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User Experience Research... in India, for India Kentaro Toyama Assistant Managing Director Microsoft Research India Usable Software Interface Design June.

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Presentation on theme: "User Experience Research... in India, for India Kentaro Toyama Assistant Managing Director Microsoft Research India Usable Software Interface Design June."— Presentation transcript:

1 User Experience Research... in India, for India Kentaro Toyama Assistant Managing Director Microsoft Research India Usable Software Interface Design June 18, 2007 – Hyderabad

2 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

3 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

4 India People ~1.1 billion people –Over half under 25 years old 22 languages Annual incomes $100-$100M+ 28 states Area ~1/3 the area of United States Technology ~20M PCs, installed base ~140M mobile subscriptions –+7M each month Sources: CIA Factbook, TRAI, CNN Roads in India

5 India, a Personal View My first trip to India (2004)

6 India, a Personal View People ~1.1 billion people –Over half under 25 years old 22 official languages Annual incomes $100-$100M+ 28 states Area ~1/3 the area of United States Technology ~20M PCs, installed base ~140M mobile subscriptions –+7M each month but, power held by few tremendous energy and optimism incredible diversity, EM microcosm reminiscent of European Union impact of weather (ubiquity of agriculture) huge interest in PCs, by everyone mobiles, mobiles, everywhere Huge potential opportunity for computing industry. But, there are new challenges that neither India nor the industry have ever faced before.

7 Infosys campus, Bangalore

8 A small Internet café on a market street in a town near Bombay

9 Rural village with a VSAT Internet connection near Bhopal, Madhya Pradesh

10 Technology for Emerging Markets Understand potential technology users in economically poor communities: –E.g., urban domestic labourers –E.g., rural entrepreneurs Adapt, invent, or design applications of computing that contribute to socio-economic development of poor communities worldwide. Computer-skills camp in Nakalabande, Bangalore (MSR India, Stree Jagruti Samiti, St. Joseph’s College) Microsoft Research India

11 Interdisciplinary Research Aishwarya Lakshmi Ratan –Public Administration and International Development Jonathan Donner –Communications Nimmi Rangaswamy – Social Anthropology Rajesh Veeraraghavan – Computer Science and Economics Indrani Medhi – Design Kentaro Toyama – Computer Science Randy Wang Udai Singh Pawar – – Computer Science Physics Society Group Technology Individual Society Group Technology Individual Innovation Understanding Impact Innovation Understanding Impact Rikin Gandhi – Astrophysics

12 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

13 The Five Stages of Design StageKnowledge Gained WonderTechnology / Surface Problem ExuberanceSurface Solution RealizationReal Problem AdjustmentReal Solution IdentificationUser Deeper Intuition Good design comes out of deep intuition into the user.

14 “Kids in the developing world need the newest technology, especially really rugged hardware and innovative software.” – Nicholas Negroponte, from the One Laptop Per Child website (2005) Exuberance

15 “The world's poorest two billion people desperately need healthcare, not laptops.” – Bill Gates (WRI Conference, Seattle, 2000) Realization

16 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

17 Warana Unwired Rajesh Veeraraghavan

18 Over 60% of population in agriculture Mostly small and marginal farmers with 1-3 acres of land Average income of $1-2 per day Agriculture in India Wonder

19 Sugarcane cooperative 70 villages, 70000 farmers Asia’s first “Bridging Digital Divide” pilot (1998) “Warana Wired Village Project” Wonder

20 Factory FTP PC Warana Farmer DB Standard PC network Weigh stations Landline phone PC enabled Kiosks 54 kiosks in 54 villages Cost: Rs.2.5 crores (US$500,000) Rural PC Kiosks Exuberance

21 Check market price information Provide agricultural advice to farmers Conduct land-record transactions Surf the Internet And, do it all with a private business model! Original Goals Exuberance Allow farmers to…

22 Check market price information Provide agricultural advice to farmers Conduct land-record transactions Surf the Internet And, do it all with a private business model! Original Goals Realization Allow farmers to…

23 Internal account MIS: Issue harvesting permit Buy fertilizer through credit Get paystub Query quantity of sugarcane harvested Actual Use Realization

24 High maintenance cost Intermittent power Network flaky PC not optimally used! Mounting Challenges Realization

25 Can we preserve the functionality of the existing PC based system while making the entire system cheaper and more effective? The Problem Realization

26 The Solution: Warana Unwired! SMS-enabled mobile phones PC-based kiosks Adjustment

27 Factory FTP PC Warana Farmer DB Standard PC network Weigh stations Landline phone PC-enabled kiosks Original PC-Based Set-Up Adjustment

28 GSM/CDMA SMS network Factory PC Warana Farmer DB Standard PC network Weigh stations SMS-enabled phones New Mobile-Based Set-Up Windows Mobile Remote APIs SMS Adjustment

29 24-hour access to services –6000 SMS processed 80% of requests for getting sugarcane output 1238 unique farmer requests Response time on harvesting data. –Original: 15 days  PC: 2 days  Mobile: immediate Telcos’ interest has perked up. Neighboring cooperatives have expressed interest. Warana Unwired – Results Adjustment

30 SystemCost/Farmer /Year New PC System 394 Existing PC System 177 SMS Mobile (kiosks) 159 GPRS(kiosks)139 SMS Mobile(without kiosks) 111 GPRS ( no kiosks) 91 Units: Rs COST DETAILS: Common cost: Kiosk rent, Kiosk salary SMS cost: 50 paise/SMS GPRS per byte cost: 7000 times cheaper than SMS cost High Maintenance cost: UPS battery, Hard disk, printer, monitor No GPRS coverage Low end phones do not support GPRS SMS data plans are dropping Savings over PCs 1 million Rupees /54 villages/1 year ($22,000) Costs Adjustment

31

32 Farmer from pilot village expresses initial disbelief… Once he sees it on the phone, he gets excited and says, “Barabar hai, eh tho bahuth accha hai.” “The information is exact and it is very good.” Farmer from another village demands access… We tried to tell them that we were in a testing phase, to ensure that the system worked; the farmer replied, “I saw messages are coming on the mobile phone. There is no problem. So where is the question of success? ” Farmer Response Adjustment

33 So far… Successful replacement of kiosks in seven villages. System in operation since October 2006. Expansion to other villages in cooperative To do… Analysis of feedback and surveys for concrete impact Pilots with other cooperatives Status Adjustment

34 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

35 MultiPoint Udai Singh Pawar, Joyojeet Pal (UC Berkeley), Kentaro Toyama

36 Education in India Rural school in Chinhat, Uttar Pradesh Wonder 300M children aged 6-18; 210M enrolled in school; 105M actively attending. Mostly small and marginal farmers with 1-3 acres of land Teachers poorly trained and frequently absent

37 No toilets No walls No permanent building Terrible student-teacher ratio Intermittent electricity UPS broken Frequent maintenance of PCs required Teachers not computer literate Caste discrimination Religious discrimination Students hungry Poor retention rates Poor pay for teachers Teacher absenteeism Student illness No supplies No textbooks Parents uninvolved Child labourTeachers multitasking Irrelevant curriculum Heat Many children per computer Rural Education: Problems Wonder

38 No toilets No walls No permanent building Terrible student-teacher ratio Intermittent electricity UPS broken Frequent maintenance of PCs required Teachers not computer literate Caste discrimination Religious discrimination Students hungry Poor retention rates Poor pay for teachers Teacher absenteeism Student illness No supplies No textbooks Parents uninvolved Child labourTeachers multitasking Irrelevant curriculum Heat Many children per computer Rural Education: Problems Exuberance

39 PCs in Rural Education 5-10% of primary schools in India already have a PC. PC classrooms generally used to “babysit” students as teacher teaches other classes. Typically, 2-6 PCs per primary school. Exuberance

40 At school after school… One PC, many children. Realization

41 MultiPoint: Solution Provide a mouse for every student –One cursor for each mouse, with different colours or shapes –USB mice Have tried up to 20 –Content modified Game-like environment Adjustment

42 MultiPoint: Demo Adjustment

43 MultiPoint: Results Preliminary user studies [ICTD2006] Questions –Can students understand MultiPoint paradigm? –How do children interact with MultiPoint? –Does MultiPoint increase engagement? Methodology –Trials: 20 min single mouse 20 min MultiPoint 10 min free play –3 trials of 6-10 children Before Adjustment

44 MultiPoint: Early Results Everyone wants a mouse. –Girls more likely to share than boys. Kids understand MultiPoint immediately. All students more engaged for longer periods of time. –Even children without mice engage longer. Self-reporting is positive. –Exception: one student didn’t like MultiPoint because of competitiveness Before After Adjustment

45 MultiPoint: Advantages Incentives aligned –Cost effective: One computer + 5 mice comes to ~$100 per child. –Content authors can adapt to paradigm –Government / administrators can claim better use of computers –Teachers can keep more students entertained –Students have more fun (cf., multi-player computer games) Adjustment

46 MultiPoint: Current Work Current work –Software SDK for content writers to be released in August 2006 –Technical features to maximize educational value of MultiPoint –More user studies to test pedagogical value –Pilots with NGOs in India –Hoping to disseminate beyond India New hypothesis: Better for primary education than one PC per child? Adjustment

47 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

48 Text-Free User Interfaces Indrani Medhi, Kentaro Toyama

49 Illiteracy 1-2 billion illiterate population in the world. 98% live in developing countries. India’s rate of literacy (optimistically) estimated at ~60%. Wonder

50 Target Users Women from several Bangalore slums Informal sector jobs Income range: INR 800-2500 (USD 20-50) per month Illiterate or semi-literate Most have never seen a PC (those who have seen, only in their employers’ homes; but, not allowed to touch) Wonder

51 Ethnographic Design Exuberance 300+ hours with over 250 people from urban slums in Bangalore: –Interviews –Participatory design –Rapid prototyping –Subject trials

52 Text-Free UI, Take 1 Design Principles: –Pen or touch interface –Liberal use of icons and images –Voice feedback –Care in details of graphics; semi-abstracted cartoons –Aggressive use of mouse-over functionality –Consistent help icon Monster.com for domestic labourers? Maps for illiterate users? Exuberance

53 User Studies, Take 1 Task: For a friend who is unemployed, find the best- paying job in her neighborhood. Results: Subjects could manipulate the application, but only 30% completed the task, even with significant prompting: Problem: Deeper problem in motivation and lack of cognitive model of how the PC worked. Realization

54 Can any UI be converted into one that is usable by illiterate users? ILLITERACY FEAR OF TECHNOLOGY LACK OF TRUST IN TECHNOLOGY LACK OF AWARENESS OF WHAT TECHNOLOGY CAN DELIVER New Problem! Can a UI be developed to allow an illiterate, first- time PC user to access information he/she needs without any assistance or prompting? New question: Original question: Realization

55 Full-Context Video A full-context video explains the broader context of the application and how it works, in addition to instructional material about how to use the application. Full-Context Video Adjustment

56 Full-context video has clear value: Without video first, only one out of 17 (6%) was able to complete the task at all, taking 11 prompts and 8.2 minutes With video first, 18 out of 18 completed the task, with an average of 4.7 prompts and 6.5 minutes Without Video (A) With Video (B) Total Task Completed (out of 35) 835 Prompts reqd for completion 9.85.2 Avg completion time (min) 9.014.59 Sequence - AB Task Completed - AB 117 Prompts reqd for completion 115.9 Avg completion time (min) 8.28.6 Sequence - BA Task completed – BA 718 Prompts reqd for completion 64.7 Avg completion time (min) 10.86.5 User Studies, Take 2 Adjustment

57 Qualitative Results Other observations: Round-two subjects were incredulous that round-one subjects didn’t understand the application. Impact of video not permanent for most subjects. Many wanted to see the full- context video each time, even after seeing it before. Full-context video appears to increase motivation, as well as performance. Those who saw full-context video were interested in providing feedback on the specifics of the UI. Adjustment

58 Text-Free UI, Take 1 Design Principles: –Pen or touch interface –Liberal use of icons and images –Voice feedback –Care in details of graphics; semi-abstracted cartoons –Aggressive use of mouse-over functionality –Consistent help icon –Full-context video Adjustment

59 Outline The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage?

60 The story thus far… StageWarana UnwiredMultiPointText-Free UI Wonderagrarian societyrural educationilliteracy Exuberance Internet for farmers! PCs in classrooms! UIs without text! Realization little PC value for most farmers too many children per PC UI manipulation not the issue Adjustment SMS-based inventory query multiple mice per PC full-context video Identification???

61 Why not PC kiosks? Identification Soup kitchens brand themselves another way and serve a different kind of community. Four-star restaurants brand themselves one way, and serve a particular clientele. The importance of branding in serving food… It’s difficult to serve both client groups in one physical location.

62 Why MultiPoint? Identification Games are fun, and games with other kids are even more fun! People are already accustomed to sharing hardware.

63 Why Full-Context Video? If you were told that, if you put anything in this box and spelled the object’s name 100 times out loud, it would come to life… Identification “Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C. Clarke would you bother to do it?

64 Recapitulation Stage Warana Unwired MultiPointText-Free UI Wonder agrarian societyrural educationilliteracy Exuberance Internet for farmers! PCs in classrooms! UIs without text! Realization little PC value for most farmers too many children per PC UI manipulation not the issue Adjustment SMS-based inventory query multiple mice per PC full-context video Identification “Just the info I need.” “We’ll share and play!” “Demystify it for me.” Cyclical process

65 Conclusion The Challenge of India The Five Stages of Design Three Projects from MSR India –Warana Unwired –MultiPoint –Text-Free User Interfaces The Last Stage Starts it All Over Again

66 Thank you! http://research.microsoft.com/research/tem Questions? kentoy@microsoft.com


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