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CSE554SimplificationSlide 1 CSE 554 Lecture 7: Simplification Fall 2014
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CSE554SimplificationSlide 2 Geometry Processing Fairing (smoothing) – Relocating vertices to achieve a smoother appearance – Method: centroid averaging Simplification – Reducing vertex count Deformation – Relocating vertices guided by user interaction or to fit onto a target
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CSE554SimplificationSlide 3 Simplification (2D) Representing the shape with fewer vertices (and edges) 200 vertices50 vertices
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CSE554SimplificationSlide 4 Simplification (2D) If I want to replace two vertices with one, where should it be?
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CSE554SimplificationSlide 5 Simplification (2D) If I want to replace two vertices with one, where should it be? – Shortest distances to the supporting lines of involved edges After replacement:
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CSE554SimplificationSlide 6 Points and Vectors Same representation, but different meanings and operations – Vectors can add, scale – Points can add with vectors – Points can add with points, only using affine combination x Y 1 2 2
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CSE554SimplificationSlide 7 Dot product (in both 2D and 3D) – Result is a scalar – In coordinates (simple!) 2D: 3D: Matrix product between a row and a column vector More Vector Operations
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CSE554SimplificationSlide 8 Uses of dot products – Angle between vectors: Orthogonal: – Projected length of onto : More Vector Operations h
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CSE554SimplificationSlide 9 Cross product (only in 3D) – Result is another 3D vector Direction: Normal to the plane where both vectors lie (right-hand rule) Magnitude: – In coordinates: More Vector Operations
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CSE554SimplificationSlide 10 More Vector Operations Uses of cross products – Getting the normal vector of the plane E.g., the normal of a triangle formed by – Computing area of the triangle formed by Testing if vectors are parallel:
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CSE554SimplificationSlide 11 Properties Dot ProductCross Product Distributive? Commutative? Associative? (Sign change!)
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CSE554SimplificationSlide 12 Simplification (2D) Distance to a line – Line represented as a point q on the line, and a perpendicular unit vector (the normal) n To get n: take a vector {x,y} along the line, n is {-y,x} followed by normalization – Distance from any point p to the line: Projection of vector (p-q) onto n – This distance has a sign “Above” or “under” of the line We will use the distance squared
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CSE554SimplificationSlide 13 Simplification (2D) Closed point to multiple lines – Sum of squared distances from p to all lines (Quadratic Error Metric, QEM) Input lines: – We want to find the p with the minimum QEM Since QEM is a convex quadratic function of p, the minimizing p is where the derivative of QEM is zero, which is a linear equation
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CSE554SimplificationSlide 14 Simplification (2D) Minimizing QEM – Writing QEM in matrix form 2x2 matrix1x2 column vectorScalar [Eq. 1] Matrix (dot) product Row vector Matrix transpose
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CSE554SimplificationSlide 15 Simplification (2D) Minimizing QEM – Solving the zero-derivative equation: – A linear system with 2 equations and 2 unknowns (p x,p y ) Using Gaussian elimination, or matrix inversion: [Eq. 2]
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CSE554SimplificationSlide 16 Simplification (2D) What vertices to merge first? – Pick the ones that lie on “flat” regions, or whose replacing vertex introduces least QEM error.
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CSE554SimplificationSlide 17 Simplification (2D) The algorithm – Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location. Store that location (called minimizer) and its QEM with the edge.
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CSE554SimplificationSlide 18 Simplification (2D) The algorithm – Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location. Store that location (called minimizer) and its QEM with the edge. – Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer. Update the minimizers and QEMs of the re-connected edges.
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CSE554SimplificationSlide 19 Simplification (2D) The algorithm – Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location. Store that location (called minimizer) and its QEM with the edge. – Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer. Update the minimizers and QEMs of the re-connected edges.
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CSE554SimplificationSlide 20 Simplification (2D) The algorithm – Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location. Store that location (called minimizer) and its QEM with the edge. – Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer. Update the minimizers and QEMs of the re-connected edges. – Step 3: Repeat step 2, until a desired number of vertices is left.
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CSE554SimplificationSlide 21 Simplification (2D) The algorithm – Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location. Store that location (called minimizer) and its QEM with the edge. – Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer. Update the minimizers and QEMs of the re-connected edges. – Step 3: Repeat step 2, until a desired number of vertices is left.
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CSE554SimplificationSlide 22 Simplification (2D) Step 1: Computing minimizer and QEM on an edge – Consider supporting lines of this edge and adjacent edges – Compute and store at the edge: The minimizing location p (Eq. 2) QEM (substitute p into Eq. 1) – Used for edge selection in Step 2 QEM coefficients (a, b, c) – Used for fast update in Step 2 Stored at the edge: [Eq. 1]
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CSE554SimplificationSlide 23 Simplification (2D) Step 2: Collapsing an edge – Remove the edge and its vertices – Re-connect two neighbor edges to the minimizer of the removed edge – For each re-connected edge: Increment its coefficients by that of the removed edge – The coefficients are additive! Re-compute its minimizer and QEM Collapse : new minimizer locations computed from the updated coefficients
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CSE554SimplificationSlide 24 Simplification (3D) The algorithm is similar to 2D – Replace two edge-adjacent vertices by one vertex Placing new vertices closest to supporting planes of adjacent triangles – Prioritize collapses based on QEM
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CSE554SimplificationSlide 25 Simplification (3D) Distance to a plane (similar to the line case) – Plane represented as a point q on the plane, and a unit normal vector n For a triangle: n is the cross-product of two edge vectors – Distance from any point p to the plane: Projection of vector (p-q) onto n – This distance has a sign “above” or “below” the plane We use its square
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CSE554SimplificationSlide 26 Simplification (3D) Closest point to multiple planes – Input planes: – QEM (same as in 2D) In matrix form: – Find p that minimizes QEM: A linear system with 3 equations and 3 unknowns (p x,p y,p z ) 3x3 matrix 1x3 column vector Scalar
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CSE554SimplificationSlide 27 Simplification (3D) Step 1: Computing minimizer and QEM on an edge – Consider supporting planes of all triangles adjacent to the edge – Compute and store at the edge: The minimizing location p QEM[p] QEM coefficients (a, b, c) The supporting planes for all shaded triangles should be considered when computing the minimizer of the middle edge.
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CSE554SimplificationSlide 28 Simplification (3D) Step 2: Collapsing an edge – Remove the edge with least QEM – Re-connect neighbor triangles and edges to the minimizer of the removed edge Remove “degenerate” triangles Remove “duplicate” edges – For each re-connected edge: Increment its coefficients by that of the removed edge Re-compute its minimizer and QEM Collapse Degenerate triangles after collapse Duplicate edges after collapse
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CSE554SimplificationSlide 29 Simplification (3D) Example: 5600 vertices500 vertices
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CSE554SimplificationSlide 30 Further Readings Fairing: – “A signal processing approach to fair surface design”, by G. Taubin (1995) No-shrinking centroid-averaging Google citations > 1000 Simplification: – “Surface simplification using quadric error metrics”, by M. Garland and P. Heckbert (1997) Edge-collapse simplification Google citations > 2000
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