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2006-07 NFHS BASKETBALL RULES CHANGES MAJOR EDITORIAL CHANGES POINTS OF EMPHASIS.

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Presentation on theme: "2006-07 NFHS BASKETBALL RULES CHANGES MAJOR EDITORIAL CHANGES POINTS OF EMPHASIS."— Presentation transcript:

1 2006-07 NFHS BASKETBALL RULES CHANGES MAJOR EDITORIAL CHANGES POINTS OF EMPHASIS

2 2006-07 NFHS BASKETBALL RULES CHANGES

3 GUIDELINES FOR HEADBANDS, WRISTBANDS ESTABLISHED (3-5-3, 3-6)  Players still drawing unnecessary individual attention to themselves through the wearing of apparel and equipment  Guidelines for headbands and wristbands established to enhance team uniformity  School spirit promoted by permitting school logo/mascot to be worn on select items

4 GUIDELINES FOR HEADBANDS, WRISTBANDS ESTABLISHED (3-5-3, 3-6) If worn, headbands/wristbands must:  Be unadorned (except for a permissible logo)  Have only one visible manufacturer’s logo/trademark/reference OR a school logo/mascot  Be the predominant color of the jersey or white

5 GUIDELINES FOR HEADBANDS, WRISTBANDS ESTABLISHED (3-5-3, 3-6) If worn, headbands/wristbands must:  Be the same color for all players  Be worn as intended  Be limited to only a single item on the head and/or on each wrist

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8 GUIDELINES FOR HEADBANDS, WRISTBANDS ESTABLISHED (3-5-3, 3-6) If worn,  Sweatbands –  must be worn below the elbow  be a maximum of four inches  Headband –  must be no wider than two inches

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11 LAG TIME ELIMINATED (5-10-1)  Change necessary due to new clock technology and the ability to observe tenths of a second  Change eliminates need for lag time or reaction time on part of clock operator  When official has definite knowledge of time involved – correct time may be put back on game clock

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13 ONLY ONE DELAY WARNING PER GAME (4-47-4, 10-1-5)  Only one team delay warning issued per game for any one of four delay situations  Any subsequent team delay in any one of the four categories will result in a team technical foul  Change assists with flow of game and administration of rule by officials/scorers

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15 NEW DELAY WARNING ADDED (4-47-4, 10-1-5)  Fourth delay situation added for failure to have court ready to play following any time- out  Court may not be ready from water on court or chairs/stools not removed  Delay warning reported by official and recorded by scorer in scorebook

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18 TEAM-CONTROL SIGNAL ADDED (SIGNAL CHART)  New signal added for team-control foul  Eliminates confusion at scorer’s table and with players, coaches and fans  Communicates the ball is going the other direction with no free throws

19 TEAM-CONTROL SIGNAL ADDED (SIGNAL CHART)  Player-control foul signal has NOT changed (hand behind the head)  Both signals should be preceded by the stop clock for a foul signal (arm extended over head with the fist)

20 TEAM-CONTROL SIGNAL ADDED (SIGNAL CHART) Signaling sequence: 1.Foul (raised fist, birddog optional) 2.Arm extended with punch 3.Preliminary signal 4.Spot

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22 2006-07 NFHS BASKETBALL MAJOR EDITORIAL CHANGES

23 BLOOD RULE CLARIFIED (3-3-6)  A player with ANY amount of blood on the uniform shall be directed to leave the game  Situation must be corrected before player may return  Eliminates need for official to determine if amount of blood is “excessive”

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25 CLOSELY GUARDED COUNT CLARIFIED (4-10)  Count is terminated when player in control gets head and shoulders past defensive player  Defender no longer in guarding position

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27 UNSPORTING FOUL (4-19-14)  Definition expanded to include behavior not in accordance with the spirit of fair play  All inappropriate acts should now be covered by expanded definition

28 PLAYER VS BENCH PERSONNEL CLARIFIED ( 4-34-1, 2)  Clarification needed to properly penalize head coach when technical foul is called on bench personnel  PLAYER = one of five team members legally in the game at any given time EXCEPT intermission  BENCH PERSONNEL = During intermission, all team members are bench personnel

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31 2006-07 NFHS BASKETBALL POINTS OF EMPHASIS

32 30-SECOND TIME-OUTS  30-second time-out length increasingly being improperly extended  Prime examples include:  Cleaning up spilled water  Putting chairs/stools back in place  Cheerleaders or other on-court entertainment  Players should hydrate near team benches and off playing surface

33 30-SECOND TIME-OUTS  Officials shall indicate to the benches when the warning signal has sounded  Coaches should immediately prepare players to return to the floor  The game should promptly resume when the second horn is sounded

34 30-SECOND TIME-OUTS  If a team does not have the court ready for play following any time-out, a team warning for delay shall be issued  If the court is ready, but the players are delaying, the resumption of play procedure should be followed  Cheerleaders or other on-court entertainment are not permitted on the court during a 30-second time-out (5-11-2)

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36 GRANTING TIME-OUTS  Coaches attempting to call a time-out during playing action are a continuing problem  When player control is lost, officials must concentrate on playing action while attempting to determine if a time-out should be granted

37 GRANTING TIME-OUTS  A request for a time-out does not guarantee that a time-out will be granted  Player control must be clearly established  Officials should not grant a time-out until player control is obvious

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40 UNIFORMS  Committee still concerned with use of uniforms in unsporting ways  Marked improvement last year, but still need to enforce proper wearing of uniform  Jerseys must be tucked in and shorts pulled up above the hips  New – guidelines established for wearing headbands and sweatbands

41 UNIFORMS - UNDERSHIRTS  Increase in illegal undershirts being worn  If visible, the undershirt…  Shall be similar in color to the torso of the jersey  Shall be hemmed and not have frayed or ragged edges  Sleeves must be the same length  Visible markings are NOT permitted  manufacturer’s logo/trademark/reference  school’s mascot/logo

42 UNIFORMS – COMPRESSION SLEEVES  Increase in players wearing sleeves for various reasons  Legal – Compression sleeves worn for medical reasons  Illegal – Decorative sleeves made of cotton or other non-supportive materials

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44 INTENTIONAL FOULS  May be personal or technical foul  Neutralizes opponent's obvious advantageous position  May or may not be premeditated  Not based solely on the severity of the act  Excessive contact with an opponent even while playing the ball

45 INTENTIONAL FOULS  Contact specifically designed to stop or keep the clock from starting  Away from the ball  When not making a legitimate attempt to play the ball or player

46 INTENTIONAL FOULS  During a throw-in –  Contacting the thrower-in  Fouling a player NOT involved in the play (setting a screen, cutting to the in-bound pass, etc.)

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48 INTENTIONAL FOULS  Fouling late in the game is an accepted coaching strategy  There is a right way and a wrong way to foul  Coaches must instruct players in proper technique for strategic fouling  "Going for the ball" must be done properly

49 PROPER USE OF SIGNALS  Movement away from consistent use of approved mechanics/signals  Officials’ signals are a means of communicating to scorers, players, coaches, spectators and media  Deviation from approved NFHS signals is unacceptable

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51 RULES ENFORCEMENT  Individual and personal rule interpretations have a negative impact on the game  Rules are written to provide  a balance between offense and defense  minimize risks to participants  promote the sound tradition of the game  promote fair play  Individual philosophies and deviations from the rules as written negatively impact the basic fundamentals and tenants of the rules and the game

52 RULES ENFORCEMENT Officials must be consistent in the application of all rules, including:  Contact –  Contact not deemed a foul early in the game should not be a foul late in the game simply because a team “wants” to foul  Contact deemed intentional late in the game should be called intentional early in the game

53 RULES ENFORCEMENT  Closely Guarded –  Officials must properly judge the six-foot distance and begin a closely-guarded count when a defender obtains a legal guarding position  Failure to properly judge the six-foot distance gives the offensive player an unfair advantage

54 RULES ENFORCEMENT  Throw-ins –  Adhere to designated spot throw-in locations – don’t get lazy  Be aware of offensive and defensive players breaking the throw-in boundary plane and administer proper penalties  After a made basket, begin the throw in count when the ball is at the disposal of the player

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56 RULES ENFORCEMENT  Coaching Box –  In states that authorize the use of the optional coaching box, the head coach is the only person on the bench that is permitted to stand and must remain in the coaching box  All other bench personnel must remain seated at all times except:  a team member reporting to the scorer’s table  during time-outs or intermissions  to spontaneously react to a play

57 The referee shall stress good sportsmanship and the no tolerance policy regarding profanity, taunting and baiting, trash-talking, and in-face tactics. The referee should also ask the coaches if their players are legally equipped and remain so for the entire contest. Approval of score: The referee shall approve the score by communication with the official scorer. This communication may be verbal or non-verbal.

58 If a fight occurs, the officials should make every effort to prohibit the fight from continuing or escalating. On a player disqualification – Non- calling official(s) shall notify the coach and then the player upon a disqualification.

59 When Calling A Foul: DO NOT bird dog or communicate to the fouling player from a distance. DO NOT bird dog or communicate to the fouling player while moving toward the foul reporting area. DO NOT have the bird dog palm signal too high or too close toward the fouling player – it should be at about waist height toward the player who fouled and about 6-8 feet away.

60 When Calling A Foul: DO NOT walk while moving to the foul reporting area. Hustle and move around the perimeter of the players and not through them. DO NOT fail to get both feet in the proper foul reporting area consistently.

61 When Calling A Foul: DO NOT communicate the foul to the scorer before coming to a complete stop in the foul reporting area and having eye-to-eye contact with the scorer. DO NOT walk back to the throw-in spot or the free throw line to put the ball in play following the reporting of a foul.

62 When the lead official administers a throw-in, the lead official shall always sound the whistle prior to putting the ball in play and both lead and trail shall signal the clock to start. Only when lead administers a throw-in will there be two officials signaling the clock to start.

63 The trail official may bounce the ball to the thrower to obtain a better position to officiate if there is pressure and the throw-in is to occur below the free line extended in the front court.

64 Cheerleading: Cheerleaders will not be allowed to stand along the sidelines or end lines during a ‘live’ ball of a basketball game. The cheerleaders should be seated in front of their student section and will only be allowed on the floor or sidelines during full timeouts and between quarters of the game. It is the responsibility of each school’s administration coaching staff and cheerleader sponsors to see that their cheerleaders conform to this rule.

65 Cheerleading (cont’d): It is not the responsibility of the game officials to enforce the rule. If the officials observe cheerleaders not adhering to the rule or interfering with the game or the maneuvering of the game officials, then the officials will call it to the attention of the coaching staff or school administrators of the responsible school. The use of megaphones by cheerleaders is prohibited at all basketball games.

66 Artificial Noisemakers: Artificial noisemakers are prohibited at all basketball games. No thundersticks, cowbells, drums, air horns or other artificial noisemakers may be used. It is permissible to have pep bands and other music groups, but they may play only during timeouts and when the ball is not “alive” during a game.


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