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Published byAbel Greer Modified over 9 years ago
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BookClub
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3 Jan 11Jan 11 3 We think much less than we think we think
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4 Brand Card Game Name the brands on your cards as quickly as you can In pairs discuss which were easy and which were hard – why was that? What did you do when you came across a hard one?
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5 Human behaviour driven by two decision-making Systems, 1 & 2 … Logical Deliberative Slow Tiring Vigilance System 2 Intuitive Learned Fast Effortless Emotional System 1
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6 “A bat and a ball cost $1.10 in total. The bat costs $1 more than the ball. How much does the ball cost?” “People are not accustomed to thinking hard, and are often content to trust a plausible judgement that quickly comes to mind.” Daniel Kahneman, Nobel Prize Winner Logical - Intuitive
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7 Deliberative - Learned
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8 yfgfgfyuygj
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9 iouijlkjlkjoij
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10 ddgjkliojkjkl
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11 yellow
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12 12 Slow - Fast
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13 Tiring - Effortless Case number across the day Proportion of favourable decisions Danziger et al, 2011
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14 Vigilance – Emotion / Desire 63%37% 41%59% XX XXXXXXX Shiv & Fedorikhin (1999)
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15 System 2System 1 Complete the phrase “bread and…” Reading a map Reciting your times tables Find a strong move in chess (if you’re a chess master) Remembering the name of someone new
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16 Discussion Do research and marketing have the balance right in how they address System 1 & 2? What does it mean for research? What are effective ways of understanding System 1 responses? Do you have any good examples?
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17 Cognitive Ease “Thinking is to humans as swimming is to cats”
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18 EASE REPEATED EXPERIENCE CLEAR DISPLAY PRIMED IDEA GOOD MOOD FEELS FAMILIAR FEELS TRUE FEELS GOOD FEELS EFFORTLESS Kahneman, 2011
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19 QWERTY REPEATED EXPERIENCE
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20 Can you tie your shoe-laces with your right hand doing the job of the left hand, and the left hand the job of the right? REPEATED EXPERIENCE
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21 Alta Vista 1999 CLEAR DISPLAY
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22 …Google CLEAR DISPLAY
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23 Alta Vista, 2012 CLEAR DISPLAY
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24 CLEAR DISPLAY
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25 5:11:2 A. North, D. Hargreaves and J. McKendrick (1997) Sales PRIMED IDEA
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26 Base size = 80, February 2012 Understand the Purchase Context GOOD MOOD
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27 Personal : Feel Do Think Buy fewer impulse items Anxious Happy Buy fewer items on promotion Anxiety makes us more cautious and more likely to use System 2 GOOD MOOD
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28 Discussion Which of these packs are cognitively easy? Why? Is there a Marketer’s Dilemma in balancing information and aesthetic?
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29 The end
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