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Maarten Struys Windows Mobile Evangelist Alten-PTS Session Code: MOB201-SUN
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Agenda Introduction Creating a Windows Mobile Application Testing Windows Mobile Applications Data on the Device Making use of Device Capabilities Battery Friendly Development Conclusion
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Introduction Developing Windows Mobile Applications Use the same development tools as desktop developers There are a few challenges Slower processors Battery powered devices User Interface restrictions Device Security Application installation and execution Encryption of data, devices can ‘easily’ be lost
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Introduction Windows Mobile One brand name for a wide variety of devices Windows Mobile 6 Standard (Smart Phone) Windows Mobile 6 Professional (Pocket PC) Software Development Tools Visual Studio 2005 Professional or better Support for Native and Managed applications.NET CF 1.0 and.NET CF 2.0 support Visual Studio 2008 Professional or better.NET CF 3.5 and.NET CF 2.0 support
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Introduction Installing the Windows Mobile 6 SDKs To develop applications for WM 6 devices you need to install the WM 6 SDK’s Separate downloads for Standard and Professional Integrate seamlessly in Visual Studio 2008 You can also download Windows Mobile 6.1 emulator images to target newer Devices To develop for Windows Mobile 6.5 also install the Windows Mobile 6.5 DTKs
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Introduction Using the Development Tools Developer experience identical for Desktop and Windows Mobile applications Fewer UI controls available Fewer API’s available Target the.NET Compact Framework Highly compatible subset of the full.NET Framework Target Platform differs from Development Platform
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Developing Applications Challenges Dealing with different devices, different screen sizes and different hardware Creating effective user interfaces Synchronizing data with desktops / servers Network connections Battery life
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Targeting Different Devices Device Emulator is your Friend Why use the emulator to begin with? Allows targeting a large range of devices without having access to physical devices Allows testing cellular connections without needing a costly physical connection Allows easy testing of different security scenarios
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Creating your first Windows Mobile App Hello World in C++, C# and Visual Basic.NET
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Testing your Application Unit Testing for Devices Unit Testing is a procedure used to validate that individual pieces of source code are working properly A Unit is the smallest testable part of code In C# and VB.NET methods inside classes Calling methods with different parameters and examining return values Unit Tests are typically written by the developer
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Testing your Application Creating Unit Tests Unit Tests can be generated automatically or created manually The latter makes sense for Test Driven Development They will exist in a separate test project You can target both the.NET CF 2.0 and the.NET CF 3.5 Need at least Visual Studio 2008 Professional
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Testing your Application Executing and Retrieving Results Unit Tests are started on the development machine but will execute on the device Test results are displayed inside Visual Studio Tests can be executed from inside Visual Studio 2008 or from a Command Prompt making use of mstest.exe
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Creating and Running Device Unit Tests
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Storing Data on the Device Planning ahead is Important No application exists without data Consider your data needs during design Using unstructured data? Providing my own data store functionality? Using a real database on the device? How about synchronization to a back-end server?
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Storing Data on the Device Two ‘popular’ approaches Using XML files True platform independence Good support in managed code with DataSet.ReadXml and DataSet.WriteXml Overhead because of XML Using SQL Server 2005 CE Great performance Use existing SQL Server skills Design the database on the desktop Needs the.NET Compact Framework 2.0 Does not run on every device
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Storing Data on the Device Typed DataSet In memory representation of a database Manipulate data as a small relational database Save or load contents to XML Save or load contents to SQL Server Mobile or from remote server Receive populated datasets from Web Service Pass datasets to Web Service
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Storing Data on the Device SqlCeResultSet Provides direct connectivity to the SQL Server Mobile Edition database Supports forward and backward scrolling Supports updates Supports databinding
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Storing Data on the Device Synchronization with Backend Servers Microsoft SQL Server 2005 / 2008 (Express Editions supported) Visual Studio 2008 (SP1) Microsoft SQL Server Compact 3.5 (SP1) Microsoft Synchronization Services for ADO.NET 1.0
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Using SQL Server CE
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Device Capabilities Using already installed functionality Windows Mobile Devices come with a lot of software already pre-installed Pocket Outlook Office Mobile Internet Explorer Windows Media Player The Windows Mobile 6 Managed SDK exposes some of this functionality to application developers
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Device Capabilities Managed APIs to access Pocket Outlook Wraps POOM Using and managing Personal Information Manager items inside your own application Contacts, Appointments, and Tasks E-mail, SMS and MMS Consistent interface to access information
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Device Capabilities Pocket Outlook Classes
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Device Capabilities The Gateway to your Device Look at Microsoft.WindowsMobile namespace Collection of classes, enumerations, and delegates Ships as part of the Windows Mobile 6.0 SDK Provide functionality for managed developers Application and platform level APIs More control of the device in managed code Supplement existing libraries No part of the.NET Compact Framework
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Device Capabilities Making Phone Calls Two lines of code to make a phone call Phone phone = new Phone(); phone.Talk(“123-456-7890”);
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Making use of Device Capabilities
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Battery Friendly Development Introduction Windows Mobile devices are very powerful However, they are useless with empty batteries Decreasing the used power means increasing the battery life Don’t do anything unless it is absolutely necessary!
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Battery Friendly Development Be a Good Citizen (1) When interacting with the user, an application is free to consume as much as necessary Reducing the “necessary” amount is what performance optimization is all about In the background, it should consume very little memory, and ZERO battery power If all applications behave correctly, user satisfaction increases for each application and for Windows Mobile as a whole
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Battery Friendly Development Be a Good Citizen (2) Don’t use the processor Disable radio’s when not needed Absolutely don’t use the processor when the application is in the background Don’t use polling at any time Limit application functionality when the battery level is low Don’t keep the backlight on
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Battery Friendly Development Device Differences Windows Mobile Standard Device can either be on or off When off nothing works Windows Mobile Professional Device can be in suspend mode (sleep) Separate state between on and suspend, called unattended When the device seems off it is probably asleep
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Be Friendly to the Device Battery
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Session Summary (1) Developing applications for Windows Mobile Devices is as easy as developing desktop applications However …. You have to deal with different form factors You should develop battery friendly applications Install the Windows Mobile 6 SDK’s Make use of Unit Testing and the emulator to test your apps
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Session Summary (2) SQL Server CE is a great database to store data locally and to synchronize with servers Re-use existing functionality on the device Access device hardware through the managed API’s that are part of the Windows Mobile SDKs Take a look at the sample code in the SDKs to get started yourself
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www.microsoft.com/teched Sessions On-Demand & Community http://microsoft.com/technet Resources for IT Professionals http://microsoft.com/msdn Resources for Developers www.microsoft.com/learning Microsoft Certification & Training Resources Resources Required Slide Speakers, TechEd 2009 is not producing a DVD. Please announce that attendees can access session recordings at TechEd Online. Required Slide Speakers, TechEd 2009 is not producing a DVD. Please announce that attendees can access session recordings at TechEd Online.
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Related Content MOB01-IS - Windows Mobile Tips and Tricks for Developers MOB03-IS - Performance Optimization and Power Management for Windows Mobile Devices MOB05-IS - Come Meet the Windows Mobile Team! MOB307 Introducing the patterns & practices Mobile Application Blocks Required Slide Speakers, please list the Breakout Sessions, TLC Interactive Theaters and Labs that are related to your session. Required Slide Speakers, please list the Breakout Sessions, TLC Interactive Theaters and Labs that are related to your session.
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Complete an evaluation on CommNet and enter to win an Xbox 360 Elite!
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© 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION. Required Slide
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