 49

50 Design Patterns Design patterns communicate common design problems and solutions –First used in architecture [Alexander] Ex. How to create a beer hall where people socialize? CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 50

51 Design Patterns CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 51 Design patterns communicate common design problems and solutions –First used in architecture [Alexander] Ex. How to create a beer hall where people socialize?

52 Using Design Patterns Not too general and not too specific –use a solution “a million times over, without ever doing it the same way twice” Design patterns are a shared language –for “building and planning towns, neighborhoods, houses, gardens, & rooms.” –Ex. Beer hall is part of a center for public life… –Ex. Beer hall needs spaces for groups to be alone… ALCOVES CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 52

53 A Web of Design Patterns CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 53 (181) The Fire (8) Mosaic of Subcultures (179) Alcoves (95) Building Complex (33) Night Life (31) Promenade (90) Beer Hall Cities & Towns Interiors Local Gatherings

54 Web Design Patterns o Now used in UI design o Communicate design problems & solutions *how to create navigation bars for finding relevant content… *how to create a shopping cart that supports check out… *how to make e-commerce sites where people return & buy… CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 54

55 NAVIGATION BAR (K2) o Problem: Customers need a structured, organized way of finding the most important parts of your Web site CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 55

56 NAVIGATION BAR (K2) o Solution diagram *Captures essence on how to solve problem CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 56 First-level navigation Second-level navigation Link to home

57 Pattern Groups CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 57 Advanced ecommerce Completing tasks Page layouts Search Page-level navigation Speed The mobile web Our patterns organized by group Site genres Navigational framework Home page Content management Trust and credibility Basic ecommerce

58 PROCESS FUNNEL (H1) CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 58 Problem: Need a way to help people complete highly specific stepwise tasks –Ex. Create a new account –Ex. Fill out survey forms –Ex. Check out

59 PROCESS FUNNEL (H1) CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 59

60 PROCESS FUNNEL (H1) CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 60 What’s different? –No tab rows –No impulse buys –Only navigation on page takes you to next step What’s different? –No tab rows –No impulse buys –Only navigation on page takes you to next step What’s the same? –Logo, layout, color, fonts What’s the same? –Logo, layout, color, fonts

61 PROCESS FUNNEL (H1) o Problem: What if users need extra help? CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 61

62 CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 62 Process Tunnel

63 CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 63 CONTEXT-SENSITIVE HELP (H8)

64 CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 64 FLOATING WINDOWS (H6)

65 CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 65 FLOATING WINDOWS (H6)

66 PROCESS FUNNEL (H1) Solution Diagram CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 66

67 PROCESS FUNNEL (H1) Related Patterns CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 67 (A10) Web Apps (K5) High-Viz Action Buttons (A1) E-Commerce(A11) Intranets (H1) Process Funnel (K2) Navigation Bars (K3) Tab Rows (K4) Action Buttons (K12) Preventing Errors (H8) Context-Sensitive Help (I2) Above the Fold (K13) Meaningful Error Messages

68 Patterns Support Creativity o Patterns come from successful examples *sites that are so successful that lots of users are familiar with their paradigms (e.g., Yahoo) *interaction techniques/metaphors that work well across many sites (e.g., shopping carts) o Not too general & not too specific *you need to specialize to your needs o Patterns let you focus on the hard, unique problems to your design situation *every real design will have many of these CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 68

69 Patterns Offer the Best of Principles, Guidelines, & Templates o Patterns help you get the details right, without over-constraining your solution *unlike principles, patterns not too general, so will apply to your situation *unlike guidelines, patterns discuss tradeoffs, show good examples, & tie to other patterns *unlike style guides, patterns not too specific, so can still be specialized *unlike templates, patterns illustrate flows among different pages o Patterns can serve as documentation for team-oriented environments CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 69

70 Format of Web Design Patterns CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 70 Pattern Name and Number Exemplar Background Problem Forces Solution Solution Diagram Related Patterns

71 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 71 Pattern Name and Number Exemplar Background Problem Statement Forces & Solution Forces & Solution

72 CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 72 Bus Stops Solution Diagram Solution Diagram Related Patterns Related Patterns Solution Summary Solution Summary

73 Web Design Process CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 73

74 Patterns in Exploration Phase o Use Exploration-level patterns to design overall structure *different choices will give radically different designs o For example, how to organize information *HIERARCHICAL ORGANIZATION (B3) *TASK-BASED ORGANIZATION (B4) *ALHABETICAL ORGANIZATION (B5) *… CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 74

75 Patterns in Exploration Phase CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 75 TASK-BASED ORGANIZATION (B4): Link the completion of one group of tasks to the beginning of the next related task(s)

76 Design Exploration Example o John given the task of designing a new subsite for showing maps to businesses *listings found by typing in address *key feature: show nearby businesses o John comes up with two design sketches *Design #1 uses ALPHABETICAL ORGANIZATION (B5) for list of all nearby businesses *Design #2 uses TASK-BASED ORGANIZATION (B4) for list of related nearby businesses CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 76

77 Design #1 ALPHABETICAL ORGANIZATION (B5) CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 77

78 Design #2 TASK-BASED ORGANIZATION (B4) CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 78

79 Evaluating Which Design to Choose o Low-fidelity Usability Test *sketches the rest of the key screens on paper *brings in 5 participants to his office *asks each to carry out 3 tasks while John’s colleague Sam “plays computer” *John observes how they perform o Tasks 1) look up 1645 Solano Ave., Berkeley CA 2) look up 1700 California Ave, San Francisco CA & find Tadich Grill 3) look up 2106 N 55th St, Seattle WA & find a Sushi restaurant nearby CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 79

80 Evaluating Which Design to Choose o Results with Design #1 (Alphabetical) *Task 1: look up 1645 Solano Ave +no difficulties encountered – warm-up task! *Task 2: look up 1700 California & find Tadich Grill +several users didn’t notice that the list of nearby businesses was scrollable (due to paper affordances?) +those that scrolled took awhile to find in list of over 500 *Task 3: look up 2106 55th St & find nearby Sushi restaurant +3 users only picked restaurants that had “restaurant” in the name & thus couldn’t find “Kisaku” CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 80

81 Evaluating Which Design to Choose o Results with Design #2 (Task-based) *Task 1: look up 1645 Solano Ave +no difficulties encountered – warm-up task! *Task 2: look up 1700 California & find Tadich Grill +1 user took awhile to figure out that Tadich Grill was a restaurant & to click on the “Restaurants” link +all others found it in 2 clicks (Restaurants->Tadich Grill) *Task 3: look up 2106 55th St & find nearby Sushi restaurant +3 found “Kisaku” in 2 clicks +2 others asked for a listing of Japanese restaurants CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 81

82 Evaluating Which Design to Choose o General comments *2 users said they often want to email maps to friends who they will be meeting (task-based) *3 users wanted driving directions (task-based) → TASK-BASED ORGANIZATION (B4) worked better, but still had some minor problems CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 82

83 Design #2 – Revision 1 Adding More Related Tasks CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 83

84 Design #2 – Revision 2 Adding HIERARCHICAL ORGANIZATION (B3) & LOCATION BREAD CRUMBS (K6) CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 84

85 Design #2 – Revision 3 Hi-Fi Prototype Adding SEARCH ACTION MODULE (J1) CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 85

86 Design Patterns Moving Beyond Web CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 86

87 Design Patterns Moving Beyond Web CSE440 - Autumn 2008User Interface Design, Prototyping, and Evaluation 87

88 Summary o Lots of issues involved in designing web sites o Design patterns one way of capturing good design knowledge CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 88

89 Further Reading Books on Web Design o Design of Sites. Doug Van Duyne, James Landay, Jason Hong. Addison-Wesley. 2 nd edition. 2007. o Information Architecture for the World Wide Web. Louis Rosenfeld and Peter Morville. O'Reilly, 1998. o Don’t Make Me Think! Steven Krug. Que, 2000. CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 89

90 Further Reading Books on Web Design o Community Building on the Web. Amy Jo Kim. Peachpit Press, 2000. o Designing Web Usability. Jakob Nielsen. New Riders Publishing, 1999. CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 90

91 Further Reading Websites on Web Design o UsableWeb.com, links to other usability sites o Usability.gov, for building accessible websites o Web pages that suck, at http://www.webpagesthatsuck.com/ http://www.webpagesthatsuck.com/ o Net tips for designers, at http://www.dsiegel.com/tips/ http://www.dsiegel.com/tips/ o User Interface Engineering, at http://www.uie.com http://www.uie.com o ZDNet Ecommerce Best Practices, at http://www.zdnet.com/ecommerce. http://www.zdnet.com/ecommerce CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 91

92 Further Reading Websites on Web Design o New York Times Ecommerce Times, at *http://www.nytimes.com/pages- technology/cybertimes/commerce/http://www.nytimes.com/pages- technology/cybertimes/commerce/ o Webword.com usability log o CNet Builder.com, info on building sites o ACM’s CHI-Web Mailing List *http://www.acm.org/sigchi/web/chi-web.htmlhttp://www.acm.org/sigchi/web/chi-web.html o Goodexperience.com web log o Jakob Nielsen useit.com CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 92

93 Next Time o Lo-fi Prototyping *Read +Snyder, Paper Prototyping, Ch. 4Snyder, Paper Prototyping, Ch. 4 +Discussion of guidelines for user observation By Kathleen Gomoll and Anne NicholDiscussion of guidelines for user observation By Kathleen Gomoll and Anne Nichol CSE440 - Autumn 2008 User Interface Design, Prototyping, and Evaluation 93


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