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Artificial Intelligence in Video Games Damián Isla, Director of Technology Moonshot Games
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Two Fundamental Truths
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FT#1: The hard stuff is easy, and the easy stuff is hard Corollary: Game AI is 10% looking smart and 90% not looking stupid
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AI is for making computers smart. fun Game FT#2: Corollary: Game AI is 50% programming and 55% design
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An Example Position selection - or - “Where do I stand right now?”
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Pathfinding How do I get from A to B? But assumes we know where B is.
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Position Selection Pick a spot that is at the right range from my target has a clear line of sight near to me etc.
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Position Selection: Method HIM Range: LOS: Distance: Total: 3.0 10.0 0.5 4.5 ME 4.5 range(p) = 7 (meters) F(range(p)) = 3.0 (happy units) Fun!
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Position Selection: Method 4.7 2.6 2.83.1 4.53.5 2.4 4.8 3.5 4.1 2 1.7 2.5 2.72.12.81.5 4.54.13.83.22.8 3.3 3.8 3.2 3 HIM 1.6 1.1 1.9 1 2.1 ME 4.8
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Thanks!
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