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Some Principles of Animation. 1. SQUASH and STRETCH: Use stretched drawings to create the illusion of speed and squashed drawings to show weight. Remember.

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Presentation on theme: "Some Principles of Animation. 1. SQUASH and STRETCH: Use stretched drawings to create the illusion of speed and squashed drawings to show weight. Remember."— Presentation transcript:

1 Some Principles of Animation

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3 1. SQUASH and STRETCH: Use stretched drawings to create the illusion of speed and squashed drawings to show weight. Remember to exaggerate.

4 Some Principles of Animation

5 2. ANTICIPATION: Focuses the audience on the character's actions and builds momentum for the character’s main action.

6 Some Principles of Animation

7 3. POSE TO POSE or KEY POSES: Main points of action for an animated character or object. Also called Key Poses.

8 8 Some Principles of Animation

9 3. POSE TO POSE or KEY POSES: Main points of action for an animated character or object. Also called Key Poses.

10 Some Principles of Animation

11 4. ARCS and NON-ARCS: Most objects, characters, etc. move in arcs and NOT in straight lines. Use non-arc motion to make characters appear wooden, sinister or robotic.

12 Some Principles of Animation

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15 4. ARCS and NON-ARCS:

16 Some Principles of Animation 5. CHARACTER APPEAL Characters must be well developed and interesting in an attempt to appeal to an audience.

17 Some Principles of Animation 5. CHARACTER APPEAL Characters must be well developed and interesting in an attempt to appeal to an audience.

18 Some Principles of Animation

19 Oh yeah… don’t forget to make your characters BLINK!

20 Some Principles of Animation Oh yeah… don’t forget to make your characters BLINK!

21 Some Principles of Animation What do these famous cartoon characters all have in common? Bugs Bunny, Daffy Duck, Porky Pig, Elmer Fudd, Sylvester, Foghorn Leghorn, Pepe Le Pew, Speedy Gonzales, Tweety, Tazzy Devil, Yosemite Sam, and Marvin the Martian.

22 Some Principles of Animation Voiceover Artist - Mel Blanc

23 Some Principles of Animation

24 Not quite the end… let’s watch the Road Runner in action.

25 Some Principles of Animation

26 NEXT LESSON... ALL NEW Road Runner in 3D


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