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Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com
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How simSchool Works
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simSchool Creates “Know-How” …the tacit decision making processes a teacher uses when questioning students, making suggestions, or noticing signs of understanding.
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(Observable Variables) Dynamically Generated Profiles A database of text on each personality element allows 5 statement fragments per element This produces 5 ^ 9 or 1.9 million written profiles
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(Observable Variables) Student Behavior Body posture offers clues Verbal responses reflect student’s internal state “I am trying hard to complete my work” complete my work”
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simSchool http://simschool.org/
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What Games & Sims Teach Understanding big ideas - systems knowledge Dealing with time and scale Practice in decision-making Active problem-solving Concepts, strategies, & tactics Understanding processes beyond experience Practice makes improvement (Aldrich, 2005)
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Elements & Impacts Experience Elements Simulation Game Pedagogy Content Types Systems Cyclical Linear Discover & Practice Test & Motivate Present & Support (Aldrich, 2005)
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Learning Theory Framework Assessment Learner Knowledge Community
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Assessment Learner Knowledge Community Activity Theory Framework Artifacts (Interface - Models) Subject (Players) Object (Control-Win) Community (Gamers - Agents) Roles (Gamers - Agents) Praxis (Rules - Strategies - Experimental Evidence)
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Research Themes Situating G&S in education Social analysis of G&S What teachers should know and be able to do with G&S Augmenting reality with handhelds Embedding assessment in G&S
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simSchool’s “Engine” Independent Variables Dependent Variables Observable Variables Hidden Variables What context teachers see How students react What teachers do student outcomes
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(Hidden Variables) 3-Aspect simStudent Personality Openness to learning Conscientiousness toward tasks Extroversion or introversion Agreeableness Neuroticism - emotional stability Visual Auditory Kinesthetic Expected academic performance
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(Hidden Variables) Interpersonal Circumplex Teachers and students interact with one another by negotiating power and affiliation
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(Independent Variables) What Teachers Do Select Tasks Emotional, Physical & Cognitive current states of students interact with task requirements A Zone of Proximal Development determines time-to- success on task and effects student attitudes Talk to simStudents Questions, observations, or assertions about academic or, behavioral issues
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Task Profiles
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Feedback Tasks Performance in Time
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simStudent Learning (e.g. 5 min gains on 3 tasks by “Ali”) Do an oral quizRecite a lengthy poemDo whole-class oral response
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simSchool Theories Zone of Proximal Development OCEAN model of psychology Physical model of sensation-perception Social Expectation States Theory concerning tasks Complex Systems System dynamics
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Zone of Proximal Development TASK Requirements ZPD of the STUDENT Time on Task
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OCEAN model of psychology Open to New Things Conscientious Extroverted Agreeable Emotionally Stable Prefers Familiar Easily Distracted Introverted Works Alone Touchy - neurotic
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Representational Domains VAKOCE ANn… Sally Josh
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Complex models produce data Differs from “noncomputational” theorizing in education A computer-based game or simulation the production of data is the centerpiece of game play, agent behavior, and the representation of physical processes.
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Complex System Framework Nodes and Influences Hyperlinked peer-to-peer and hierarchical structures Interacting representational domains comprised of factors expressed as continua Dynamics characterized by multidimensional fields with attractors and repellors controlling the evolution of system and subsystem states.
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Nodes and Influences Hyperlinked, peer-to-peer, hierarchical structures
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VAKOCE ANn… DynamicsDynamics Sally Task
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Dynamic Landscapes Task Student
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simSchool www.simschool.org david.gibson@curveshift.com
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