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Remediation computer games remediate two genres film and television Computer games are delivered on a variety of platforms, which are themselves multiple.

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Presentation on theme: "Remediation computer games remediate two genres film and television Computer games are delivered on a variety of platforms, which are themselves multiple."— Presentation transcript:

1 Remediation computer games remediate two genres film and television Computer games are delivered on a variety of platforms, which are themselves multiple remediating artifacts. Arcade and videogames (games were first introduced in arcades and then as home video units in the early 1970s). Pong was one of the first games. Next came pacman, two-dimensional game The nintendo Game Boy introduced in 1989 repurposed the pocket calculator and the portable computer, with a claim to immediacy of experience through the intense, almost hyonotic involvement of the user.

2 Then we have joysticks, keyboards and trackballs to get control of the game. In 1990 we got Doom and Quake. Graphic roleplaying computer games have their structure from the fantasi litterature (lord of the rings) - Onlinegames (world of warcraft) In the future more online less PC games.

3 The social spaces of computer games Arcade games are in shopping malls or airports. There is music and a lot of people. Home video games is played where the tv are. Everyone who is enterend the room shares the experience of the game. PC is more singleplayer. Or you can connect to a online game. Virtual communities.

4 Digital Photography Computer photorealism is trying to achieve precisely what photography is trying to prevent: the overcoming and replacement of the earliere technology of photography. Looking at some of the photographs, we cannot be sure what the computer has changed, for nothing in the picture is impossible in the world of light. (but we know that the picture has been digitally altered.

5 Photorealistic graphicst. seeks to create a space that is purified of all references to itself as a medium and to other media. Use linear-perspective painting, photography (a physical model – consisting of polygons, textures and algorithms, illumination and shading) Wants to demonstrate that photorealistic graphics one day surpass the traditional photograph.

6 Digital photorealists want to move more and more pixels or polygons on to the screen in order to bring the image up to the limit of resolution of the human eye. The graphic photorealists think of themselves as engenieers or scientists creating a new technology where the manual photorealists offer their work as art.

7 Digital art Digital art mean static images made with pixels rather than oils or watercolors. Remediate from all sorts of traditional visual art, from oilbased painting to pen- and-ink illustrations, photographs and collage and photomontage. Digital art often refashions popular illustration –above all, science fiction and fantasy illustration from comic books and pulp-fiction book covers

8 These digital images are often photorealistic in the sense that they make use of rendering programs to obey the principles of perspective and shading.

9 Assignment 1. Make your own digital art picture Select a medium you want to remediate. Describe which tools/platforms you are using. The assignment must include 2 illustrations of the same ”picture” Put the result in your portefolio.

10 Assignment 2: describe how the world wide web have remediated. Describe the several stages the web already have passed, see chapter 12. How will the web remediate in the future. Is the web immediacy or hypermediacy??


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