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Kevin Clow: Artificial Intelligence Physics Art asset creation Matthew Vaughan: Project Manager Graphics User Input.

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Presentation on theme: "Kevin Clow: Artificial Intelligence Physics Art asset creation Matthew Vaughan: Project Manager Graphics User Input."— Presentation transcript:

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2 Kevin Clow: Artificial Intelligence Physics Art asset creation Matthew Vaughan: Project Manager Graphics User Input

3 Core development is done in parallel Custom game engine with game built on top C++ Microsoft’s DirectX SDK (ver. 9.0c June 2010) All art assets are created using Blender Physics implemented using modified concepts from the Cyclone Physics engine

4 Dynamically generated, maze style maps 3D gameplay with hovering tanks Multiple ammunition types at player’s disposal Point system for added replay value Control tank using Xbox 360 controller or a keyboard 3 rd person view

5 Players who enjoy 3 rd person shooting games Strategy style gameplay Maze style map layouts

6 Free and low-cost advertising Dedicated website for player’s to view and download game Social networking websites

7 Given the dimensions of the space, structure of existing rooms, the start point, and end points. Based on available space from unconnected Doors to edges determine all possible rooms to place Remove rooms from possible rooms that conflict with others Select room from possible rooms. Create, and place selected room.

8 Image courtesy of monstersandcritics.com

9 Similarities: Different types of enemies Point system Tank Battle 3D has: Dynamically created maze maps Much larger maps Pickups & Power-ups More types of enemies Difficulty setting

10 Image courtesy of itunes.apple.com

11 Similarities: Large maps Pickups & Power-ups Point system Difficulty setting Tank Battle 3D has: Differing types of enemies Dynamically created maze maps More types of power-ups

12 Image courtesy of itunes.apple.com

13 Similarities: Large maps Pickups & Power-ups Point system Difficulty setting Tank Battle 3D has: Differing types of enemies Dynamically created maze maps More types of power-ups

14 Player movement Using matrices Procedural generation Determining classes Attributes & Operations

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